[Scummvm-cvs-logs] scummvm master -> 601e18023c0ea2c0b7829421bc361362d5945875

dreammaster dreammaster at scummvm.org
Wed Nov 13 13:57:47 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
601e18023c TSAGE: Fix for R2R spaceport check for when to trigger ARM arriving cutscene


Commit: 601e18023c0ea2c0b7829421bc361362d5945875
    https://github.com/scummvm/scummvm/commit/601e18023c0ea2c0b7829421bc361362d5945875
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-11-13T04:56:56-08:00

Commit Message:
TSAGE: Fix for R2R spaceport check for when to trigger ARM arriving cutscene

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes1.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 7c82769..142ebbe 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -8662,6 +8662,8 @@ void Scene1550::enterArea() {
 
 	int varA = 0;
 
+	// This section handles checks if the ARM spacecraft have not yet seized 
+	// control of Lance of Truth.
 	if (!R2_GLOBALS.getFlag(16)) {
 		switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) {
 		case 0:
@@ -8754,7 +8756,11 @@ void Scene1550::enterArea() {
 		default:
 			break;
 		}
-		if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x >= 20) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7)) {
+		if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && 
+				(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && 
+				((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x < 20) || 
+				(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7))) {
+			// In an area where the cutscene can be triggered, so start it
 			R2_GLOBALS.setFlag(16);
 			R2_GLOBALS._sceneManager.changeScene(1500);
 		}






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