[Scummvm-cvs-logs] scummvm master -> b4ddd5c4134b853ed1e76bd1404d8d332cd0e609

dreammaster dreammaster at scummvm.org
Mon Nov 11 04:01:14 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b4ddd5c413 TSAGE: Fix bug with scene objects briefly flashing when changing scene


Commit: b4ddd5c4134b853ed1e76bd1404d8d332cd0e609
    https://github.com/scummvm/scummvm/commit/b4ddd5c4134b853ed1e76bd1404d8d332cd0e609
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-11-10T19:00:38-08:00

Commit Message:
TSAGE: Fix bug with scene objects briefly flashing when changing scene

Changed paths:
    engines/tsage/graphics.cpp
    engines/tsage/graphics.h



diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index b6beb03..595c43a 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1079,16 +1079,9 @@ bool GfxButton::process(Event &event) {
 GfxDialog::GfxDialog() {
 	_savedArea = NULL;
 	_defaultButton = NULL;
-
-	// For Return to Ringworld 2, backup palette when showing a dialog
-	if (g_vm->getGameID() == GType_Ringworld2)
-		g_system->getPaletteManager()->grabPalette(&_savedPalette[0], 0, 256);
 }
 
 GfxDialog::~GfxDialog() {
-	if (g_vm->getGameID() == GType_Ringworld2)
-		g_system->getPaletteManager()->setPalette(&_savedPalette[0], 0, 256);
-
 	remove();
 }
 
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 365929e..858731a 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -321,7 +321,6 @@ public:
 	GfxElementList _elements;
 	GfxButton *_defaultButton;
 	GfxSurface *_savedArea;
-	byte _savedPalette[256 * 3];
 public:
 	GfxDialog();
 	virtual ~GfxDialog();






More information about the Scummvm-git-logs mailing list