[Scummvm-cvs-logs] scummvm master -> c139b4bd8acd70bed8fa5399c9fa5d9bb6794a0a

dreammaster dreammaster at scummvm.org
Thu Oct 10 04:42:03 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c139b4bd8a TSAGE: Further renaming and overhang bugfix for R2R Canyon scene


Commit: c139b4bd8acd70bed8fa5399c9fa5d9bb6794a0a
    https://github.com/scummvm/scummvm/commit/c139b4bd8acd70bed8fa5399c9fa5d9bb6794a0a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-10-09T19:41:31-07:00

Commit Message:
TSAGE: Further renaming and overhang bugfix for R2R Canyon scene

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes1.cpp
    engines/tsage/ringworld2/ringworld2_scenes1.h



diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index b834363..c995509 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -805,9 +805,9 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
 
 	scalePalette(65, 65, 65);
 
-	_canyonDweller2.postInit();
-	_canyonDweller2.setup(1100, 1, 1);
-	_canyonDweller2.fixPriority(10);
+	_cloud.postInit();
+	_cloud.setup(1100, 1, 1);
+	_cloud.fixPriority(10);
 
 	R2_GLOBALS._scrollFollower = NULL;
 
@@ -823,7 +823,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
 			R2_GLOBALS._player._characterIndex = R2_QUINN;
 		R2_GLOBALS._player._characterScene[R2_QUINN] = 1100;
 		R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100;
-		_canyonDweller2.setPosition(Common::Point(150, 30));
+		_cloud.setPosition(Common::Point(150, 30));
 		R2_GLOBALS._sound1.play(93);
 		R2_GLOBALS._player.postInit();
 		R2_GLOBALS._player.hide();
@@ -852,18 +852,18 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
 		_trooper._numFrames = 5;
 		_trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
 
-		_canyonDweller1.postInit();
-		_canyonDweller1.setup(1512, 1, 1);
-		_canyonDweller1.setPosition(Common::Point(187, -25));
-		_canyonDweller1.fixPriority(48);
-		_canyonDweller1._moveDiff.y = 1;
-		_canyonDweller1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+		_ship.postInit();
+		_ship.setup(1512, 1, 1);
+		_ship.setPosition(Common::Point(187, -25));
+		_ship.fixPriority(48);
+		_ship._moveDiff.y = 1;
+		_ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
 
 		_sceneMode = 20;
 
 		setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
 	} else if (R2_GLOBALS._sceneManager._previousScene == 1000) {
-		_canyonDweller2.setPosition(Common::Point(50, 30));
+		_cloud.setPosition(Common::Point(50, 30));
 		_paletteRefreshStatus = 0;
 		_palette1.loadPalette(1101);
 		R2_GLOBALS._player.postInit();
@@ -903,7 +903,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
 
 		setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
 	} else {
-		_canyonDweller2.setPosition(Common::Point(180, 30));
+		_cloud.setPosition(Common::Point(180, 30));
 		if (R2_GLOBALS.getFlag(52))
 			R2_GLOBALS._sound1.play(98);
 		else
@@ -973,12 +973,12 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
 
 			_trooper.fixPriority(200);
 		}
-		_canyonDweller1.postInit();
-		_canyonDweller1.setup(1512, 1, 1);
-		_canyonDweller1.setPosition(Common::Point(187, 45));
-		_canyonDweller1.fixPriority(48);
-		_canyonDweller1._moveDiff.y = 1;
-		_canyonDweller1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+		_ship.postInit();
+		_ship.setup(1512, 1, 1);
+		_ship.setPosition(Common::Point(187, 45));
+		_ship.fixPriority(48);
+		_ship._moveDiff.y = 1;
+		_ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
 	}
 
 	_boulders.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
@@ -1097,6 +1097,7 @@ void Scene1100::signal() {
 	// Really nothing
 		break;
 	case 13:
+		_leftImpacts.setup(1113, 2, 1);
 		_trooper.postInit();
 		R2_GLOBALS._scrollFollower = &_trooper;
 
@@ -1117,7 +1118,7 @@ void Scene1100::signal() {
 	case 20: {
 		Common::Point pt(187, -13);
 		NpcMover *mover = new NpcMover();
-		_canyonDweller1.addMover(mover, &pt, this);
+		_ship.addMover(mover, &pt, this);
 		}
 		break;
 	case 21: {
@@ -1125,7 +1126,7 @@ void Scene1100::signal() {
 		_trooper.animate(ANIM_MODE_5, NULL);
 		Common::Point pt(187, 45);
 		NpcMover *mover = new NpcMover();
-		_canyonDweller1.addMover(mover, &pt, this);
+		_ship.addMover(mover, &pt, this);
 		}
 		break;
 	case 22:
@@ -1264,7 +1265,7 @@ void Scene1100::signal() {
 		R2_GLOBALS._sound1.play(101);
 		Common::Point pt(187, -13);
 		NpcMover *mover = new NpcMover();
-		_canyonDweller1.addMover(mover, &pt, this);
+		_ship.addMover(mover, &pt, this);
 		}
 		break;
 	default:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 88989f6..956328a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -101,8 +101,8 @@ public:
 	NamedHotspot _bouldersBlockingCave;
 	NamedHotspot _boulders;
 	NamedHotspot _trail;
-	SceneActor _canyonDweller1;
-	SceneActor _canyonDweller2;
+	SceneActor _ship;
+	SceneActor _cloud;
 	SceneActor _shipFormation;
 	SceneActor _shipFormationShadow;
 	SceneActor _shotImpact1;






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