[Scummvm-cvs-logs] scummvm master -> 587b1ad69c200ee5b5c987328a65bd8092d9ea4f

bluegr bluegr at gmail.com
Sun Dec 28 17:43:20 CET 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
587b1ad69c ZVISION: The fist control is only used in one location


Commit: 587b1ad69c200ee5b5c987328a65bd8092d9ea4f
    https://github.com/scummvm/scummvm/commit/587b1ad69c200ee5b5c987328a65bd8092d9ea4f
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2014-12-28T18:42:18+02:00

Commit Message:
ZVISION: The fist control is only used in one location

Changed paths:
    engines/zvision/scripting/controls/fist_control.h
    engines/zvision/scripting/scr_file_handling.cpp



diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h
index a41d851..74e8f8d 100644
--- a/engines/zvision/scripting/controls/fist_control.h
+++ b/engines/zvision/scripting/controls/fist_control.h
@@ -34,7 +34,7 @@ namespace Video {
 
 namespace ZVision {
 
-// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
 class FistControl : public Control {
 public:
 	FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index 4e8c8a6..227c435 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
 		// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
 		return new HotMovControl(_engine, key, stream);
 	} else if (controlType.equalsIgnoreCase("fist")) {
-		// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+		// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
 		return new FistControl(_engine, key, stream);
 	} else if (controlType.equalsIgnoreCase("paint")) {
 		// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)






More information about the Scummvm-git-logs mailing list