[Scummvm-cvs-logs] scummvm master -> 587b1ad69c200ee5b5c987328a65bd8092d9ea4f
bluegr
bluegr at gmail.com
Sun Dec 28 17:43:20 CET 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
587b1ad69c ZVISION: The fist control is only used in one location
Commit: 587b1ad69c200ee5b5c987328a65bd8092d9ea4f
https://github.com/scummvm/scummvm/commit/587b1ad69c200ee5b5c987328a65bd8092d9ea4f
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2014-12-28T18:42:18+02:00
Commit Message:
ZVISION: The fist control is only used in one location
Changed paths:
engines/zvision/scripting/controls/fist_control.h
engines/zvision/scripting/scr_file_handling.cpp
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h
index a41d851..74e8f8d 100644
--- a/engines/zvision/scripting/controls/fist_control.h
+++ b/engines/zvision/scripting/controls/fist_control.h
@@ -34,7 +34,7 @@ namespace Video {
namespace ZVision {
-// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index 4e8c8a6..227c435 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
return new HotMovControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("fist")) {
- // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+ // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
return new FistControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("paint")) {
// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
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