[Scummvm-cvs-logs] scummvm master -> b282ff9af707fb70050ec3ebce7e9314862b1c82

Strangerke Strangerke at scummvm.org
Wed Nov 6 02:20:59 CET 2013


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
deb35181e4 TSAGE: R2R - Renaming in scene 3285
b282ff9af7 TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.


Commit: deb35181e4a1a29992479ee2a605b340d188c771
    https://github.com/scummvm/scummvm/commit/deb35181e4a1a29992479ee2a605b340d188c771
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-11-05T17:12:01-08:00

Commit Message:
TSAGE: R2R - Renaming in scene 3285

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes3.cpp
    engines/tsage/ringworld2/ringworld2_scenes3.h



diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 9a72fd2..bb96c8d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -2309,7 +2309,7 @@ bool Scene3385::Door::startAction(CursorType action, Event &event) {
 	return true;
 }
 
-void Scene3385::Exit1::changeScene() {
+void Scene3385::SouthExit::changeScene() {
 	Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene;
 
 	R2_GLOBALS._player.disableControl(CURSOR_ARROW);
@@ -2411,8 +2411,8 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
 	_webbster.animate(ANIM_MODE_1, NULL);
 	_webbster.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL);
 
-	_exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395);
-	_exit1.setDest(Common::Point(158, 151));
+	_southExit.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395);
+	_southExit.setDest(Common::Point(158, 151));
 
 	_door.postInit();
 	_door.setPosition(Common::Point(160, 100));
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 0246983..83db076 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -462,7 +462,7 @@ class Scene3385 : public SceneExt {
 		virtual bool startAction(CursorType action, Event &event);
 	};
 
-	class Exit1 : public SceneExit {
+	class SouthExit : public SceneExit {
 	public:
 		virtual void changeScene();
 	};
@@ -482,7 +482,7 @@ public:
 	Companion2 _companion2;
 	Webbster _webbster;
 	Door _door;
-	Exit1 _exit1;
+	SouthExit _southExit;
 	Action1 _action1;
 	SequenceManager _sequenceManager;
 


Commit: b282ff9af707fb70050ec3ebce7e9314862b1c82
    https://github.com/scummvm/scummvm/commit/b282ff9af707fb70050ec3ebce7e9314862b1c82
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-11-05T17:20:21-08:00

Commit Message:
TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes3.cpp
    engines/tsage/ringworld2/ringworld2_scenes3.h



diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index bb96c8d..953de77 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -2732,10 +2732,10 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400;
 	R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3400;
 
-	_actor7.postInit();
-	_actor7.setup(3403, 1, 1);
-	_actor7.setPosition(Common::Point(190, 103));
-	_actor7.fixPriority(89);
+	_manholeCover.postInit();
+	_manholeCover.setup(3403, 1, 1);
+	_manholeCover.setPosition(Common::Point(190, 103));
+	_manholeCover.fixPriority(89);
 
 	R2_GLOBALS._player.postInit();
 	if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
@@ -2792,11 +2792,11 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
 	_webbster.setup(40, 3, 1);
 	_webbster.animate(ANIM_MODE_1, NULL);
 
-	_actor6.postInit();
-	_actor6.setup(3400, 1, 6);
-	_actor6.setPosition(Common::Point(236, 51));
-	_actor6.fixPriority(51);
-	_actor6.animate(ANIM_MODE_6, NULL);
+	_door.postInit();
+	_door.setup(3400, 1, 6);
+	_door.setPosition(Common::Point(236, 51));
+	_door.fixPriority(51);
+	_door.animate(ANIM_MODE_6, NULL);
 
 	R2_GLOBALS.clearFlag(71);
 	_sceneMode = 3400;
@@ -2860,29 +2860,29 @@ void Scene3400::signal() {
 		_teal.setStrip(1);
 		_sceneMode = 3403;
 		if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
-			setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_webbster, &_actor7, NULL);
+			setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_webbster, &_manholeCover, NULL);
 		else
-			setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_actor7, NULL);
+			setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_manholeCover, NULL);
 		break;
 	case 3309:
 		warning("STUB: sub_1D227()");
 		_teal.setStrip(1);
 		_sceneMode = 3405;
 		if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
-			setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
+			setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_manholeCover, NULL);
 		else
-			setAction(&_sequenceManager, this, 3405, &_companion2, &_actor7, NULL);
+			setAction(&_sequenceManager, this, 3405, &_companion2, &_manholeCover, NULL);
 		break;
 	case 3310:
 		warning("STUB: sub_1D227()");
 		_teal.setStrip(1);
 		_sceneMode = 3406;
 		if (R2_GLOBALS._player._characterIndex == R2_QUINN)
-			setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL);
+			setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_manholeCover, NULL);
 		else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
-			setAction(&_sequenceManager, this, 3406, &_companion1, &_actor7, NULL);
+			setAction(&_sequenceManager, this, 3406, &_companion1, &_manholeCover, NULL);
 		else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
-			setAction(&_sequenceManager, this, 3406, &_companion2, &_actor7, NULL);
+			setAction(&_sequenceManager, this, 3406, &_companion2, &_manholeCover, NULL);
 		break;
 	case 3311:
 		warning("STUB: sub_1D227()");
@@ -2890,7 +2890,7 @@ void Scene3400::signal() {
 		_teal.show();
 		_teal.setStrip(1);
 		_sceneMode = 3407;
-		setAction(&_sequenceManager, this, 3407, &_teal, &_actor7, NULL);
+		setAction(&_sequenceManager, this, 3407, &_teal, &_manholeCover, NULL);
 		break;
 	case 3400: {
 		_actor8.postInit();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 83db076..0d2bc9e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -548,9 +548,8 @@ public:
 	SceneActor _companion2;
 	SceneActor _webbster;
 	SceneActor _teal;
-	SceneActor _actor5;
-	SceneActor _actor6;
-	SceneActor _actor7;
+	SceneActor _door;
+	SceneActor _manholeCover;
 	SceneActor _actor8;
 	SequenceManager _sequenceManager;
 	bool _soundFaded;






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