[Scummvm-cvs-logs] scummvm master -> e376535ad4caaa605f5db7dbae132d639ec99f11
bluegr
bluegr at gmail.com
Sat Mar 30 12:35:10 CET 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e376535ad4 SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge Backgammon Crash"
Commit: e376535ad4caaa605f5db7dbae132d639ec99f11
https://github.com/scummvm/scummvm/commit/e376535ad4caaa605f5db7dbae132d639ec99f11
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-03-30T04:34:25-07:00
Commit Message:
SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge Backgammon Crash"
The script in question has a bug - it was fixed for checkers, but not backgammon
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index ff7e601..6af6326 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -51,8 +51,8 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
- { GID_CNICK_KQ, 200, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 - temps 504 and 505
- { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
+ { GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
+ { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos
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