[Scummvm-cvs-logs] scummvm master -> 78896e562d36c7de989e8d620619391bf59031b6

sev- sev at scummvm.org
Wed Nov 20 04:03:11 CET 2013


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0ba2fbc2d0 FULLPIPE: More work on scene02
78896e562d FULLPIPE: Complete scene02


Commit: 0ba2fbc2d0f40d0e25dac7ea4c2e043a0ec2bff8
    https://github.com/scummvm/scummvm/commit/0ba2fbc2d0f40d0e25dac7ea4c2e043a0ec2bff8
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2013-11-19T19:02:31-08:00

Commit Message:
FULLPIPE: More work on scene02

Changed paths:
  A engines/fullpipe/floaters.cpp
  A engines/fullpipe/floaters.h
    engines/fullpipe/constants.h
    engines/fullpipe/fullpipe.h
    engines/fullpipe/module.mk
    engines/fullpipe/scenes.cpp



diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index 358e285..a5bf306 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -60,6 +60,10 @@ namespace Fullpipe {
 #define MSG_SC1_SHOWOSK 1019
 #define MSG_SC1_SHOWOSK2 468
 #define MSG_SC1_UTRUBACLICK 1100
+#define MSG_SC2_HIDELADDER 1023
+#define MSG_SC2_LADDERCLICK 1101
+#define MSG_SC2_PUTMANUP 1026
+#define MSG_SC2_SHOWLADDER 1027
 #define MSG_SC3_HIDEDOMINO 3177
 #define MSG_SC3_ONTAKECOIN 5338
 #define MSG_SC3_RELEASEEGG 2681
diff --git a/engines/fullpipe/floaters.cpp b/engines/fullpipe/floaters.cpp
new file mode 100644
index 0000000..384bfa2
--- /dev/null
+++ b/engines/fullpipe/floaters.cpp
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+#include "fullpipe/floaters.h"
+
+namespace Fullpipe {
+
+void Floaters::init(GameVar *var) {
+	warning("STUB: Floaters::init()");
+}
+
+void Floaters::genFlies(Scene *sc, int x, int y, int a5, int a6) {
+	warning("STUB: Floaters::genFlies()");
+}
+
+void Floaters::update() {
+	warning("STUB: Floaters::update()");
+}
+
+void Floaters::stopAll() {
+	warning("STUB: Floaters::stopAll()");
+}
+
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/floaters.h b/engines/fullpipe/floaters.h
new file mode 100644
index 0000000..a4d64dd
--- /dev/null
+++ b/engines/fullpipe/floaters.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_FLOATERS_H
+#define FULLPIPE_FLOATERS_H
+
+namespace Fullpipe {
+
+class StaticANIObject;
+class Scene;
+
+struct FloaterArray1 {
+	int val1;
+	int val2;
+};
+
+struct FloaterArray2 {
+	StaticANIObject *ani;
+	int val2;
+	int val3;
+	int val4;
+	int val5;
+	int val6;
+	int val7;
+	int val8;
+	double val9;
+	double val11;
+	int val13;
+	int countdown;
+	int val15;
+	int fflags;
+};
+
+class Floaters {
+public:
+	//HRGN hRgn;
+	Common::Array<FloaterArray1 *> _array1;
+	Common::Array<FloaterArray2 *> _array2;
+
+	void init(GameVar *var);
+	void genFlies(Scene *sc, int x, int y, int a5, int a6);
+	void update();
+	void stopAll();
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_FLOATERS_H */
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
index 2cd0f87..db6be80 100644
--- a/engines/fullpipe/fullpipe.h
+++ b/engines/fullpipe/fullpipe.h
@@ -52,6 +52,7 @@ class Inventory2;
 struct CursorInfo;
 struct EntranceInfo;
 class ExCommand;
+class Floaters;
 class GameProject;
 class GameObject;
 class GlobalMessageQueueList;
@@ -163,6 +164,8 @@ public:
 
 	MovTable *_movTable;
 
+	Floaters *_floaters;
+
 	void initMap();
 	void updateMapPiece(int mapId, int update);
 	void updateScreen();
diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk
index 380f582..5b4169b 100644
--- a/engines/fullpipe/module.mk
+++ b/engines/fullpipe/module.mk
@@ -3,6 +3,7 @@ MODULE := engines/fullpipe
 MODULE_OBJS = \
 	behavior.o \
 	detection.o \
+	floaters.o \
 	fullpipe.o \
 	gameloader.o \
 	gfx.o \
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 2d93751..ff483a9 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -39,6 +39,7 @@
 #include "fullpipe/scenes.h"
 #include "fullpipe/modal.h"
 #include "fullpipe/interaction.h"
+#include "fullpipe/floaters.h"
 
 namespace Fullpipe {
 
@@ -1593,19 +1594,28 @@ void scene02_initScene(Scene *sc) {
 		g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
 	}
 
-	//g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
+	g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
+}
+
+void sceneHandler02_ladderClick() {
+	warning("STUB: sceneHandler02_ladderClick()");
+}
+
+void sceneHandler02_showLadder() {
+	warning("STUB: sceneHandler02_showLadder()");
+}
 
-	warning("STUB: scene02_initScene()");
+void sceneHandler02_hideLadder() {
+	warning("STUB: sceneHandler02_hideLadder()");
 }
 
 int sceneHandler02(ExCommand *ex) {
 	int res = 0;
 
-#if 0
-	if (cmd->_messageKind != 17)
+	if (ex->_messageKind != 17)
 		return 0;
 
-	switch(cmd->_messageNum) {
+	switch(ex->_messageNum) {
 	case MSG_SC2_LADDERCLICK:
 		sceneHandler02_ladderClick();
 		return 0;
@@ -1615,7 +1625,7 @@ int sceneHandler02(ExCommand *ex) {
 		return 0;
 
 	case MSG_SC2_PUTMANUP:
-		g_aniMan2->_priority = 0;
+		g_fullpipe->_aniMan2->_priority = 0;
 		return 0;
 
 	case MSG_SC2_HIDELADDER:
@@ -1624,11 +1634,11 @@ int sceneHandler02(ExCommand *ex) {
 
 	case 33:
 		if (g_fullpipe->_aniMan2) {
-			if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
+			if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
 				g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
 
-			if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200 )
-				g_currentScene->bg.x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+			if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
+				g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
 
 			res = 1;
 		}
@@ -1636,29 +1646,26 @@ int sceneHandler02(ExCommand *ex) {
 		if (g_vars->scene02_boxOpen) {
 			if (g_vars->scene02_boxDelay >= 1) {
 				--g_vars->scene02_boxDelay;
-			} else if (g_fullpipe->_floaters.size() >= 1) {
-				if (g_fullpipe->_floaters->array2[0]->val5 == -50) {
+			} else if (g_fullpipe->_floaters->_array2.size() >= 1) {
+				if (g_fullpipe->_floaters->_array2[0]->val5 == -50) {
 					g_fullpipe->_floaters->stopAll();
 					g_vars->scene02_boxOpen = false;
 					g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
 				} else {
-					g_floaters.array2[0]->val3 = -50;
+					g_fullpipe->_floaters->_array2[0]->val3 = -50;
 				}
 			} else {
 				g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
-				g_vars_scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
+				g_vars->scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
 			}
 		}
 
 		g_fullpipe->_floaters->update();
 		g_fullpipe->_behaviorManager->updateBehaviors();
 
-		startSceneTrack();
+		g_fullpipe->startSceneTrack();
 	}
 
-#endif
-	warning("STUB: sceneHandler02()");
-
 	return res;
 }
 


Commit: 78896e562d36c7de989e8d620619391bf59031b6
    https://github.com/scummvm/scummvm/commit/78896e562d36c7de989e8d620619391bf59031b6
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2013-11-19T19:02:31-08:00

Commit Message:
FULLPIPE: Complete scene02

Changed paths:
    engines/fullpipe/constants.h
    engines/fullpipe/fullpipe.cpp
    engines/fullpipe/scenes.cpp



diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index a5bf306..714188b 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -124,6 +124,8 @@ namespace Fullpipe {
 #define PIC_SC1_LADDER 1091
 #define PIC_SC1_OSK 1018
 #define PIC_SC1_OSK2 2932
+#define PIC_SC2_DTRUBA 841
+#define PIC_SC2_LADDER 412
 #define PIC_SC3_DOMIN 5182
 #define PIC_SC3_LADDER 1102
 #define PIC_SCD_SEL 734
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 2f49a41..7dedaf3 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -34,6 +34,7 @@
 #include "fullpipe/modal.h"
 #include "fullpipe/input.h"
 #include "fullpipe/scenes.h"
+#include "fullpipe/floaters.h"
 
 namespace Fullpipe {
 
@@ -96,6 +97,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
 	_currentScene = 0;
 	_scene2 = 0;
 	_movTable = 0;
+	_floaters = 0;
 
 	_globalMessageQueueList = 0;
 	_messageHandlers = 0;
@@ -161,6 +163,8 @@ void FullpipeEngine::initialize() {
 	_sceneRect.top = 0;
 	_sceneRect.right = 799;
 	_sceneRect.bottom = 599;
+
+	_floaters = new Floaters;
 }
 
 Common::Error FullpipeEngine::run() {
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index ff483a9..97445f8 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -1598,15 +1598,16 @@ void scene02_initScene(Scene *sc) {
 }
 
 void sceneHandler02_ladderClick() {
-	warning("STUB: sceneHandler02_ladderClick()");
+	handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0);
 }
 
 void sceneHandler02_showLadder() {
-	warning("STUB: sceneHandler02_showLadder()");
+	g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4;
 }
 
 void sceneHandler02_hideLadder() {
-	warning("STUB: sceneHandler02_hideLadder()");
+	g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb;
+	g_fullpipe->_aniMan2->_priority = 25;
 }
 
 int sceneHandler02(ExCommand *ex) {






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