[Scummvm-cvs-logs] scummvm master -> 17fa43eabc80b92427f6a42b47b304cd90b3ff72

Strangerke Strangerke at scummvm.org
Sun Nov 24 02:05:43 CET 2013


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
aa2371c3d8 DRACI: Janitorial - Fix spacing errors
17fa43eabc TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails()


Commit: aa2371c3d8749e4a552ee88c0a36e45e88b0e9ba
    https://github.com/scummvm/scummvm/commit/aa2371c3d8749e4a552ee88c0a36e45e88b0e9ba
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-11-23T17:00:21-08:00

Commit Message:
DRACI: Janitorial - Fix spacing errors

Changed paths:
    engines/draci/barchive.cpp
    engines/draci/game.cpp
    engines/draci/script.cpp



diff --git a/engines/draci/barchive.cpp b/engines/draci/barchive.cpp
index 31dfe62..584367f 100644
--- a/engines/draci/barchive.cpp
+++ b/engines/draci/barchive.cpp
@@ -203,12 +203,12 @@ void BArchive::openArchive(const Common::String &path) {
 		uint32 fileOffset;
 
 		fileOffset = reader.readUint32LE();
-		_f.seek(fileOffset); 						// Seek to next file in archive
+		_f.seek(fileOffset);						// Seek to next file in archive
 
-		_files[i]._compLength = _f.readUint16LE(); 	// Compressed size
+		_files[i]._compLength = _f.readUint16LE();	// Compressed size
 													// should be the same as uncompressed
 
-		_files[i]._length = _f.readUint16LE(); 		// Original size
+		_files[i]._length = _f.readUint16LE();		// Original size
 
 		_files[i]._offset = fileOffset;				// Offset of file from start
 
@@ -216,9 +216,9 @@ void BArchive::openArchive(const Common::String &path) {
 		assert(compressionType == 0 &&
 			"Compression type flag is non-zero (file is compressed)");
 
-		_files[i]._crc = _f.readByte(); 	// CRC checksum of the file
-		_files[i]._data = NULL; 		// File data will be read in on demand
-		_files[i]._stopper = 0; 		// Dummy value; not used in BAR files, needed in DFW
+		_files[i]._crc = _f.readByte();	// CRC checksum of the file
+		_files[i]._data = NULL;		// File data will be read in on demand
+		_files[i]._stopper = 0;		// Dummy value; not used in BAR files, needed in DFW
 	}
 
 	// Last footer item should be equal to footerOffset
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index a5c8aa8..009f1bb 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -1410,7 +1410,7 @@ void Game::enterNewRoom() {
 	// for the dragon in the persons array
 	if (_newRoom == _info._mapRoom) {
 		_persons[kDragonObject]._x = 160;
-	  	_persons[kDragonObject]._y = 0;
+		_persons[kDragonObject]._y = 0;
 	}
 
 	// Set the appropriate loop status before loading the room
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index 8ff6003..49bd111 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -41,65 +41,65 @@ namespace Draci {
 void Script::setupCommandList() {
 	/** A table of all the commands the game player uses */
 	static const GPL2Command gplCommands[] = {
-		{ 0,  0, "gplend",		0, { },					NULL },
-		{ 0,  1, "exit",		0, { },					NULL },
-		{ 1,  1, "goto", 		1, { kGPL2Ident }, 			&Script::c_Goto },
-		{ 2,  1, "Let", 		2, { kGPL2Ident, kGPL2Math }, 		&Script::c_Let },
-		{ 3,  1, "if", 			2, { kGPL2Math, kGPL2Ident }, 		&Script::c_If },
-		{ 4,  1, "Start", 		2, { kGPL2Ident, kGPL2Str }, 		&Script::start },
-		{ 5,  1, "Load", 		2, { kGPL2Ident, kGPL2Str }, 		&Script::load },
-		{ 5,  2, "StartPlay", 		2, { kGPL2Ident, kGPL2Str }, 		&Script::startPlay },
-		{ 5,  3, "JustTalk", 		0, { }, 				&Script::justTalk },
-		{ 5,  4, "JustStay", 		0, { }, 				&Script::justStay },
-		{ 6,  1, "Talk", 		2, { kGPL2Ident, kGPL2Str }, 		&Script::talk },
-		{ 7,  1, "ObjStat", 		2, { kGPL2Ident, kGPL2Ident }, 		&Script::objStat },
-		{ 7,  2, "ObjStat_On", 		2, { kGPL2Ident, kGPL2Ident }, 		&Script::objStatOn },
-		{ 8,  1, "IcoStat", 		2, { kGPL2Ident, kGPL2Ident }, 		&Script::icoStat },
-		{ 9,  1, "Dialogue", 		1, { kGPL2Str }, 			&Script::dialogue },
-		{ 9,  2, "ExitDialogue", 	0, { }, 				&Script::exitDialogue },
-		{ 9,  3, "ResetDialogue", 	0, { }, 				&Script::resetDialogue },
-		{ 9,  4, "ResetDialogueFrom", 	0, { }, 				&Script::resetDialogueFrom },
-		{ 9,  5, "ResetBlock", 		1, { kGPL2Ident }, 			&Script::resetBlock },
-		{ 10, 1, "WalkOn", 		3, { kGPL2Num, kGPL2Num, kGPL2Ident }, 	&Script::walkOn },
-		{ 10, 2, "StayOn", 		3, { kGPL2Num, kGPL2Num, kGPL2Ident }, 	&Script::stayOn },
-		{ 10, 3, "WalkOnPlay", 		3, { kGPL2Num, kGPL2Num, kGPL2Ident }, 	&Script::walkOnPlay },
-		{ 11, 1, "LoadPalette", 	1, { kGPL2Str }, 			&Script::loadPalette },
-		{ 12, 1, "SetPalette", 		0, { }, 				&Script::setPalette },
-		{ 12, 2, "BlackPalette", 	0, { }, 				&Script::blackPalette },
-		{ 13, 1, "FadePalette", 	3, { kGPL2Num, kGPL2Num, kGPL2Num }, 	&Script::fadePalette },
-		{ 13, 2, "FadePalettePlay", 	3, { kGPL2Num, kGPL2Num, kGPL2Num }, 	&Script::fadePalettePlay },
-		{ 14, 1, "NewRoom", 		2, { kGPL2Ident, kGPL2Num }, 		&Script::newRoom },
-		{ 15, 1, "ExecInit", 		1, { kGPL2Ident }, 			&Script::execInit },
-		{ 15, 2, "ExecLook", 		1, { kGPL2Ident }, 			&Script::execLook },
-		{ 15, 3, "ExecUse", 		1, { kGPL2Ident }, 			&Script::execUse },
-		{ 18, 1, "LoadMusic", 		1, { kGPL2Str }, 			&Script::loadMusic },
-		{ 18, 2, "StartMusic", 		0, { }, 				&Script::startMusic },
-		{ 18, 3, "StopMusic", 		0, { }, 				&Script::stopMusic },
-		{ 19, 1, "Mark", 		0, { }, 				&Script::mark },
-		{ 19, 2, "Release", 		0, { }, 				&Script::release },
-		{ 20, 1, "Play", 		0, { }, 				&Script::play },
-		{ 21, 1, "LoadMap", 		1, { kGPL2Str }, 			&Script::loadMap },
-		{ 21, 2, "RoomMap", 		0, { }, 				&Script::roomMap },
-		{ 22, 1, "DisableQuickHero", 	0, { }, 				&Script::disableQuickHero },
-		{ 22, 2, "EnableQuickHero", 	0, { }, 				&Script::enableQuickHero },
-		{ 23, 1, "DisableSpeedText", 	0, { }, 				&Script::disableSpeedText },
-		{ 23, 2, "EnableSpeedText", 	0, { }, 				&Script::enableSpeedText },
-		{ 24, 1, "QuitGame", 		0, { }, 				&Script::quitGame },
-		{ 25, 1, "PushNewRoom", 	0, { }, 				&Script::pushNewRoom },
-		{ 25, 2, "PopNewRoom", 		0, { }, 				&Script::popNewRoom },
+		{ 0,  0, "gplend",				0, { },									NULL },
+		{ 0,  1, "exit",				0, { },									NULL },
+		{ 1,  1, "goto",				1, { kGPL2Ident },						&Script::c_Goto },
+		{ 2,  1, "Let",					2, { kGPL2Ident, kGPL2Math },			&Script::c_Let },
+		{ 3,  1, "if",					2, { kGPL2Math, kGPL2Ident },			&Script::c_If },
+		{ 4,  1, "Start",				2, { kGPL2Ident, kGPL2Str },			&Script::start },
+		{ 5,  1, "Load",				2, { kGPL2Ident, kGPL2Str },			&Script::load },
+		{ 5,  2, "StartPlay",			2, { kGPL2Ident, kGPL2Str },			&Script::startPlay },
+		{ 5,  3, "JustTalk",			0, { },									&Script::justTalk },
+		{ 5,  4, "JustStay",			0, { },									&Script::justStay },
+		{ 6,  1, "Talk",				2, { kGPL2Ident, kGPL2Str },			&Script::talk },
+		{ 7,  1, "ObjStat",				2, { kGPL2Ident, kGPL2Ident },			&Script::objStat },
+		{ 7,  2, "ObjStat_On",			2, { kGPL2Ident, kGPL2Ident },			&Script::objStatOn },
+		{ 8,  1, "IcoStat",				2, { kGPL2Ident, kGPL2Ident },			&Script::icoStat },
+		{ 9,  1, "Dialogue",			1, { kGPL2Str },						&Script::dialogue },
+		{ 9,  2, "ExitDialogue",		0, { },									&Script::exitDialogue },
+		{ 9,  3, "ResetDialogue",		0, { },									&Script::resetDialogue },
+		{ 9,  4, "ResetDialogueFrom",	0, { },									&Script::resetDialogueFrom },
+		{ 9,  5, "ResetBlock",			1, { kGPL2Ident },						&Script::resetBlock },
+		{ 10, 1, "WalkOn",				3, { kGPL2Num, kGPL2Num, kGPL2Ident },	&Script::walkOn },
+		{ 10, 2, "StayOn",				3, { kGPL2Num, kGPL2Num, kGPL2Ident },	&Script::stayOn },
+		{ 10, 3, "WalkOnPlay",			3, { kGPL2Num, kGPL2Num, kGPL2Ident },	&Script::walkOnPlay },
+		{ 11, 1, "LoadPalette",			1, { kGPL2Str },						&Script::loadPalette },
+		{ 12, 1, "SetPalette",			0, { },									&Script::setPalette },
+		{ 12, 2, "BlackPalette",		0, { },									&Script::blackPalette },
+		{ 13, 1, "FadePalette",			3, { kGPL2Num, kGPL2Num, kGPL2Num },	&Script::fadePalette },
+		{ 13, 2, "FadePalettePlay",		3, { kGPL2Num, kGPL2Num, kGPL2Num },	&Script::fadePalettePlay },
+		{ 14, 1, "NewRoom",				2, { kGPL2Ident, kGPL2Num },			&Script::newRoom },
+		{ 15, 1, "ExecInit",			1, { kGPL2Ident },						&Script::execInit },
+		{ 15, 2, "ExecLook",			1, { kGPL2Ident },						&Script::execLook },
+		{ 15, 3, "ExecUse",				1, { kGPL2Ident },						&Script::execUse },
+		{ 18, 1, "LoadMusic",			1, { kGPL2Str },						&Script::loadMusic },
+		{ 18, 2, "StartMusic",			0, { },									&Script::startMusic },
+		{ 18, 3, "StopMusic",			0, { },									&Script::stopMusic },
+		{ 19, 1, "Mark",				0, { },									&Script::mark },
+		{ 19, 2, "Release",				0, { },									&Script::release },
+		{ 20, 1, "Play",				0, { },									&Script::play },
+		{ 21, 1, "LoadMap",				1, { kGPL2Str },						&Script::loadMap },
+		{ 21, 2, "RoomMap",				0, { },									&Script::roomMap },
+		{ 22, 1, "DisableQuickHero",	0, { },									&Script::disableQuickHero },
+		{ 22, 2, "EnableQuickHero",		0, { },									&Script::enableQuickHero },
+		{ 23, 1, "DisableSpeedText",	0, { },									&Script::disableSpeedText },
+		{ 23, 2, "EnableSpeedText",		0, { },									&Script::enableSpeedText },
+		{ 24, 1, "QuitGame",			0, { },									&Script::quitGame },
+		{ 25, 1, "PushNewRoom",			0, { },									&Script::pushNewRoom },
+		{ 25, 2, "PopNewRoom",			0, { },									&Script::popNewRoom },
 		// The following commands are not used in the original game files.
-		{ 16, 1, "RepaintInventory", 	0, { },					NULL },
-		{ 16, 2, "ExitInventory", 	0, { },					NULL },
-		{ 17, 1, "ExitMap", 		0, { },					NULL },
-		{ 18, 4, "FadeOutMusic",	1, { kGPL2Num },			NULL },
-		{ 18, 5, "FadeInMusic", 	1, { kGPL2Num },			NULL },
+		{ 16, 1, "RepaintInventory",	0, { },									NULL },
+		{ 16, 2, "ExitInventory",		0, { },									NULL },
+		{ 17, 1, "ExitMap",				0, { },									NULL },
+		{ 18, 4, "FadeOutMusic",		1, { kGPL2Num },						NULL },
+		{ 18, 5, "FadeInMusic",			1, { kGPL2Num },						NULL },
 		// The following commands are not even defined in the game
 		// sources, but their numbers are allocated for internal
 		// purposes of the old player.
-		{ 26, 1, "ShowCheat", 		0, { },					NULL },
-		{ 26, 2, "HideCheat", 		0, { },					NULL },
-		{ 26, 3, "ClearCheat", 		1, { kGPL2Num },			NULL },
-		{ 27, 1, "FeedPassword", 	3, { kGPL2Num, kGPL2Num, kGPL2Num },	NULL }
+		{ 26, 1, "ShowCheat",			0, { },									NULL },
+		{ 26, 2, "HideCheat",			0, { },									NULL },
+		{ 26, 3, "ClearCheat",			1, { kGPL2Num },						NULL },
+		{ 27, 1, "FeedPassword",		3, { kGPL2Num, kGPL2Num, kGPL2Num },	NULL }
 	};
 
 	/** Operators used by the mathematical evaluator */


Commit: 17fa43eabc80b92427f6a42b47b304cd90b3ff72
    https://github.com/scummvm/scummvm/commit/17fa43eabc80b92427f6a42b47b304cd90b3ff72
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-11-23T17:04:47-08:00

Commit Message:
TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails()

Changed paths:
    engines/tsage/blue_force/blueforce_scenes5.cpp
    engines/tsage/blue_force/blueforce_scenes5.h



diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index ebaa3e3..101a39c 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -1909,7 +1909,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) {
 	}
 }
 
-void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) {
+void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, const Common::String &msg) {
 	Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene;
 	NamedObject::postInit();
 
@@ -2076,23 +2076,23 @@ void Scene570::signal() {
 		_printerIcon.setDetails(570, 14, 15, -1, 2, (SceneItem *)NULL);
 
 		_iconManager.setup(2);
-		_folder1.setDetails(1, 1, 0, 2, SCENE570_C_DRIVE);
-		_folder2.setDetails(1, 2, 1, 2, SCENE570_RING);
-		_folder3.setDetails(1, 3, 1, 2, SCENE570_PROTO);
-		_folder4.setDetails(1, 4, 1, 2, SCENE570_WACKY);
+		_folder1.setDetails(1, 1, 0, SCENE570_C_DRIVE);
+		_folder2.setDetails(1, 2, 1, SCENE570_RING);
+		_folder3.setDetails(1, 3, 1, SCENE570_PROTO);
+		_folder4.setDetails(1, 4, 1, SCENE570_WACKY);
 
 		if (!BF_GLOBALS.getFlag(fDecryptedBluePrints))
-			_icon1.setDetails(3, 5, 0, 2, SCENE570_COBB);
-		_icon2.setDetails(2, 7, 0, 2, SCENE570_LETTER);
+			_icon1.setDetails(3, 5, 0, SCENE570_COBB);
+		_icon2.setDetails(2, 7, 0, SCENE570_LETTER);
 		if (BF_GLOBALS.getFlag(fDecryptedBluePrints))
-			_icon3.setDetails(7, 6, 0, 2, SCENE570_COBB);
+			_icon3.setDetails(7, 6, 0, SCENE570_COBB);
 
-		_icon4.setDetails(6, 8, 1, 2, SCENE570_RINGEXE);
-		_icon5.setDetails(5, 9, 1, 2, SCENE570_RINGDATA);
-		_icon6.setDetails(6, 10, 2, 2, SCENE570_PROTOEXE);
-		_icon7.setDetails(5, 11, 2, 2, SCENE570_PROTODATA);
-		_icon8.setDetails(6, 12, 3, 2, SCENE570_WACKYEXE);
-		_icon9.setDetails(5, 13, 3, 2, SCENE570_WACKYDATA);
+		_icon4.setDetails(6, 8, 1, SCENE570_RINGEXE);
+		_icon5.setDetails(5, 9, 1, SCENE570_RINGDATA);
+		_icon6.setDetails(6, 10, 2, SCENE570_PROTOEXE);
+		_icon7.setDetails(5, 11, 2, SCENE570_PROTODATA);
+		_icon8.setDetails(6, 12, 3, SCENE570_WACKYEXE);
+		_icon9.setDetails(5, 13, 3, SCENE570_WACKYDATA);
 
 		_iconManager.refreshList();
 		BF_GLOBALS._player.enableControl();
@@ -2107,7 +2107,7 @@ void Scene570::signal() {
 		_object3.setFrame(1);
 		_object3.fixPriority(1);
 
-		_icon3.setDetails(7, 6, 0, 2, SCENE570_COBB);
+		_icon3.setDetails(7, 6, 0, SCENE570_COBB);
 		_iconManager.refreshList();
 		T2_GLOBALS._uiElements._active = true;
 		T2_GLOBALS._uiElements.show();
diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h
index 5337b64..71c7f3d 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.h
+++ b/engines/tsage/blue_force/blueforce_scenes5.h
@@ -266,7 +266,7 @@ class Scene570: public SceneExt {
 		virtual void remove();
 		virtual bool startAction(CursorType action, Event &event);
 
-		void setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg);
+		void setDetails(int iconId, int folderId, int parentFolderId, const Common::String &msg);
 	};
 	class IconManager: public EventHandler {
 	public:






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