[Scummvm-cvs-logs] scummvm master -> 0a4a14c9c948bd04e28ef46bede7c7e4f821e557
dreammaster
dreammaster at scummvm.org
Sun Oct 20 16:57:14 CEST 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
0a4a14c9c9 TSAGE: Fix for R2R player sometimes appearing black after reloading
Commit: 0a4a14c9c948bd04e28ef46bede7c7e4f821e557
https://github.com/scummvm/scummvm/commit/0a4a14c9c948bd04e28ef46bede7c7e4f821e557
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-10-20T07:56:42-07:00
Commit Message:
TSAGE: Fix for R2R player sometimes appearing black after reloading
Changed paths:
engines/tsage/ringworld2/ringworld2_logic.cpp
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 90df72a..8e5537f 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -622,9 +622,8 @@ void SceneHandlerExt::process(Event &event) {
}
void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {
- if (priorSceneBeforeLoad == -1 || priorSceneBeforeLoad == 50
- || currentSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205)
- setupPaletteMaps();
+ // Set up the shading maps used for showing the player in shadows
+ setupPaletteMaps();
if (currentSceneBeforeLoad == 2900) {
R2_GLOBALS._gfxFontNumber = 50;
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