[Scummvm-cvs-logs] scummvm master -> 789c8bbfdbaf266dabfd480b6320414a4483eb0d

dreammaster dreammaster at scummvm.org
Sat Sep 28 02:06:27 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
789c8bbfdb TSAGE: Bugfixes and renaming for R2R teleport outside


Commit: 789c8bbfdbaf266dabfd480b6320414a4483eb0d
    https://github.com/scummvm/scummvm/commit/789c8bbfdbaf266dabfd480b6320414a4483eb0d
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-09-27T17:05:48-07:00

Commit Message:
TSAGE: Bugfixes and renaming for R2R teleport outside

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes3.cpp
    engines/tsage/ringworld2/ringworld2_scenes3.h
    engines/tsage/ringworld2/ringworld2_speakers.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 224626b..c64665a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -4238,7 +4238,7 @@ Scene3600::Scene3600() {
 	_field254A = 0;
 	_field254C = 0;
 	_field254E = 0;
-	_field2550 = false;
+	_ghoulTeleported = false;
 }
 void Scene3600::synchronize(Serializer &s) {
 	SceneExt::synchronize(s);
@@ -4247,7 +4247,7 @@ void Scene3600::synchronize(Serializer &s) {
 	s.syncAsSint16LE(_field254A);
 	s.syncAsSint16LE(_field254C);
 	s.syncAsSint16LE(_field254E);
-	s.syncAsSint16LE(_field2550);
+	s.syncAsSint16LE(_ghoulTeleported);
 }
 
 Scene3600::Action3600::Action3600() {
@@ -4277,8 +4277,8 @@ void Scene3600::Action3600::signal() {
 			R2_GLOBALS._sound2.play(330, NULL, 0);
 			R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL);
 		}
+
 		setDelay(1);
-		warning("TODO: Palette fader using parameter 2 = 256");
 		R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20);
 		if (_field20 > 0)
 			_field20 -= 2;
@@ -4595,7 +4595,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
 		_field254E = 0;
 	}
 	_field254E = 0;
-	_field2550 = R2_GLOBALS.getFlag(71);
+	_ghoulTeleported = R2_GLOBALS.getFlag(71);
 
 	R2_GLOBALS._sound1.play(326);
 	_item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL);
@@ -4909,10 +4909,10 @@ void Scene3600::dispatch() {
 		_actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL);
 	}
 
-	if ((_protector.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)) {
+	if ((_protector.getRegionIndex() == 200) && (_action1._field1E != 0) && !_ghoulTeleported) {
 		R2_GLOBALS._sound2.fadeOut2(NULL);
 		_sceneMode = 3620;
-		_field2550 = 1;
+		_ghoulTeleported = true;
 		R2_GLOBALS._player.disableControl();
 
 		if (R2_GLOBALS._player._mover)
@@ -4937,8 +4937,9 @@ void Scene3600::dispatch() {
 
 void Scene3700::postInit(SceneObjectList *OwnerList) {
 	loadScene(3700);
-	R2_GLOBALS._uiElements._active = false;
 	SceneExt::postInit();
+	R2_GLOBALS._uiElements._active = false;
+	R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
 
 	_stripManager.setColors(60, 255);
 	_stripManager.setFontNumber(3);
@@ -4946,30 +4947,31 @@ void Scene3700::postInit(SceneObjectList *OwnerList) {
 	_stripManager.addSpeaker(&_seekerSpeaker);
 	_stripManager.addSpeaker(&_mirandaSpeaker);
 
-	_actor1.postInit();
-	_actor1._moveDiff = Common::Point(3, 2);
+	_quinn.postInit();
+	_quinn._moveDiff = Common::Point(3, 2);
 
-	_actor2.postInit();
-	_actor2._numFrames = 7;
-	_actor2._moveDiff = Common::Point(5, 3);
-	_actor2.hide();
+	_seeker.postInit();
+	_seeker._numFrames = 7;
+	_seeker._moveDiff = Common::Point(5, 3);
+	_seeker.hide();
 
-	_actor3.postInit();
-	_actor3._moveDiff = Common::Point(3, 2);
-	_actor3.hide();
+	_miranda.postInit();
+	_miranda._moveDiff = Common::Point(3, 2);
+	_miranda.hide();
 
-	_actor4.postInit();
-	_actor4._numFrames = 7;
-	_actor4._moveDiff = Common::Point(5, 3);
-	_actor4.hide();
+	_webbster.postInit();
+	_webbster._numFrames = 7;
+	_webbster._moveDiff = Common::Point(5, 3);
+	_webbster.hide();
 
 	_actor5.postInit();
 
-	R2_GLOBALS._player.postInit();
+	R2_GLOBALS._player.disableControl();
 	R2_GLOBALS._sound1.play(332);
 
 	_sceneMode = 3700;
-	setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL);
+	setAction(&_sequenceManager, this, 3700, &_quinn, &_seeker, &_miranda, 
+		&_webbster, &_actor5, NULL);
 }
 
 void Scene3700::remove() {
@@ -4984,11 +4986,11 @@ void Scene3700::signal() {
 	case 3329:
 		warning("STUB: sub_1D227()");
 		_sceneMode = 3701;
-		setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL);
+		setAction(&_sequenceManager, this, 3701, &_seeker, &_miranda, &_webbster, NULL);
 		break;
 	case 3700:
-		_actor1.setup(10, 6, 1);
-		_actor2.setup(20, 5, 1);
+		_quinn.setup(10, 6, 1);
+		_seeker.setup(20, 5, 1);
 		if (R2_GLOBALS.getFlag(71)) {
 			_sceneMode = 3329;
 			_stripManager.start(3329, this);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 1d9041d..6c7a594 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -743,7 +743,7 @@ public:
 	int _field254A;
 	int _field254C;
 	int _field254E;
-	bool _field2550;
+	bool _ghoulTeleported;
 
 	Scene3600();
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -759,10 +759,10 @@ public:
 	SpeakerQuinn3700 _quinnSpeaker;
 	SpeakerSeeker3700 _seekerSpeaker;
 	SpeakerMiranda3700 _mirandaSpeaker;
-	SceneActor _actor1;
-	SceneActor _actor2;
-	SceneActor _actor3;
-	SceneActor _actor4;
+	SceneActor _quinn;
+	SceneActor _seeker;
+	SceneActor _miranda;
+	SceneActor _webbster;
 	SceneActor _actor5;
 	SequenceManager _sequenceManager;
 
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index 930ebe0..a661d3e 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -866,7 +866,7 @@ void SpeakerMiranda3700::proc15() {
 	int v = _speakerMode;
 
 	if (!_object2) {
-		_object2 = &scene->_actor3;
+		_object2 = &scene->_miranda;
 		_object2->hide();
 		_object1.postInit();
 		_object1.setPosition(_object2->_position);
@@ -886,25 +886,25 @@ void SpeakerMiranda3700::proc15() {
 		break;
 	case 1:
 		((SceneItem *)_action)->_sceneRegionId = 0;
-		scene->_actor1.setup(10, 6, 1);
-		scene->_actor2.setup(20, 5, 1);
+		scene->_quinn.setup(10, 6, 1);
+		scene->_seeker.setup(20, 5, 1);
 		_object2->setup(30, 1, 1);
-		scene->_actor4.setup(40, 1, 1);
+		scene->_webbster.setup(40, 1, 1);
 		_object1.setup(4050, 5, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	case 2:
 		((SceneItem *)_action)->_sceneRegionId = 0;
-		scene->_actor3.setup(30, 8, 1);
+		scene->_miranda.setup(30, 8, 1);
 		_object1.setup(4052, 3, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	case 3:
 		((SceneItem *)_action)->_sceneRegionId = 0;
-		scene->_actor2.setup(20, 1, 1);
-		scene->_actor3.setup(30, 1, 1);
+		scene->_seeker.setup(20, 1, 1);
+		scene->_miranda.setup(30, 1, 1);
 		_object1.setup(4051, 7, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	default:
 		signal();
@@ -1757,14 +1757,14 @@ void SpeakerQuinn3700::setText(const Common::String &msg) {
 
 	switch (_speakerMode) {
 	case 2:
-		scene->_actor3.setup(30, 1, 1);
+		scene->_miranda.setup(30, 1, 1);
 		R2_GLOBALS._sound2.play(44);
 		break;
 	case 3:
-		scene->_actor3.setup(30, 1, 1);
+		scene->_miranda.setup(30, 1, 1);
 		break;
 	default:
-		scene->_actor3.setup(30, 7, 1);
+		scene->_miranda.setup(30, 7, 1);
 		break;
 	}
 	VisualSpeaker::setText(msg);
@@ -1776,7 +1776,7 @@ void SpeakerQuinn3700::proc15() {
 	int v = _speakerMode;
 
 	if (!_object2) {
-		_object2 = &scene->_actor1;
+		_object2 = &scene->_quinn;
 		_object2->hide();
 		_object1.postInit();
 		_object1.setPosition(_object2->_position);
@@ -1797,24 +1797,24 @@ void SpeakerQuinn3700::proc15() {
 	case 1:
 		((SceneItem *)_action)->_sceneRegionId = 0;
 		R2_GLOBALS._sound2.stop();
-		scene->_actor1.setup(10, 4, 1);
-		scene->_actor3.setup(30, 7, 1);
+		scene->_quinn.setup(10, 4, 1);
+		scene->_miranda.setup(30, 7, 1);
 		_object1.setup(3701, 1, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	case 2:
 		((SceneItem *)_action)->_sceneRegionId = 0;
-		scene->_actor2.setup(20, 1, 1);
-		scene->_actor3.setup(30, 1, 1);
-		_object1.setup(3701, 2, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		scene->_seeker.setup(20, 1, 1);
+		scene->_miranda.setup(30, 1, 1);
+		_object1.setup(3702, 1, 1);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	case 3:
 		((SceneItem *)_action)->_sceneRegionId = 0;
-		scene->_actor1.setup(10, 2, 1);
-		scene->_actor3.setup(30, 1, 1);
+		scene->_quinn.setup(10, 2, 1);
+		scene->_miranda.setup(30, 1, 1);
 		_object1.setup(4011, 1, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	default:
 		signal();
@@ -2467,10 +2467,11 @@ void SpeakerSeeker3700::setText(const Common::String &msg) {
 
 	if (_speakerMode == 1) {
 		R2_GLOBALS._sound2.play(44);
-		scene->_actor3.setup(30, 8, 1);
+		scene->_miranda.setup(30, 8, 1);
 	} else {
-		scene->_actor3.setup(30, 2, 1);
+		scene->_miranda.setup(30, 2, 1);
 	}
+
 	VisualSpeaker::setText(msg);
 }
 
@@ -2480,7 +2481,7 @@ void SpeakerSeeker3700::proc15() {
 	int v = _speakerMode;
 
 	if (!_object2) {
-		_object2 = &scene->_actor2;
+		_object2 = &scene->_seeker;
 		_object2->hide();
 		_object1.postInit();
 		_object1.setPosition(_object2->_position);
@@ -2501,19 +2502,19 @@ void SpeakerSeeker3700::proc15() {
 	case 1:
 		((SceneItem *)_action)->_sceneRegionId = 0;
 		R2_GLOBALS._sound2.stop();
-		scene->_actor1.setup(10, 8, 1);
-		scene->_actor2.setup(20, 7, 1);
-		scene->_actor3.setup(30, 8, 1);
+		scene->_quinn.setup(10, 8, 1);
+		scene->_seeker.setup(20, 7, 1);
+		scene->_miranda.setup(30, 8, 1);
 		_object1.setup(3701, 3, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	case 2:
 		((SceneItem *)_action)->_sceneRegionId = 0;
-		scene->_actor1.setup(10, 2, 1);
-		scene->_actor2.setup(20, 1, 1);
-		scene->_actor3.setup(30, 1, 1);
+		scene->_quinn.setup(10, 2, 1);
+		scene->_seeker.setup(20, 1, 1);
+		scene->_miranda.setup(30, 1, 1);
 		_object1.setup(4031, 1, 1);
-		_object1.animate(ANIM_MODE_5, NULL);
+		_object1.animate(ANIM_MODE_5, this);
 		break;
 	default:
 		signal();






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