[Scummvm-cvs-logs] scummvm master -> d4f3f6baa4eae9b6ab47b6f29dbd585a892e791d
johndoe123
benjamin.haisch at t-online.de
Tue Jun 11 11:40:34 CEST 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d4f3f6baa4 NEVERHOOD: Fix warning about shadowed variable
Commit: d4f3f6baa4eae9b6ab47b6f29dbd585a892e791d
https://github.com/scummvm/scummvm/commit/d4f3f6baa4eae9b6ab47b6f29dbd585a892e791d
Author: johndoe123 (john_doe at techie.com)
Date: 2013-06-11T02:39:28-07:00
Commit Message:
NEVERHOOD: Fix warning about shadowed variable
Changed paths:
engines/neverhood/console.cpp
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
index c6c22f9..8789128 100644
--- a/engines/neverhood/console.cpp
+++ b/engines/neverhood/console.cpp
@@ -47,11 +47,11 @@ bool Console::Cmd_Room(int argc, const char **argv) {
DebugPrintf("Use room <module> <scene> to change rooms\n");
DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n");
} else {
- int module = atoi(argv[1]);
- int scene = atoi(argv[2]);
+ int newModule = atoi(argv[1]);
+ int newScene = atoi(argv[2]);
- _vm->gameState().sceneNum = scene;
- _vm->_gameModule->createModule(module, -1);
+ _vm->gameState().sceneNum = newScene;
+ _vm->_gameModule->createModule(newModule, -1);
}
return true;
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