[Scummvm-cvs-logs] scummvm master -> 0aba59b4602b7a76d91e9e4daef31222df38c3f1

urukgit urukgit at users.noreply.github.com
Mon Dec 1 14:46:15 CET 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0aba59b460 CGE2: Add support for Sfinx.


Commit: 0aba59b4602b7a76d91e9e4daef31222df38c3f1
    https://github.com/scummvm/scummvm/commit/0aba59b4602b7a76d91e9e4daef31222df38c3f1
Author: uruk (koppirnyo at gmail.com)
Date: 2014-12-01T14:45:18+01:00

Commit Message:
CGE2: Add support for Sfinx.

Changed paths:
    AUTHORS
    NEWS
    engines/cge2/configure.engine



diff --git a/AUTHORS b/AUTHORS
index 983f252..9470217 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -701,8 +701,8 @@ Special thanks to
    of Dreamweb and for their tremendous support.
 
    Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe
-   Avalon for providing full source code for Soltys and letting us
-   redistribute the game.
+   Avalon for providing full source code for Soltys and Sfinx and letting us
+   redistribute the games.
 
    Jan Nedoma for providing the sources to the Wintermute-engine, and for his
    support while porting the engine to ScummVM.
diff --git a/NEWS b/NEWS
index bb23bb3..762af70 100644
--- a/NEWS
+++ b/NEWS
@@ -2,8 +2,10 @@ For a more comprehensive changelog of the latest experimental code, see:
         https://github.com/scummvm/scummvm/commits/
 
 1.8.0 (????-??-??)
+ New Games:
+   - Added support for Sfinx.
 
-Broken Sword 1:
+ Broken Sword 1:
    - Fix speech endianness detection on big endian systems for the mac
      version (bug #6720).
    - Fix crash when reloading a game from the Main Menu while in the bull's
diff --git a/engines/cge2/configure.engine b/engines/cge2/configure.engine
index 6ccbfee..79d091f 100644
--- a/engines/cge2/configure.engine
+++ b/engines/cge2/configure.engine
@@ -1,3 +1,3 @@
 # This file is included from the main "configure" script
 # add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
-add_engine cge2 "CGE2" no
+add_engine cge2 "CGE2" yes






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