[Scummvm-cvs-logs] scummvm master -> 576bab349c862b16fcca1e9e0fb3fbb52cc6edc4

Strangerke Strangerke at scummvm.org
Sat Dec 27 17:22:58 CET 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
576bab349c ACCESS: Use loadSoundTable instead of push_back in several places


Commit: 576bab349c862b16fcca1e9e0fb3fbb52cc6edc4
    https://github.com/scummvm/scummvm/commit/576bab349c862b16fcca1e9e0fb3fbb52cc6edc4
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-12-27T17:21:04+01:00

Commit Message:
ACCESS: Use loadSoundTable instead of push_back in several places

Changed paths:
    engines/access/access.cpp
    engines/access/amazon/amazon_game.cpp
    engines/access/amazon/amazon_logic.cpp
    engines/access/sound.cpp
    engines/access/sound.h



diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 080a8ef..7f59ae7 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -222,14 +222,14 @@ void AccessEngine::speakText(ASurface *s, const Common::String &msg) {
 			_events->clearEvents();
 			while (!shouldQuit()) {
 				_sound->freeSounds();
-				Resource *sound = _sound->loadSound(_narateFile + 99, _sndSubFile);
-				_sound->_soundTable.push_back(SoundEntry(sound, 1));
+				_sound->loadSoundTable(0, _narateFile + 99, _sndSubFile);
 				_sound->playSound(0);
-				_scripts->cmdFreeSound();
 
 				while(_sound->isSFXPlaying() && !shouldQuit())
 					_events->pollEvents();
 
+				_scripts->cmdFreeSound();
+
 				if (_events->isKeyMousePressed()) {
 					_sndSubFile += soundsLeft;
 					break;
@@ -257,11 +257,12 @@ void AccessEngine::speakText(ASurface *s, const Common::String &msg) {
 		Resource *res = _sound->loadSound(_narateFile + 99, _sndSubFile);
 		_sound->_soundTable.push_back(SoundEntry(res, 1));
 		_sound->playSound(0);
-		_scripts->cmdFreeSound();
 
 		while(_sound->isSFXPlaying() && !shouldQuit())
 			_events->pollEvents();
 
+		_scripts->cmdFreeSound();
+
 		if (_events->_leftButton) {
 			_events->debounceLeft();
 			_sndSubFile += soundsLeft;
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index d6b759b..4c9df7b 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -528,8 +528,8 @@ void AmazonEngine::startChapter(int chapter) {
 		_sound->freeSounds();
 
 		if (isCD()) {
-			_sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 0), 1));
-			_sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 1), 1));
+			_sound->loadSoundTable(0, 115, 0);
+			_sound->loadSoundTable(1, 115, 1);
 			_sound->playSound(0);
 			_sound->playSound(1);
 
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp
index 82f0edf..6dffb85 100644
--- a/engines/access/amazon/amazon_logic.cpp
+++ b/engines/access/amazon/amazon_logic.cpp
@@ -490,12 +490,12 @@ void Opening::doTent() {
 	_vm->_screen->setDisplayScan();
 	_vm->_screen->forceFadeOut();
 	_vm->_events->hideCursor();
-	_vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 39), 1));
-	_vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 14), 1));
-	_vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 15), 1));
-	_vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 16), 1));
-	_vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 31), 2));
-	_vm->_sound->_soundTable.push_back(SoundEntry(_vm->_sound->loadSound(98, 52), 2));
+	_vm->_sound->loadSoundTable(0, 98, 39);
+	_vm->_sound->loadSoundTable(1, 98, 14);
+	_vm->_sound->loadSoundTable(2, 98, 15);
+	_vm->_sound->loadSoundTable(3, 98, 16);
+	_vm->_sound->loadSoundTable(4, 98, 31, 2);
+	_vm->_sound->loadSoundTable(5, 98, 52, 2);
 	_vm->_sound->playSound(0);
 
 	_vm->_files->_setPaletteFlag = false;
diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp
index 53b611b..221b409 100644
--- a/engines/access/sound.cpp
+++ b/engines/access/sound.cpp
@@ -56,7 +56,7 @@ void SoundManager::clearSounds() {
 	}
 }
 
-void SoundManager::loadSoundTable(int idx, int fileNum, int subfile) {
+void SoundManager::loadSoundTable(int idx, int fileNum, int subfile, int priority) {
 	debugC(1, kDebugSound, "loadSoundTable(%d, %d, %d)", idx, fileNum, subfile);
 
 	Resource *soundResource;
@@ -67,7 +67,7 @@ void SoundManager::loadSoundTable(int idx, int fileNum, int subfile) {
 	delete _soundTable[idx]._res;
 	soundResource = _vm->_files->loadFile(fileNum, subfile);
 	_soundTable[idx]._res = soundResource;
-	_soundTable[idx]._priority = 1;
+	_soundTable[idx]._priority = priority;
 }
 
 Resource *SoundManager::loadSound(int fileNum, int subfile) {
diff --git a/engines/access/sound.h b/engines/access/sound.h
index 7109438..90f6656 100644
--- a/engines/access/sound.h
+++ b/engines/access/sound.h
@@ -60,7 +60,7 @@ public:
 	SoundManager(AccessEngine *vm, Audio::Mixer *mixer);
 	~SoundManager();
 
-	void loadSoundTable(int idx, int fileNum, int subfile);
+	void loadSoundTable(int idx, int fileNum, int subfile, int priority = 1);
 
 	void playSound(int soundIndex);
 	void checkSoundQueue();






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