[Scummvm-cvs-logs] scummvm master -> 6adee124b84a2a5b0ac5fc0418848998f997b013

dreammaster dreammaster at scummvm.org
Sun Nov 3 01:23:47 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6adee124b8 TSAGE: Renamings for R2R escape ship landing cutscene


Commit: 6adee124b84a2a5b0ac5fc0418848998f997b013
    https://github.com/scummvm/scummvm/commit/6adee124b84a2a5b0ac5fc0418848998f997b013
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-11-02T17:23:16-07:00

Commit Message:
TSAGE: Renamings for R2R escape ship landing cutscene

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes3.cpp
    engines/tsage/ringworld2/ringworld2_scenes3.h



diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 9af2935..0ba97b3 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -1681,27 +1681,27 @@ void Scene3350::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._player.hide();
 	R2_GLOBALS._player.disableControl();
 
-	_actor1.postInit();
-	_actor1.hide();
-	_actor2.postInit();
-	_actor2.hide();
-	_actor3.postInit();
-	_actor3.hide();
-	_actor4.postInit();
-	_actor4.hide();
-	_actor9.postInit();
-	_actor9.hide();
-	_actor8.postInit();
-	_actor8.hide();
-	_actor5.postInit();
-	_actor5.hide();
-	_actor6.postInit();
-	_actor6.hide();
-	_actor7.postInit();
-	_actor7.hide();
+	_miranda.postInit();
+	_miranda.hide();
+	_seeker.postInit();
+	_seeker.hide();
+	_webbster.postInit();
+	_webbster.hide();
+	_seatedPeople.postInit();
+	_seatedPeople.hide();
+	_shipFront.postInit();
+	_shipFront.hide();
+	_canopy.postInit();
+	_canopy.hide();
+	_ship.postInit();
+	_ship.hide();
+	_landedShip.postInit();
+	_landedShip.hide();
+	_shipShadow.postInit();
+	_shipShadow.hide();
 
 	_sceneMode = 3350;
-	setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL);
+	setAction(&_sequenceManager, this, _sceneMode, &_ship, &_landedShip, &_shipShadow, NULL);
 }
 
 void Scene3350::remove() {
@@ -1713,11 +1713,12 @@ void Scene3350::signal() {
 	switch (_sceneMode) {
 	case 3350:
 		_sceneMode = 3351;
-		setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL);
+		setAction(&_sequenceManager, this, 3351, &_seatedPeople, &_shipFront, &_canopy, NULL);
 		break;
 	case 3351:
 		_sceneMode = 3352;
-		setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
+		setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player, 
+			&_miranda, &_seeker, &_webbster, NULL);
 		break;
 	case 3352:
 		R2_GLOBALS._sceneManager.changeScene(3395);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 4d445e8..9ab6212 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -375,15 +375,15 @@ public:
 
 class Scene3350 : public SceneExt {
 public:
-	SceneActor _actor1;
-	SceneActor _actor2;
-	SceneActor _actor3;
-	SceneActor _actor4;
-	SceneActor _actor5;
-	SceneActor _actor6;
-	SceneActor _actor7;
-	SceneActor _actor8;
-	SceneActor _actor9;
+	SceneActor _miranda;
+	SceneActor _seeker;
+	SceneActor _webbster;
+	SceneActor _seatedPeople;
+	SceneActor _ship;
+	SceneActor _landedShip;
+	SceneActor _shipShadow;
+	SceneActor _canopy;
+	SceneActor _shipFront;
 	SequenceManager _sequenceManager;
 	PaletteRotation *_rotation;
 






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