[Scummvm-cvs-logs] scummvm master -> d59e2bef5aede4a394d055f5ec69d432da2354b0

dreammaster dreammaster at scummvm.org
Wed Sep 11 02:26:20 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
d59e2bef5a TSAGE: Bugfixes for Spill Mountain maze


Commit: d59e2bef5aede4a394d055f5ec69d432da2354b0
    https://github.com/scummvm/scummvm/commit/d59e2bef5aede4a394d055f5ec69d432da2354b0
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-09-10T17:25:22-07:00

Commit Message:
TSAGE: Bugfixes for Spill Mountain maze

Changed paths:
    engines/tsage/globals.cpp
    engines/tsage/globals.h
    engines/tsage/ringworld2/ringworld2_dialogs.cpp
    engines/tsage/ringworld2/ringworld2_scenes0.cpp
    engines/tsage/ringworld2/ringworld2_scenes1.cpp
    engines/tsage/ringworld2/ringworld2_scenes2.cpp
    engines/tsage/ringworld2/ringworld2_scenes2.h
    engines/tsage/ringworld2/ringworld2_scenes3.cpp



diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index d47634f..3ca54d6 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -412,20 +412,20 @@ void Ringworld2Globals::reset() {
 	_rimLocation = 0;
 	_rimTransportLocation = 0;
 	_v565AE = 0;
-	_v56605[0] = 0;
-	_v56605[1] = 3;
-	_v56605[2] = 5;
-	_v56605[3] = 1;
-	_v56605[4] = 2;
-	_v56605[5] = 5;
-	_v56605[6] = 9;
-	_v56605[7] = 14;
-	_v56605[8] = 15;
-	_v56605[9] = 18;
-	_v56605[10] = 20;
-	_v56605[11] = 25;
-	_v56605[12] = 27;
-	_v56605[13] = 31;
+	_spillLocation[0] = 0;
+	_spillLocation[1] = 3;
+	_spillLocation[R2_SEEKER] = 5;
+	_spillLocation[3] = 1;
+	_spillLocation[4] = 2;
+	_spillLocation[5] = 5;
+	_spillLocation[6] = 9;
+	_spillLocation[7] = 14;
+	_spillLocation[8] = 15;
+	_spillLocation[9] = 18;
+	_spillLocation[10] = 20;
+	_spillLocation[11] = 25;
+	_spillLocation[12] = 27;
+	_spillLocation[13] = 31;
 
 	for (int i = 0; i < 18; i++) {
 		_v56613[(i * 4)    ] = 1;
@@ -502,8 +502,8 @@ void Ringworld2Globals::reset() {
 
 	// Reset fields stored in the player class
 	_player._characterIndex = R2_QUINN;
-	_player._characterScene[1] = 100;
-	_player._characterScene[2] = 300;
+	_player._characterScene[R2_QUINN] = 100;
+	_player._characterScene[R2_SEEKER] = 300;
 	_player._characterScene[3] = 300;
 }
 
@@ -565,7 +565,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
 	s.syncAsByte(_v56AA8);
 
 	for (i = 0; i < 14; ++i)
-		s.syncAsByte(_v56605[i]);
+		s.syncAsByte(_spillLocation[i]);
 	for (i = 0; i < 1000; ++i)
 		s.syncAsByte(_v566AB[i]);
 	s.syncAsByte(_v56A99);
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 4512b34..9d4de26 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -269,7 +269,7 @@ public:
 	int _rimTransportLocation;
 	int _v5657C;
 	byte _v565AE;
-	byte _v56605[14];
+	byte _spillLocation[14];
 	int _v56613[76];
 	byte _v566A4;
 	byte _v566A5;
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index e2afa57..663697d 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -272,7 +272,7 @@ void CharacterDialog::show() {
 			default:
 				break;
 			}
-		} else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
+		} else if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) {
 			switch (R2_GLOBALS._scannerFrequencies[1] - 1) {
 			case 2:
 				R2_GLOBALS._sound4.play(45);
@@ -289,7 +289,7 @@ void CharacterDialog::show() {
 			default:
 				break;
 			}
-		} else if (R2_GLOBALS._player._characterScene[2] != 300) {
+		} else if (R2_GLOBALS._player._characterScene[R2_SEEKER] != 300) {
 			R2_GLOBALS._sound4.stop();
 		} else if (R2_GLOBALS._scannerFrequencies[2] == 1) {
 			R2_GLOBALS._sound4.stop();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index a0846d3..40e17b6 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -577,7 +577,7 @@ bool Scene125::DiskSlot::startAction(CursorType action, Event &event) {
 	Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene;
 	switch (action) {
 	case CURSOR_USE:
-		if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) {
+		if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) {
 			R2_GLOBALS._player.disableControl();
 			scene->_sceneMode = 126;
 			scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_infoDisk, NULL);
@@ -619,13 +619,13 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
 
 	if (R2_GLOBALS._sceneManager._previousScene != 125)
 		// Save the prior scene to return to when the console is turned off
-		R2_GLOBALS._player._oldCharacterScene[1] = R2_GLOBALS._sceneManager._previousScene;
+		R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = R2_GLOBALS._sceneManager._previousScene;
 
 	R2_GLOBALS._player.postInit();
 	R2_GLOBALS._player.hide();
 	R2_GLOBALS._player.disableControl();
 
-	if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) {
+	if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) {
 		_infoDisk.postInit();
 		_infoDisk.setup(160, 3, 5);
 		_infoDisk.setPosition(Common::Point(47, 167));
@@ -781,7 +781,7 @@ void Scene125::signal() {
 		}
 		break;
 	case 125:
-		R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[1]);
+		R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[R2_QUINN]);
 		R2_GLOBALS._player.enableControl();
 		break;
 	case 126:
@@ -883,7 +883,7 @@ void Scene125::consoleAction(int id) {
 		_icon2.setIcon(23);
 		break;
 	case 6:
-		R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[1]);
+		R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[R2_QUINN]);
 		break;
 	case 7:
 		if (_consoleMode == 11)
@@ -946,7 +946,7 @@ void Scene125::consoleAction(int id) {
 		break;
 	case 13:
 		consoleAction(2);
-		if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[1]) {
+		if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) {
 			SceneItem::display2(126, 17);
 		} else {
 			R2_GLOBALS._player.disableControl();
@@ -3279,7 +3279,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
 		_miranda.setAction(&_action3);
 		_miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL);
 
-		if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) {
+		if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) {
 			_seeker.postInit();
 			_seeker.setVisage(302);
 			_seeker.setPosition(Common::Point(158, 108));
@@ -3301,7 +3301,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
 		_miranda.setAction(&_action3);
 		_miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL);
 
-		if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) {
+		if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) {
 			_quinn.postInit();
 			_quinn.setup(302, 3, 1);
 			_quinn.setPosition(Common::Point(271, 150));
@@ -3317,7 +3317,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
 		break;
 
 	case 3:
-		if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) {
+		if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) {
 			_seeker.postInit();
 			_seeker.setVisage(302);
 			_seeker.setPosition(Common::Point(158, 108));
@@ -3326,7 +3326,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
 			_seeker.setDetails(300, 42, 43, 44, 1, (SceneItem *)NULL);
 		}
 
-		if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) {
+		if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) {
 			_quinn.postInit();
 			_quinn.setup(302, 3, 1);
 			_quinn.setPosition(Common::Point(271, 150));
@@ -3657,7 +3657,7 @@ void Scene300::signal() {
 		break;
 
 	case 316:
-		R2_GLOBALS._player._characterScene[2] = 500;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 500;
 		_seeker.remove();
 		R2_GLOBALS._player.enableControl(CURSOR_CROSSHAIRS);
 		break;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 288b298..2729062 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -779,7 +779,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._v5589E.right = 200;
 	}
 
-	if (R2_GLOBALS._player._characterScene[1] == 1100)
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100)
 		R2_GLOBALS._sceneManager._previousScene = 1100;
 
 	if (R2_GLOBALS._sceneManager._previousScene == -1) {
@@ -817,8 +817,8 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
 	if (R2_GLOBALS._sceneManager._previousScene == 300) {
 		if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
 			R2_GLOBALS._player._characterIndex = R2_QUINN;
-		R2_GLOBALS._player._characterScene[1] = 1100;
-		R2_GLOBALS._player._characterScene[2] = 1100;
+		R2_GLOBALS._player._characterScene[R2_QUINN] = 1100;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100;
 		_actor2.setPosition(Common::Point(150, 30));
 		R2_GLOBALS._sound1.play(93);
 		R2_GLOBALS._player.postInit();
@@ -1217,8 +1217,8 @@ void Scene1100::signal() {
 		R2_GLOBALS._player._canWalk = false;
 		break;
 	case 99:
-		R2_GLOBALS._player._characterScene[1] = 300;
-		R2_GLOBALS._player._characterScene[2] = 300;
+		R2_GLOBALS._player._characterScene[R2_QUINN] = 300;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 300;
 		R2_GLOBALS._player._characterIndex = R2_QUINN;
 		R2_GLOBALS._sceneManager.changeScene(300);
 		break;
@@ -7787,9 +7787,9 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
 	if (R2_GLOBALS._sceneManager._previousScene == -1)
 		R2_GLOBALS.setFlag(16);
 
-	if ((R2_GLOBALS._player._characterScene[1] != 1550) && (R2_GLOBALS._player._characterScene[1] != 1580)) {
-		R2_GLOBALS._player._characterScene[1] = 1550;
-		R2_GLOBALS._player._characterScene[2] = 1550;
+	if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 1550) && (R2_GLOBALS._player._characterScene[R2_QUINN] != 1580)) {
+		R2_GLOBALS._player._characterScene[R2_QUINN] = 1550;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 1550;
 	}
 
 	_stripManager.setColors(60, 255);
@@ -9252,7 +9252,7 @@ void Scene1550::enterArea() {
 		R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]);
 		_companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8));
 		if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
-			if (R2_GLOBALS._player._characterScene[2] == 1580) {
+			if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) {
 				_companion.setup(1516, 3, 17);
 				_companion.setPosition(Common::Point(272, 94));
 				_companion.fixPriority(91);
@@ -9263,7 +9263,7 @@ void Scene1550::enterArea() {
 				_companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
 			}
 		} else {
-			if (R2_GLOBALS._player._characterScene[1] == 1580) {
+			if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1580) {
 				_companion.setup(1516, 2, 14);
 				_companion.setPosition(Common::Point(276, 97));
 				_companion.fixPriority(91);
@@ -10597,10 +10597,10 @@ void Scene1700::postInit(SceneObjectList *OwnerList) {
 		setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
 		break;
 	}
-	R2_GLOBALS._player._characterScene[1] = 1700;
-	R2_GLOBALS._player._characterScene[2] = 1700;
-	R2_GLOBALS._player._oldCharacterScene[1] = 1700;
-	R2_GLOBALS._player._oldCharacterScene[2] = 1700;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 1700;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 1700;
+	R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1700;
+	R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1700;
 
 	R2_GLOBALS._v558B6.set(20, 0, 320, 200);
 	enterArea();
@@ -10925,10 +10925,10 @@ void Scene1750::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._v5589E.set(0, 0, 320, 200);
 	SceneExt::postInit();
 
-	R2_GLOBALS._player._characterScene[1] = 1750;
-	R2_GLOBALS._player._characterScene[2] = 1750;
-	R2_GLOBALS._player._oldCharacterScene[1] = 1750;
-	R2_GLOBALS._player._oldCharacterScene[2] = 1750;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 1750;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 1750;
+	R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1750;
+	R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1750;
 
 	_rotation = R2_GLOBALS._scenePalette.addRotation(224, 254, 1);
 	_rotation->setDelay(0);
@@ -11480,8 +11480,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
 
 	_companion._linkedActor = &_actor3;
 
-	R2_GLOBALS._player._characterScene[1] = 1800;
-	R2_GLOBALS._player._characterScene[2] = 1800;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 1800;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800;
 
 	_item2.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL);
 	_item1.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL);
@@ -11527,8 +11527,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) {
 		}
 	}
 
-	R2_GLOBALS._player._oldCharacterScene[1] = 1800;
-	R2_GLOBALS._player._oldCharacterScene[2] = 1800;
+	R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1800;
+	R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1800;
 }
 
 void Scene1800::signal() {
@@ -11893,8 +11893,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
 	_field41E = 0;
 	_field41A = Common::Point(0, 0);
 
-	R2_GLOBALS._player._characterScene[1] = 1850;
-	R2_GLOBALS._player._characterScene[2] = 1850;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 1850;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 1850;
 
 	_button.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL);
 
@@ -12144,8 +12144,8 @@ void Scene1850::postInit(SceneObjectList *OwnerList) {
 
 	_background.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL);
 
-	R2_GLOBALS._player._oldCharacterScene[1] = 1850;
-	R2_GLOBALS._player._oldCharacterScene[2] = 1850;
+	R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1850;
+	R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1850;
 }
 
 void Scene1850::remove() {
@@ -12724,7 +12724,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
 	if (R2_GLOBALS._sceneManager._previousScene == -1) {
 		R2_GLOBALS._sceneManager._previousScene = 1925;
 		R2_GLOBALS._player._characterIndex = R2_SEEKER;
-		R2_GLOBALS._player._oldCharacterScene[2] = 1925;
+		R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925;
 	}
 
 	if (R2_GLOBALS._sceneManager._previousScene != 1875)
@@ -12809,7 +12809,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
 			setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_actor3, NULL);
 		}
 
-		if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+		if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 			_actor1.postInit();
 			_actor1.setPosition(Common::Point(30, 110));
 			R2_GLOBALS._walkRegions.enableRegion(1);
@@ -12817,7 +12817,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
 			_actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
 		}
 		R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
-	} else if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	} else if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor1.postInit();
 		_actor1.setPosition(Common::Point(30, 110));
 		R2_GLOBALS._walkRegions.enableRegion(1);
@@ -12831,7 +12831,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
 
 		if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
 			if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
-				if (R2_GLOBALS._v56605[1] == 5) {
+				if (R2_GLOBALS._spillLocation[1] == 5) {
 					_sceneMode = 1902;
 					setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL);
 				} else {
@@ -12839,7 +12839,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) {
 					setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL);
 				}
 			} else {
-				if (R2_GLOBALS._v56605[2] == 5) {
+				if (R2_GLOBALS._spillLocation[R2_SEEKER] == 5) {
 					_sceneMode = 1908;
 					setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL);
 				} else {
@@ -12866,11 +12866,11 @@ void Scene1900::remove() {
 void Scene1900::signal() {
 	switch (_sceneMode) {
 	case 10:
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 5;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 5;
 		R2_GLOBALS._sceneManager.changeScene(2000);
 		break;
 	case 11:
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 6;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 6;
 		R2_GLOBALS._sceneManager.changeScene(2000);
 		break;
 	case 20:
@@ -12900,8 +12900,8 @@ void Scene1900::signal() {
 	case 1910:
 		R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 2535);
 		R2_GLOBALS._player.disableControl(CURSOR_ARROW);
-		R2_GLOBALS._player._oldCharacterScene[1] = 1900;
-		R2_GLOBALS._player._oldCharacterScene[2] = 1900;
+		R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900;
+		R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900;
 		R2_GLOBALS._sceneManager.changeScene(2450);
 		break;
 	case 1906:
@@ -13128,7 +13128,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._sound1.play(220);
 	R2_GLOBALS._player.postInit();
 	R2_GLOBALS._player.disableControl();
-	R2_GLOBALS._player._characterScene[2] = 1925;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 1925;
 	R2_GLOBALS._player._characterIndex = R2_SEEKER;
 	switch (R2_GLOBALS._scene1925CurrLevel) {
 	case -2:
@@ -13187,7 +13187,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) {
 
 void Scene1925::remove() {
 	R2_GLOBALS._sound1.fadeOut2(NULL);
-	R2_GLOBALS._player._oldCharacterScene[2] = 1925;
+	R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925;
 	SceneExt::remove();
 }
 
@@ -13395,7 +13395,7 @@ void Scene1945::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._player.postInit();
 	R2_GLOBALS._player.enableControl(CURSOR_USE);
 	R2_GLOBALS._player._canWalk = false;
-	R2_GLOBALS._player._characterScene[2] = 1945;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 1945;
 	R2_GLOBALS._player._characterIndex = R2_SEEKER;
 
 	_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 91d7799..5aaabc3 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -33,14 +33,16 @@ namespace Ringworld2 {
  * Scene 2000 - Spill Mountains
  *
  *--------------------------------------------------------------------------*/
+
 void Scene2000::initPlayer() {
+	R2_GLOBALS._events.setCursor(CURSOR_WALK);
 	R2_GLOBALS._player.disableControl();
 
 	switch (_mazePlayerMode) {
 	case 0:
 		R2_GLOBALS._player.setStrip(5);
-		if (_exit1._enabled) {
-			if (_exit2._enabled)
+		if (_westExit._enabled) {
+			if (_eastExit._enabled)
 				R2_GLOBALS._player.setPosition(Common::Point(140, 129));
 			else
 				R2_GLOBALS._player.setPosition(Common::Point(20, 129));
@@ -129,11 +131,11 @@ void Scene2000::initPlayer() {
 		break;
 	}
 	for (int i = 0; i < 11; i++) {
-		if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._v56605[3 + i])
+		if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._spillLocation[3 + i])
 			_objList1[i].show();
 	}
 
-	if ((R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) && (R2_GLOBALS._v56605[1] == R2_GLOBALS._v56605[2])) {
+	if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) {
 		_object1.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_object1.setup(20, 5, 1);
@@ -142,8 +144,8 @@ void Scene2000::initPlayer() {
 			_object1.setup(2008, 5, 1);
 			_object1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
 		}
-		if (_exit1._enabled) {
-			if (_exit2._enabled)
+		if (_westExit._enabled) {
+			if (_eastExit._enabled)
 				_object1.setPosition(Common::Point(180, 128));
 			else
 				_object1.setPosition(Common::Point(75, 128));
@@ -153,53 +155,53 @@ void Scene2000::initPlayer() {
 }
 
 void Scene2000::initExits() {
-	_exit1._enabled = true;
-	_exit2._enabled = true;
-	_exit3._enabled = false;
-	_exit4._enabled = false;
-	_exit5._enabled = false;
-
-	_exit1._insideArea = false;
-	_exit2._insideArea = false;
-	_exit3._insideArea = false;
-	_exit4._insideArea = false;
-	_exit5._insideArea = false;
-
-	_exit1._moving = false;
-	_exit2._moving = false;
-	_exit3._moving = false;
-	_exit4._moving = false;
-	_exit5._moving = false;
+	_westExit._enabled = true;
+	_eastExit._enabled = true;
+	_southExit._enabled = false;
+	_northExit._enabled = false;
+	_doorExit._enabled = false;
+
+	_westExit._insideArea = false;
+	_eastExit._insideArea = false;
+	_southExit._insideArea = false;
+	_northExit._insideArea = false;
+	_doorExit._insideArea = false;
+
+	_westExit._moving = false;
+	_eastExit._moving = false;
+	_southExit._moving = false;
+	_northExit._moving = false;
+	_doorExit._moving = false;
 
 	for (int i = 0; i < 11; i++)
 		_objList1[i].hide();
 
 	_object1.remove();
 
-	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+	switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
 	case 3:
 	case 10:
 	case 16:
 	case 21:
-		_exit5._enabled = true;
-		_exit5._bounds.set(61, 68, 90, 125);
-		_exit5.setDest(Common::Point(92, 129));
-		_exit5._cursorNum = EXITCURSOR_W;
+		_doorExit._enabled = true;
+		_doorExit._bounds.set(61, 68, 90, 125);
+		_doorExit.setDest(Common::Point(92, 129));
+		_doorExit._cursorNum = EXITCURSOR_W;
 		break;
 	case 4:
 	case 12:
 	case 25:
 	case 34:
-		_exit5._enabled = true;
-		_exit5._bounds.set(230, 68, 259, 125);
-		_exit5.setDest(Common::Point(244, 129));
-		_exit5._cursorNum = EXITCURSOR_E;
+		_doorExit._enabled = true;
+		_doorExit._bounds.set(230, 68, 259, 125);
+		_doorExit.setDest(Common::Point(244, 129));
+		_doorExit._cursorNum = EXITCURSOR_E;
 		break;
 	default:
 		break;
 	}
 
-	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] - 1) {
+	switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] - 1) {
 	case 0:
 	case 6:
 	case 13:
@@ -207,7 +209,7 @@ void Scene2000::initExits() {
 	case 22:
 	case 27:
 	case 30:
-		_exit1._enabled = false;
+		_westExit._enabled = false;
 		loadScene(2225);
 		R2_GLOBALS._walkRegions.load(2225);
 		if (!_exitingFlag)
@@ -216,10 +218,10 @@ void Scene2000::initExits() {
 		break;
 	case 1:
 	case 19:
-		_exit3._enabled = true;
-		_exit3._bounds.set(71, 130, 154, 168);
-		_exit3.setDest(Common::Point(94, 129));
-		_exit3._cursorNum = EXITCURSOR_SE;
+		_southExit._enabled = true;
+		_southExit._bounds.set(71, 130, 154, 168);
+		_southExit.setDest(Common::Point(94, 129));
+		_southExit._cursorNum = EXITCURSOR_SE;
 		loadScene(2300);
 		if (!_exitingFlag)
 			_mazePlayerMode = 0;
@@ -284,7 +286,7 @@ void Scene2000::initExits() {
 	case 26:
 		loadScene(2200);
 		R2_GLOBALS._walkRegions.load(2000);
-		_exit2._enabled = false;
+		_eastExit._enabled = false;
 		if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900)
 			_mazePlayerMode = 2;
 		else if (!_exitingFlag)
@@ -294,10 +296,10 @@ void Scene2000::initExits() {
 		break;
 	case 7:
 	case 29:
-		_exit4._enabled = true;
-		_exit4._bounds.set(138, 83, 211, 125);
-		_exit4.setDest(Common::Point(129, 188));
-		_exit4._cursorNum = EXITCURSOR_NW;
+		_northExit._enabled = true;
+		_northExit._bounds.set(138, 83, 211, 125);
+		_northExit.setDest(Common::Point(188, 129));
+		_northExit._cursorNum = EXITCURSOR_NW;
 		loadScene(2250);
 		R2_GLOBALS._walkRegions.load(2000);
 		if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2500)
@@ -309,10 +311,10 @@ void Scene2000::initExits() {
 		break;
 	case 10:
 	case 25:
-		_exit3._enabled = true;
-		_exit3._bounds.set(78, 130, 148, 168);
-		_exit3.setDest(Common::Point(100, 129));
-		_exit3._cursorNum = EXITCURSOR_SE;
+		_southExit._enabled = true;
+		_southExit._bounds.set(78, 130, 148, 168);
+		_southExit.setDest(Common::Point(100, 129));
+		_southExit._cursorNum = EXITCURSOR_SE;
 		loadScene(2075);
 		R2_GLOBALS._walkRegions.load(2000);
 		if (!_exitingFlag)
@@ -320,10 +322,10 @@ void Scene2000::initExits() {
 		R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
 		break;
 	case 14:
-		_exit3._enabled = true;
-		_exit3._bounds.set(160, 130, 248, 168);
-		_exit3.setDest(Common::Point(225, 129));
-		_exit3._cursorNum = EXITCURSOR_SW;
+		_southExit._enabled = true;
+		_southExit._bounds.set(160, 130, 248, 168);
+		_southExit.setDest(Common::Point(225, 129));
+		_southExit._cursorNum = EXITCURSOR_SW;
 		loadScene(2325);
 		R2_GLOBALS._walkRegions.load(2000);
 		if (!_exitingFlag)
@@ -332,10 +334,10 @@ void Scene2000::initExits() {
 		break;
 	case 16:
 	case 31:
-		_exit4._enabled = true;
-		_exit4._bounds.set(122, 83, 207, 125);
-		_exit4.setDest(Common::Point(210, 129));
-		_exit4._cursorNum = EXITCURSOR_NW;
+		_northExit._enabled = true;
+		_northExit._bounds.set(122, 83, 207, 125);
+		_northExit.setDest(Common::Point(210, 129));
+		_northExit._cursorNum = EXITCURSOR_NW;
 		loadScene(2125);
 		R2_GLOBALS._walkRegions.load(2000);
 		if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2400)
@@ -346,10 +348,10 @@ void Scene2000::initExits() {
 		R2_GLOBALS._sceneManager._previousScene = 2000;
 		break;
 	case 23:
-		_exit4._enabled = true;
-		_exit4._bounds.set(108, 83, 128, 184);
-		_exit4.setDest(Common::Point(135, 129));
-		_exit4._cursorNum = CURSOR_INVALID;
+		_northExit._enabled = true;
+		_northExit._bounds.set(108, 83, 128, 184);
+		_northExit.setDest(Common::Point(135, 129));
+		_northExit._cursorNum = CURSOR_INVALID;
 		loadScene(2275);
 		R2_GLOBALS._walkRegions.load(2000);
 		if (!_exitingFlag)
@@ -357,10 +359,10 @@ void Scene2000::initExits() {
 		R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000;
 		break;
 	case 28:
-		_exit3._enabled = true;
-		_exit3._bounds.set(171, 130, 241, 168);
-		_exit3.setDest(Common::Point(218, 129));
-		_exit3._cursorNum = EXITCURSOR_SW;
+		_southExit._enabled = true;
+		_southExit._bounds.set(171, 130, 241, 168);
+		_southExit.setDest(Common::Point(218, 129));
+		_southExit._cursorNum = EXITCURSOR_SW;
 		loadScene(2050);
 		R2_GLOBALS._walkRegions.load(2000);
 		if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350)
@@ -396,34 +398,34 @@ void Scene2000::Action1::signal() {
 		}
 	case 1:
 		scene->_objList1[_state].setPosition(Common::Point(340, 127));
-		--R2_GLOBALS._v56605[4 + _state];
+		--R2_GLOBALS._spillLocation[4 + _state];
 		_actionIndex = 0;
 		switch (_state - 1) {
 		case 0:
-			if (R2_GLOBALS._v56605[4] == 1)
+			if (R2_GLOBALS._spillLocation[4] == 1)
 				_actionIndex = 10;
 			break;
 		case 2:
-			if (R2_GLOBALS._v56605[6] == 7)
+			if (R2_GLOBALS._spillLocation[6] == 7)
 				_actionIndex = 10;
 			break;
 		case 4:
-			if (R2_GLOBALS._v56605[8] == 14)
+			if (R2_GLOBALS._spillLocation[8] == 14)
 				_actionIndex = 10;
 			break;
 		case 6:
-			if (R2_GLOBALS._v56605[10] == 19)
+			if (R2_GLOBALS._spillLocation[10] == 19)
 				_actionIndex = 10;
 			break;
 		case 7:
-			if (R2_GLOBALS._v56605[11] == 23)
+			if (R2_GLOBALS._spillLocation[11] == 23)
 				_actionIndex = 10;
 			break;
 		default:
 			break;
 		}
 
-		if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
+		if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex])
 			scene->_objList1[_state].show();
 		else
 			scene->_objList1[_state].hide();
@@ -439,34 +441,34 @@ void Scene2000::Action1::signal() {
 		}
 	case 6:
 		scene->_objList1[_state].setPosition(Common::Point(-20, 127));
-		++R2_GLOBALS._v56605[3 + _state];
+		++R2_GLOBALS._spillLocation[3 + _state];
 		_actionIndex = 5;
 		switch (_state - 1) {
 		case 0:
-			if (R2_GLOBALS._v56605[4] == 5)
+			if (R2_GLOBALS._spillLocation[4] == 5)
 				_actionIndex = 15;
 			break;
 		case 2:
-			if (R2_GLOBALS._v56605[6] == 13)
+			if (R2_GLOBALS._spillLocation[6] == 13)
 				_actionIndex = 15;
 			break;
 		case 4:
-			if (R2_GLOBALS._v56605[8] == 16)
+			if (R2_GLOBALS._spillLocation[8] == 16)
 				_actionIndex = 15;
 			break;
 		case 6:
-			if (R2_GLOBALS._v56605[10] == 22)
+			if (R2_GLOBALS._spillLocation[10] == 22)
 				_actionIndex = 15;
 			break;
 		case 7:
-			if (R2_GLOBALS._v56605[11] == 27)
+			if (R2_GLOBALS._spillLocation[11] == 27)
 				_actionIndex = 15;
 			break;
 		default:
 			break;
 		}
 
-		if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex])
+		if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex])
 			scene->_objList1[_state].show();
 		else
 			scene->_objList1[_state].hide();
@@ -498,7 +500,7 @@ void Scene2000::Action1::signal() {
 		signal();
 		break;
 	case 15:
-		if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) {
+		if ((R2_GLOBALS._spillLocation[3 + _state] == 13) || (R2_GLOBALS._spillLocation[3 + _state] == 22) || (R2_GLOBALS._spillLocation[3 + _state] == 27)) {
 			Common::Point pt(30, 127);
 			NpcMover *mover = new NpcMover();
 			scene->_objList1[_state].addMover(mover, &pt, this);
@@ -534,26 +536,24 @@ void Scene2000::Action1::signal() {
 	}
 }
 
-void Scene2000::Exit1::changeScene() {
+void Scene2000::WestExit::changeScene() {
 	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
 
 	scene->_exitingFlag = true;
-	scene->_sceneMode = 0;
+	_enabled = false;
 	R2_GLOBALS._player.disableControl(CURSOR_ARROW);
 	scene->_sceneMode = 10;
 
 	Common::Point pt(-10, 129);
 	NpcMover *mover = new NpcMover();
 	R2_GLOBALS._player.addMover(mover, &pt, scene);
-
-	scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);
 }
 
-void Scene2000::Exit2::changeScene() {
+void Scene2000::EastExit::changeScene() {
 	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
 
 	scene->_exitingFlag = true;
-	scene->_sceneMode = 0;
+	_enabled = false;
 	R2_GLOBALS._player.disableControl(CURSOR_ARROW);
 	scene->_sceneMode = 11;
 
@@ -562,38 +562,38 @@ void Scene2000::Exit2::changeScene() {
 	R2_GLOBALS._player.addMover(mover, &pt, scene);
 }
 
-void Scene2000::Exit3::changeScene() {
+void Scene2000::SouthExit::changeScene() {
 	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
 
 	scene->_exitingFlag = true;
-	scene->_sceneMode = 0;
+	_enabled = false;
 	R2_GLOBALS._player.disableControl(CURSOR_ARROW);
 	scene->_sceneMode = 12;
 
-	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+	switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
 	case 2:
 		scene->_mazePlayerMode = 4;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 8;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 8;
 		break;
 	case 11:
 		scene->_mazePlayerMode = 6;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 17;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 17;
 		break;
 	case 15:
 		scene->_mazePlayerMode = 8;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 24;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 24;
 		break;
 	case 20:
 		scene->_mazePlayerMode = 4;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 30;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 30;
 		break;
 	case 26:
 		scene->_mazePlayerMode = 6;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 32;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 32;
 		break;
 	case 29:
 		scene->_mazePlayerMode = 11;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29;
 		break;
 	default:
 		break;
@@ -631,34 +631,34 @@ void Scene2000::Exit3::changeScene() {
 	}
 }
 
-void Scene2000::Exit4::changeScene() {
+void Scene2000::NorthExit::changeScene() {
 	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
 
 	scene->_exitingFlag = true;
-	scene->_sceneMode = 0;
+	_enabled = false;
 	R2_GLOBALS._player.disableControl(CURSOR_ARROW);
 	scene->_sceneMode = 13;
 
-	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+	switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
 	case 8:
 		scene->_mazePlayerMode = 5;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 2;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 2;
 		break;
 	case 17:
 		scene->_mazePlayerMode = 7;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 11;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 11;
 		break;
 	case 24:
 		scene->_mazePlayerMode = 9;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 15;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 15;
 		break;
 	case 30:
 		scene->_mazePlayerMode = 5;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 20;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 20;
 		break;
 	case 32:
 		scene->_mazePlayerMode = 7;
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 26;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 26;
 		break;
 	default:
 		break;
@@ -688,14 +688,14 @@ void Scene2000::Exit4::changeScene() {
 	}
 }
 
-void Scene2000::Exit5::changeScene() {
+void Scene2000::DoorExit::changeScene() {
 	Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
 
-	scene->_sceneMode = 0;
+	_enabled = false;
 	R2_GLOBALS._player.disableControl(CURSOR_ARROW);
 	scene->_sceneMode = 14;
 
-	switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+	switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
 	case 3:
 		scene->_mazePlayerMode = 1;
 		if (R2_GLOBALS._player._characterIndex == 1)
@@ -758,9 +758,9 @@ void Scene2000::Exit5::changeScene() {
 }
 
 Scene2000::Scene2000(): SceneExt() {
-	if (R2_GLOBALS._sceneManager._previousScene != -1) {
-		R2_GLOBALS._v56605[1] = 21;
-		R2_GLOBALS._v56605[2] = 21;
+	if (R2_GLOBALS._sceneManager._previousScene == -1) {
+		R2_GLOBALS._spillLocation[R2_QUINN] = 21;
+		R2_GLOBALS._spillLocation[R2_SEEKER] = 21;
 	}
 	if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]
 			!= R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex])
@@ -773,16 +773,16 @@ Scene2000::Scene2000(): SceneExt() {
 }
 
 void Scene2000::postInit(SceneObjectList *OwnerList) {
-	_exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
-	_exit1.setDest(Common::Point(14, 129));
-	_exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
-	_exit2.setDest(Common::Point(315, 129));
-	_exit3.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000);
-	_exit3.setDest(Common::Point(94, 129));
-	_exit4.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000);
-	_exit4.setDest(Common::Point(188, 128));
-	_exit5.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000);
-	_exit5.setDest(Common::Point(92, 129));
+	_westExit.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000);
+	_westExit.setDest(Common::Point(14, 129));
+	_eastExit.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000);
+	_eastExit.setDest(Common::Point(315, 129));
+	_southExit.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000);
+	_southExit.setDest(Common::Point(94, 129));
+	_northExit.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000);
+	_northExit.setDest(Common::Point(188, 129));
+	_doorExit.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000);
+	_doorExit.setDest(Common::Point(92, 129));
 
 	R2_GLOBALS._sound1.play(200);
 	initExits();
@@ -859,39 +859,39 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
 		_objList1[i].hide();
 		switch (i - 1) {
 		case 0:
-			if (R2_GLOBALS._v56605[3 + i]  == 1)
-				++R2_GLOBALS._v56605[3 + i];
-			else if (R2_GLOBALS._v56605[3 + i]  == 5)
-				--R2_GLOBALS._v56605[3 + i];
+			if (R2_GLOBALS._spillLocation[3 + i]  == 1)
+				++R2_GLOBALS._spillLocation[3 + i];
+			else if (R2_GLOBALS._spillLocation[3 + i]  == 5)
+				--R2_GLOBALS._spillLocation[3 + i];
 			break;
 		case 2:
-			if (R2_GLOBALS._v56605[3 + i]  == 7)
-				++R2_GLOBALS._v56605[3 + i];
-			else if (R2_GLOBALS._v56605[3 + i]  == 13)
-				--R2_GLOBALS._v56605[3 + i];
+			if (R2_GLOBALS._spillLocation[3 + i]  == 7)
+				++R2_GLOBALS._spillLocation[3 + i];
+			else if (R2_GLOBALS._spillLocation[3 + i]  == 13)
+				--R2_GLOBALS._spillLocation[3 + i];
 			break;
 		case 4:
-			if (R2_GLOBALS._v56605[3 + i]  == 14)
-				++R2_GLOBALS._v56605[3 + i];
-			else if (R2_GLOBALS._v56605[3 + i]  == 16)
-				--R2_GLOBALS._v56605[3 + i];
+			if (R2_GLOBALS._spillLocation[3 + i]  == 14)
+				++R2_GLOBALS._spillLocation[3 + i];
+			else if (R2_GLOBALS._spillLocation[3 + i]  == 16)
+				--R2_GLOBALS._spillLocation[3 + i];
 			break;
 		case 6:
-			if (R2_GLOBALS._v56605[3 + i]  == 19)
-				++R2_GLOBALS._v56605[3 + i];
-			else if (R2_GLOBALS._v56605[3 + i]  == 22)
-				--R2_GLOBALS._v56605[3 + i];
+			if (R2_GLOBALS._spillLocation[3 + i]  == 19)
+				++R2_GLOBALS._spillLocation[3 + i];
+			else if (R2_GLOBALS._spillLocation[3 + i]  == 22)
+				--R2_GLOBALS._spillLocation[3 + i];
 			break;
 		case 8:
-			if (R2_GLOBALS._v56605[3 + i]  == 23)
-				++R2_GLOBALS._v56605[3 + i];
-			else if (R2_GLOBALS._v56605[3 + i]  == 27)
-				--R2_GLOBALS._v56605[3 + i];
+			if (R2_GLOBALS._spillLocation[3 + i]  == 23)
+				++R2_GLOBALS._spillLocation[3 + i];
+			else if (R2_GLOBALS._spillLocation[3 + i]  == 27)
+				--R2_GLOBALS._spillLocation[3 + i];
 			break;
 		default:
 			break;
 		}
-		switch (R2_GLOBALS._v56605[3 + i] - 1) {
+		switch (R2_GLOBALS._spillLocation[3 + i] - 1) {
 		case 0:
 		case 6:
 		case 13:
@@ -926,6 +926,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
 }
 
 void Scene2000::remove() {
+	R2_GLOBALS._events.setCursor(CURSOR_WALK);
 	R2_GLOBALS._sound1.fadeOut(NULL);
 	SceneExt::remove();
 }
@@ -933,17 +934,19 @@ void Scene2000::remove() {
 void Scene2000::signal() {
 	switch (_sceneMode) {
 	case 10:
-		if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 6)
+		// Leaving left-hand side of scene
+		if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 6)
 			g_globals->_sceneManager.changeScene(1900);
 		else {
 			_mazePlayerMode = 1;
-			--R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+			--R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex];
 			initExits();
 			initPlayer();
 		}
 	break;
 	case 11:
-		switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
+		// Leaving right-hand side of scene
+		switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
 		case 5:
 			g_globals->_sceneManager.changeScene(1900);
 			break;
@@ -955,7 +958,7 @@ void Scene2000::signal() {
 			break;
 		default:
 			_mazePlayerMode = 2;
-			++R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex];
+			++R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex];
 			initExits();
 			initPlayer();
 			break;
@@ -963,6 +966,7 @@ void Scene2000::signal() {
 		break;
 	case 12:
 	case 13:
+		// Top/bottom scene exits
 		initExits();
 		initPlayer();
 		break;
@@ -1085,7 +1089,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_quinnSpeaker);
 
 	if (R2_GLOBALS._sceneManager._previousScene == -1)
-		R2_GLOBALS._player._characterScene[2] = 2350;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 2350;
 
 	_exitUp.setDetails(Rect(25, 83, 93, 125), EXITCURSOR_NW, 2350);
 	_exitUp.setDest(Common::Point(80, 129));
@@ -1103,7 +1107,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
 	}
 
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor2.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor2.setup(20, 5, 1);
@@ -1134,7 +1138,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._player.disableControl();
 
 	if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
-		if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) {
+		if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 34) {
 			if (R2_GLOBALS._player._characterIndex == 1)
 				_sceneMode = 2351;
 			else
@@ -1164,11 +1168,11 @@ void Scene2350::remove() {
 void Scene2350::signal() {
 	switch (_sceneMode) {
 	case 11:
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 34;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 34;
 		g_globals->_sceneManager.changeScene(2000);
 		break;
 	case 12:
-		R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29;
+		R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29;
 		g_globals->_sceneManager.changeScene(2000);
 		break;
 	case 20:
@@ -1244,7 +1248,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._player.postInit();
 	R2_GLOBALS._player.disableControl();
 
-	if (R2_GLOBALS._v56605[1] == 16) {
+	if (R2_GLOBALS._spillLocation[R2_QUINN] == 16) {
 		_sceneMode = 2400;
 		setAction(&_sequenceManager, this, 2400, &R2_GLOBALS._player, NULL);
 	} else {
@@ -1256,11 +1260,11 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
 void Scene2400::signal() {
 	switch (_sceneMode) {
 	case 10:
-		R2_GLOBALS._v56605[1] = 16;
+		R2_GLOBALS._spillLocation[R2_QUINN] = 16;
 		g_globals->_sceneManager.changeScene(2000);
 		break;
 	case 11:
-		R2_GLOBALS._v56605[1] = 17;
+		R2_GLOBALS._spillLocation[R2_QUINN] = 17;
 		g_globals->_sceneManager.changeScene(2000);
 		break;
 	default:
@@ -1365,7 +1369,7 @@ void Scene2425::Exit1::changeScene() {
 	Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;
 
 	_enabled = false;
-	R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+	R2_GLOBALS._events.setCursor(CURSOR_WALK);
 	R2_GLOBALS._player.disableControl();
 	scene->_sceneMode = 11;
 
@@ -1396,7 +1400,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
 	}
 
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor2.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor2.setup(20, 5, 1);
@@ -1521,7 +1525,7 @@ void Scene2430::Exit1::changeScene() {
 	Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
 
 	scene->_sceneMode = 0;
-	R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+	R2_GLOBALS._events.setCursor(CURSOR_WALK);
 	R2_GLOBALS._player.disableControl();
 	scene->_sceneMode = 11;
 	Common::Point pt(108, 200);
@@ -1561,7 +1565,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
 	}
 	R2_GLOBALS._player.setPosition(Common::Point(100, 200));
 
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor1.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor1.setup(20, 5, 1);
@@ -1673,7 +1677,7 @@ void Scene2435::Exit1::changeScene() {
 	Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene;
 
 	_enabled = false;
-	R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
+	R2_GLOBALS._events.setCursor(CURSOR_WALK);
 	R2_GLOBALS._player.disableControl();
 	scene->_sceneMode = 11;
 	Common::Point pt(175, 200);
@@ -1705,7 +1709,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._player.setVisage(20);
 		R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
 	}
-	R2_GLOBALS._player.setPosition(Common::Point(715, 200));
+	R2_GLOBALS._player.setPosition(Common::Point(175, 200));
 	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_companion.postInit();
 		if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
@@ -1740,7 +1744,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._player.enableControl();
 	}
 	R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2435;
-	R2_GLOBALS._v56605[1 + R2_GLOBALS._player._characterIndex] = 12;
+	R2_GLOBALS._spillLocation[1 + R2_GLOBALS._player._characterIndex] = 12;
 }
 
 void Scene2435::remove() {
@@ -1757,12 +1761,12 @@ void Scene2435::signal() {
 		R2_GLOBALS._player.enableControl(CURSOR_TALK);
 		break;
 	case 30:
-		R2_GLOBALS._player._characterScene[1] = 2435;
-		R2_GLOBALS._player._characterScene[2] = 2435;
-		R2_GLOBALS._player._oldCharacterScene[1] = 2435;
-		R2_GLOBALS._player._oldCharacterScene[2] = 2435;
-		R2_GLOBALS._v56605[1] = 12;
-		R2_GLOBALS._v56605[2] = 12;
+		R2_GLOBALS._player._characterScene[R2_QUINN] = 2435;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 2435;
+		R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2435;
+		R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2435;
+		R2_GLOBALS._spillLocation[R2_QUINN] = 12;
+		R2_GLOBALS._spillLocation[R2_SEEKER] = 12;
 		R2_GLOBALS.setFlag(81);
 		_sceneMode = 2436;
 		R2_GLOBALS._player.setStrip(7);
@@ -1843,7 +1847,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
 	}
 	R2_GLOBALS._player.setPosition(Common::Point(210, 200));
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor1.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor1.setup(20, 5, 1);
@@ -1978,8 +1982,8 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._sound1.play(200);
 	if (R2_GLOBALS._sceneManager._previousScene == -1) {
 		R2_GLOBALS._sceneManager._previousScene = 1900;
-		R2_GLOBALS._player._oldCharacterScene[1] = 1900;
-		R2_GLOBALS._player._oldCharacterScene[2] = 1900;
+		R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900;
+		R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900;
 	}
 	_stripManager.addSpeaker(&_quinnSpeaker);
 	_stripManager.addSpeaker(&_seekerSpeaker);
@@ -2003,10 +2007,10 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
 	switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
 	case 1900:
 		R2_GLOBALS._v565AE = 0;
-		R2_GLOBALS._player._characterScene[1] = 2450;
-		R2_GLOBALS._player._characterScene[2] = 2450;
-		R2_GLOBALS._player._oldCharacterScene[1] = 2450;
-		R2_GLOBALS._player._oldCharacterScene[2] = 2450;
+		R2_GLOBALS._player._characterScene[R2_QUINN] = 2450;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450;
+		R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2450;
+		R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
 		R2_GLOBALS._player.setup(2450, 1, 1);
 		R2_GLOBALS._player.setPosition(Common::Point(126, 101));
 		setAction(&_sequenceManager, this, 2450, &R2_GLOBALS._player, NULL);
@@ -2014,7 +2018,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
 	case 2000:
 		_sceneMode = 2451;
 		if (R2_GLOBALS._player._characterIndex == 1) {
-			if (R2_GLOBALS._player._characterScene[2] == 2450) {
+			if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
 				_companion.postInit();
 				_companion.setup(20, 6, 1);
 				_companion.setPosition(Common::Point(240, 120));
@@ -2022,9 +2026,9 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
 			}
 			setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL);
 		} else {
-			R2_GLOBALS._player._oldCharacterScene[2] = 2450;
-			R2_GLOBALS._player._characterScene[2] = 2450;
-			if (R2_GLOBALS._player._characterScene[1] == 2450) {
+			R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
+			R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450;
+			if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) {
 				_companion.postInit();
 				if (R2_GLOBALS.getFlag(61))
 					_companion.setup(2008, 6, 1);
@@ -2047,7 +2051,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
 			R2_GLOBALS._player.setPosition(Common::Point(106, 111));
 			R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
 			if (R2_GLOBALS.getFlag(72)) {
-				if (R2_GLOBALS._player._characterScene[2] == 2450) {
+				if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
 					_companion.postInit();
 					_companion.setup(20, 6, 1);
 					_companion.setPosition(Common::Point(240, 120));
@@ -2072,7 +2076,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
 			R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
 			R2_GLOBALS._player.setPosition(Common::Point(93, 158));
 			if (R2_GLOBALS.getFlag(72)) {
-				if (R2_GLOBALS._player._characterScene[1] == 2450) {
+				if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) {
 					_companion.postInit();
 					if (R2_GLOBALS.getFlag(61)) {
 						_companion.setup(2008, 6, 1);
@@ -2191,9 +2195,9 @@ void Scene2450::signal() {
 		}
 		break;
 	case 2455:
-		R2_GLOBALS._player._oldCharacterScene[2] = 2450;
-		R2_GLOBALS._player._characterScene[2] = 2000;
-		R2_GLOBALS._v56605[2] = 3;
+		R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450;
+		R2_GLOBALS._player._characterScene[R2_SEEKER] = 2000;
+		R2_GLOBALS._spillLocation[R2_SEEKER] = 3;
 		_companion.remove();
 		R2_GLOBALS._player.enableControl(CURSOR_ARROW);
 		break;
@@ -2434,7 +2438,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
 	}
 
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor1.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor1.setup(21, 3, 1);
@@ -2572,7 +2576,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
 	}
 
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor1.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor1.setup(20, 5, 1);
@@ -2733,7 +2737,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
 	}
 	R2_GLOBALS._player.setPosition(Common::Point(100, 200));
 
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor1.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor1.setup(20, 5, 1);
@@ -2898,7 +2902,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
 	}
 	R2_GLOBALS._player.setPosition(Common::Point(210, 200));
 
-	if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
+	if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
 		_actor1.postInit();
 		if (R2_GLOBALS._player._characterIndex == 1) {
 			_actor1.setup(20, 5, 1);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 1c8d265..9802168 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -45,23 +45,23 @@ class Scene2000 : public SceneExt {
 		virtual void signal();
 	};
 
-	class Exit1 : public SceneExit {
+	class WestExit : public SceneExit {
 	public:
 		virtual void changeScene();
 	};
-	class Exit2 : public SceneExit {
+	class EastExit : public SceneExit {
 	public:
 		virtual void changeScene();
 	};
-	class Exit3 : public SceneExit {
+	class SouthExit : public SceneExit {
 	public:
 		virtual void changeScene();
 	};
-	class Exit4 : public SceneExit {
+	class NorthExit : public SceneExit {
 	public:
 		virtual void changeScene();
 	};
-	class Exit5 : public SceneExit {
+	class DoorExit : public SceneExit {
 	public:
 		virtual void changeScene();
 	};
@@ -72,11 +72,11 @@ public:
 	NamedHotspot _item1;
 	SceneActor _object1;
 	SceneActor _objList1[11];
-	Exit1 _exit1;
-	Exit2 _exit2;
-	Exit3 _exit3;
-	Exit4 _exit4;
-	Exit5 _exit5;
+	WestExit _westExit;
+	EastExit _eastExit;
+	SouthExit _southExit;
+	NorthExit _northExit;
+	DoorExit _doorExit;
 	Action1 _action1, _action2, _action3, _action4, _action5;
 	SequenceManager _sequenceManager;
 
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 7703d49..3c9a36c 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -58,7 +58,7 @@ bool Scene3100::Guard::startAction(CursorType action, Event &event) {
 
 void Scene3100::postInit(SceneObjectList *OwnerList) {
 	if (R2_GLOBALS._sceneManager._previousScene == 1000) {
-		if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) {
+		if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) {
 			loadScene(3101);
 			R2_GLOBALS._uiElements._active = false;
 		} else {
@@ -89,7 +89,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
 	_field412 = 0;
 
 	if (R2_GLOBALS._sceneManager._previousScene == 1000) {
-		if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) {
+		if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) {
 			_sceneMode = 3102;
 			_actor3.postInit();
 			_actor4.postInit();
@@ -153,7 +153,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) {
 		R2_GLOBALS._sound1.play(243);
 	}
 
-	R2_GLOBALS._player._oldCharacterScene[1] = 3100;
+	R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100;
 }
 
 void Scene3100::remove() {
@@ -178,7 +178,7 @@ void Scene3100::signal() {
 		R2_GLOBALS._sceneManager.changeScene(1000);
 		break;
 	case 3102:
-		R2_GLOBALS._player._oldCharacterScene[1] = 1000;
+		R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1000;
 		R2_GLOBALS._sceneManager.changeScene(1000);
 		break;
 	default:
@@ -536,7 +536,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
 	loadScene(3150);
 	if (R2_GLOBALS._sceneManager._previousScene == -1) {
 		R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000);
-		R2_GLOBALS._player._oldCharacterScene[1] = 3100;
+		R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100;
 		R2_GLOBALS._player._oldCharacterScene[3] = 0;
 		R2_GLOBALS._player._characterIndex = R2_MIRANDA;
 	}
@@ -675,7 +675,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
 		break;
 		}
 	default:
-		if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) {
+		if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) {
 			++R2_GLOBALS._v56AA0;
 			_sceneMode = 3156;
 			_actor1.postInit();
@@ -1957,8 +1957,8 @@ void Scene3375::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_mirandaSpeaker);
 	_stripManager.addSpeaker(&_webbsterSpeaker);
 
-	R2_GLOBALS._player._characterScene[1] = 3375;
-	R2_GLOBALS._player._characterScene[2] = 3375;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 3375;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 3375;
 	R2_GLOBALS._player._characterScene[3] = 3375;
 
 	setZoomPercents(126, 55, 200, 167);
@@ -2292,8 +2292,8 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_mirandaSpeaker);
 	_stripManager.addSpeaker(&_webbsterSpeaker);
 
-	R2_GLOBALS._player._characterScene[1] = 3385;
-	R2_GLOBALS._player._characterScene[2] = 3385;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 3385;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385;
 	R2_GLOBALS._player._characterScene[3] = 3385;
 
 	if (R2_GLOBALS._sceneManager._previousScene == 3375)
@@ -2512,8 +2512,8 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_mirandaSpeaker);
 	_stripManager.addSpeaker(&_webbsterSpeaker);
 
-	R2_GLOBALS._player._characterScene[1] = 3395;
-	R2_GLOBALS._player._characterScene[2] = 3395;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 3395;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395;
 	R2_GLOBALS._player._characterScene[3] = 3395;
 
 	if (R2_GLOBALS._sceneManager._previousScene == 3385)
@@ -2669,8 +2669,8 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_tealSpeaker);
 
 	setZoomPercents(51, 46, 180, 200);
-	R2_GLOBALS._player._characterScene[1] = 3400;
-	R2_GLOBALS._player._characterScene[2] = 3400;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 3400;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400;
 	R2_GLOBALS._player._characterScene[3] = 3400;
 
 	_actor7.postInit();
@@ -3577,8 +3577,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
 	R2_GLOBALS._v5589E.set(0, 0, 320, 200);
 	R2_GLOBALS._sound1.play(305);
 	R2_GLOBALS._player._characterIndex = R2_QUINN;
-	R2_GLOBALS._player._characterScene[1] = 3500;
-	R2_GLOBALS._player._characterScene[2] = 3500;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 3500;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500;
 	R2_GLOBALS._player._characterScene[3] = 3500;
 	_field1284 = 0;
 	_field1282 = 0;
@@ -4377,8 +4377,8 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_protectorSpeaker);
 
 	setZoomPercents(142, 80, 167, 105);
-	R2_GLOBALS._player._characterScene[1] = 3600;
-	R2_GLOBALS._player._characterScene[2] = 3600;
+	R2_GLOBALS._player._characterScene[R2_QUINN] = 3600;
+	R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600;
 	R2_GLOBALS._player._characterScene[3] = 3600;
 
 	_item2.setDetails(33, 3600, 6, -1, -1);






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