[Scummvm-cvs-logs] scummvm master -> 4d0ebfaa2285e2741a134db36fb4f5bd0317784d

bluegr bluegr at gmail.com
Fri Dec 26 03:05:22 CET 2014


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
00a252fdc5 ZVISION: Slight cleanup
4d0ebfaa22 ZVISION: Move the save manager together with the other file classes


Commit: 00a252fdc561b31379ddc5f568121b8040986add
    https://github.com/scummvm/scummvm/commit/00a252fdc561b31379ddc5f568121b8040986add
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2014-12-26T03:58:37+02:00

Commit Message:
ZVISION: Slight cleanup

Changed paths:
    engines/zvision/core/save_manager.cpp



diff --git a/engines/zvision/core/save_manager.cpp b/engines/zvision/core/save_manager.cpp
index 20bd39f..b457421 100644
--- a/engines/zvision/core/save_manager.cpp
+++ b/engines/zvision/core/save_manager.cpp
@@ -78,9 +78,6 @@ bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
 }
 
 void SaveManager::saveGame(uint slot, const Common::String &saveName) {
-	// The games only support 20 slots
-	//assert(slot <= 1 && slot <= 20);
-
 	Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
 	Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
 
@@ -124,7 +121,6 @@ void SaveManager::autoSave() {
 }
 
 void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) {
-
 	file->writeUint32BE(SAVEGAME_ID);
 
 	// Write version
@@ -148,9 +144,6 @@ void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::S
 }
 
 Common::Error SaveManager::loadGame(uint slot) {
-	// The games only support 20 slots
-	//assert(slot <= 1 && slot <= 20);
-
 	Common::SeekableReadStream *saveFile = getSlotFile(slot);
 	if (saveFile == 0) {
 		return Common::kPathDoesNotExist;
@@ -226,7 +219,13 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
 	// Check that the save version isn't newer than this binary
 	if (header.version > SAVE_VERSION) {
 		uint tempVersion = header.version;
-		GUI::MessageDialog dialog(Common::String::format("This save file uses version %u, but this engine only supports up to version %d. You will need an updated version of the engine to use this save file.", tempVersion, SAVE_VERSION), "OK");
+		GUI::MessageDialog dialog(
+			Common::String::format(
+				"This save file uses version %u, but this engine only "
+				"supports up to version %d. You will need an updated version "
+				"of the engine to use this save file.", tempVersion, SAVE_VERSION
+			),
+		"OK");
 		dialog.runModal();
 	}
 


Commit: 4d0ebfaa2285e2741a134db36fb4f5bd0317784d
    https://github.com/scummvm/scummvm/commit/4d0ebfaa2285e2741a134db36fb4f5bd0317784d
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2014-12-26T04:03:20+02:00

Commit Message:
ZVISION: Move the save manager together with the other file classes

Changed paths:
  A engines/zvision/file/save_manager.cpp
  A engines/zvision/file/save_manager.h
  R engines/zvision/core/save_manager.cpp
  R engines/zvision/core/save_manager.h
    engines/zvision/detection.cpp
    engines/zvision/module.mk
    engines/zvision/scripting/actions.cpp
    engines/zvision/scripting/controls/save_control.cpp
    engines/zvision/scripting/script_manager.cpp
    engines/zvision/zvision.cpp



diff --git a/engines/zvision/core/save_manager.cpp b/engines/zvision/core/save_manager.cpp
deleted file mode 100644
index b457421..0000000
--- a/engines/zvision/core/save_manager.cpp
+++ /dev/null
@@ -1,294 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#include "zvision/core/save_manager.h"
-#include "zvision/zvision.h"
-#include "zvision/scripting/script_manager.h"
-#include "zvision/graphics/render_manager.h"
-
-#include "common/system.h"
-#include "common/translation.h"
-
-#include "graphics/surface.h"
-#include "graphics/thumbnail.h"
-
-#include "gui/message.h"
-#include "gui/saveload.h"
-
-namespace ZVision {
-
-const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
-
-bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
-	GUI::SaveLoadChooser *dialog;
-	Common::String desc;
-	int slot;
-
-	if (isSave) {
-		dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
-
-		slot = dialog->runModalWithCurrentTarget();
-		desc = dialog->getResultString();
-
-		if (desc.empty()) {
-			// create our own description for the saved game, the user didnt enter it
-			desc = dialog->createDefaultSaveDescription(slot);
-		}
-
-		if (desc.size() > 28)
-			desc = Common::String(desc.c_str(), 28);
-	} else {
-		dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
-		slot = dialog->runModalWithCurrentTarget();
-	}
-
-	delete dialog;
-
-	if (slot < 0)
-		return false;
-
-	if (isSave) {
-		saveGame(slot, desc);
-		return true;
-	} else {
-		Common::ErrorCode result = loadGame(slot).getCode();
-		return (result == Common::kNoError);
-	}
-}
-
-void SaveManager::saveGame(uint slot, const Common::String &saveName) {
-	Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
-	Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
-
-	writeSaveGameHeader(file, saveName);
-
-	_engine->getScriptManager()->serialize(file);
-
-	file->finalize();
-	delete file;
-}
-
-void SaveManager::saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream) {
-	Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
-	Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
-
-	writeSaveGameHeader(file, saveName);
-
-	file->write(stream->getData(), stream->size());
-
-	file->finalize();
-	delete file;
-}
-
-void SaveManager::saveGameBuffered(uint slot, const Common::String &saveName) {
-	if (_tempSave) {
-		saveGame(slot, saveName, _tempSave);
-		flushSaveBuffer();
-	}
-}
-
-void SaveManager::autoSave() {
-	Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(_engine->generateAutoSaveFileName());
-
-	writeSaveGameHeader(file, "auto");
-
-	_engine->getScriptManager()->serialize(file);
-
-	// Cleanup
-	file->finalize();
-	delete file;
-}
-
-void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) {
-	file->writeUint32BE(SAVEGAME_ID);
-
-	// Write version
-	file->writeByte(SAVE_VERSION);
-
-	// Write savegame name
-	file->writeString(saveName);
-	file->writeByte(0);
-
-	// Create a thumbnail and save it
-	Graphics::saveThumbnail(*file);
-
-	// Write out the save date/time
-	TimeDate td;
-	g_system->getTimeAndDate(td);
-	file->writeSint16LE(td.tm_year + 1900);
-	file->writeSint16LE(td.tm_mon + 1);
-	file->writeSint16LE(td.tm_mday);
-	file->writeSint16LE(td.tm_hour);
-	file->writeSint16LE(td.tm_min);
-}
-
-Common::Error SaveManager::loadGame(uint slot) {
-	Common::SeekableReadStream *saveFile = getSlotFile(slot);
-	if (saveFile == 0) {
-		return Common::kPathDoesNotExist;
-	}
-
-	// Read the header
-	SaveGameHeader header;
-	if (!readSaveGameHeader(saveFile, header)) {
-		return Common::kUnknownError;
-	}
-
-	ScriptManager *scriptManager = _engine->getScriptManager();
-	// Update the state table values
-	scriptManager->deserialize(saveFile);
-
-	delete saveFile;
-	if (header.thumbnail)
-		delete header.thumbnail;
-
-	return Common::kNoError;
-}
-
-Common::Error SaveManager::loadGame(const Common::String &saveName) {
-	Common::File *saveFile = _engine->getSearchManager()->openFile(saveName);
-	if (saveFile == NULL) {
-		saveFile = new Common::File;
-		if (!saveFile->open(saveName)) {
-			delete saveFile;
-			return Common::kPathDoesNotExist;
-		}
-	}
-
-	// Read the header
-	SaveGameHeader header;
-	if (!readSaveGameHeader(saveFile, header)) {
-		return Common::kUnknownError;
-	}
-
-	ScriptManager *scriptManager = _engine->getScriptManager();
-	// Update the state table values
-	scriptManager->deserialize(saveFile);
-
-	delete saveFile;
-	if (header.thumbnail)
-		delete header.thumbnail;
-
-	return Common::kNoError;
-}
-
-bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
-	uint32 tag = in->readUint32BE();
-	// Check if it's original savegame than fill header structure
-	if (tag == MKTAG('Z', 'N', 'S', 'G')) {
-		header.saveYear = 0;
-		header.saveMonth = 0;
-		header.saveDay = 0;
-		header.saveHour = 0;
-		header.saveMinutes = 0;
-		header.saveName = "Original Save";
-		header.thumbnail = NULL;
-		header.version = SAVE_ORIGINAL;
-		in->seek(-4, SEEK_CUR);
-		return true;
-	}
-	if (tag != SAVEGAME_ID) {
-		warning("File is not a ZVision save file. Aborting load");
-		return false;
-	}
-
-	// Read in the version
-	header.version = in->readByte();
-
-	// Check that the save version isn't newer than this binary
-	if (header.version > SAVE_VERSION) {
-		uint tempVersion = header.version;
-		GUI::MessageDialog dialog(
-			Common::String::format(
-				"This save file uses version %u, but this engine only "
-				"supports up to version %d. You will need an updated version "
-				"of the engine to use this save file.", tempVersion, SAVE_VERSION
-			),
-		"OK");
-		dialog.runModal();
-	}
-
-	// Read in the save name
-	header.saveName.clear();
-	char ch;
-	while ((ch = (char)in->readByte()) != '\0')
-		header.saveName += ch;
-
-	// Get the thumbnail
-	header.thumbnail = Graphics::loadThumbnail(*in);
-	if (!header.thumbnail)
-		return false;
-
-	// Read in save date/time
-	header.saveYear = in->readSint16LE();
-	header.saveMonth = in->readSint16LE();
-	header.saveDay = in->readSint16LE();
-	header.saveHour = in->readSint16LE();
-	header.saveMinutes = in->readSint16LE();
-
-	return true;
-}
-
-Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
-	Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
-	if (saveFile == NULL) {
-		// Try to load standard save file
-		Common::String filename;
-		if (_engine->getGameId() == GID_GRANDINQUISITOR)
-			filename = Common::String::format("inqsav%u.sav", slot);
-		else if (_engine->getGameId() == GID_NEMESIS)
-			filename = Common::String::format("nemsav%u.sav", slot);
-
-		saveFile = _engine->getSearchManager()->openFile(filename);
-		if (saveFile == NULL) {
-			Common::File *tmpFile = new Common::File;
-			if (!tmpFile->open(filename)) {
-				delete tmpFile;
-			} else {
-				saveFile = tmpFile;
-			}
-		}
-
-	}
-
-	return saveFile;
-}
-
-void SaveManager::prepareSaveBuffer() {
-	if (_tempSave)
-		delete _tempSave;
-
-	_tempSave = new Common::MemoryWriteStreamDynamic;
-
-	_engine->getScriptManager()->serialize(_tempSave);
-}
-
-void SaveManager::flushSaveBuffer() {
-	if (_tempSave)
-		delete _tempSave;
-
-	_tempSave = NULL;
-}
-
-} // End of namespace ZVision
diff --git a/engines/zvision/core/save_manager.h b/engines/zvision/core/save_manager.h
deleted file mode 100644
index 7584133..0000000
--- a/engines/zvision/core/save_manager.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef ZVISION_SAVE_MANAGER_H
-#define ZVISION_SAVE_MANAGER_H
-
-#include "common/savefile.h"
-#include "common/memstream.h"
-
-namespace Common {
-class String;
-}
-
-namespace Graphics {
-struct Surface;
-}
-
-namespace ZVision {
-
-class ZVision;
-
-struct SaveGameHeader {
-	byte version;
-	Common::String saveName;
-	Graphics::Surface *thumbnail;
-	int saveYear, saveMonth, saveDay;
-	int saveHour, saveMinutes;
-};
-
-class SaveManager {
-public:
-	SaveManager(ZVision *engine) : _engine(engine), _tempSave(NULL) {}
-	~SaveManager() {
-		flushSaveBuffer();
-	}
-
-private:
-	ZVision *_engine;
-	static const uint32 SAVEGAME_ID;
-
-	enum {
-		SAVE_ORIGINAL = 0,
-		SAVE_VERSION = 1
-	};
-
-	Common::MemoryWriteStreamDynamic *_tempSave;
-
-public:
-	/**
-	 * Called every room change. Saves the state of the room just before
-	 * we switched rooms. Uses ZVision::generateAutoSaveFileName() to
-	 * create the save file name.
-	 */
-	void autoSave();
-	/**
-	 * Copies the data from the last auto-save into a new save file. We
-	 * can't use the current state data because the save menu *IS* a room.
-	 * The file is named using ZVision::generateSaveFileName(slot)
-	 *
-	 * @param slot        The save slot this save pertains to. Must be [1, 20]
-	 * @param saveName    The internal name for this save. This is NOT the name of the actual save file.
-	 */
-	void saveGame(uint slot, const Common::String &saveName);
-	void saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream);
-	void saveGameBuffered(uint slot, const Common::String &saveName);
-	/**
-	 * Loads the state data from the save file that slot references. Uses
-	 * ZVision::generateSaveFileName(slot) to get the save file name.
-	 *
-	 * @param slot    The save slot to load. Must be [1, 20]
-	 */
-	Common::Error loadGame(uint slot);
-	Common::Error loadGame(const Common::String &saveName);
-
-	Common::SeekableReadStream *getSlotFile(uint slot);
-	bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header);
-
-	void prepareSaveBuffer();
-	void flushSaveBuffer();
-	bool scummVMSaveLoadDialog(bool isSave);
-private:
-	void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName);
-};
-
-} // End of namespace ZVision
-
-#endif
diff --git a/engines/zvision/detection.cpp b/engines/zvision/detection.cpp
index ebf5bdc..b8d6a74 100644
--- a/engines/zvision/detection.cpp
+++ b/engines/zvision/detection.cpp
@@ -26,7 +26,7 @@
 
 #include "zvision/zvision.h"
 #include "zvision/detection.h"
-#include "zvision/core/save_manager.h"
+#include "zvision/file/save_manager.h"
 #include "zvision/scripting/script_manager.h"
 
 #include "common/translation.h"
diff --git a/engines/zvision/file/save_manager.cpp b/engines/zvision/file/save_manager.cpp
new file mode 100644
index 0000000..05df834
--- /dev/null
+++ b/engines/zvision/file/save_manager.cpp
@@ -0,0 +1,294 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+#include "zvision/file/save_manager.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/system.h"
+#include "common/translation.h"
+
+#include "graphics/surface.h"
+#include "graphics/thumbnail.h"
+
+#include "gui/message.h"
+#include "gui/saveload.h"
+
+namespace ZVision {
+
+const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
+
+bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
+	GUI::SaveLoadChooser *dialog;
+	Common::String desc;
+	int slot;
+
+	if (isSave) {
+		dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+
+		slot = dialog->runModalWithCurrentTarget();
+		desc = dialog->getResultString();
+
+		if (desc.empty()) {
+			// create our own description for the saved game, the user didnt enter it
+			desc = dialog->createDefaultSaveDescription(slot);
+		}
+
+		if (desc.size() > 28)
+			desc = Common::String(desc.c_str(), 28);
+	} else {
+		dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+		slot = dialog->runModalWithCurrentTarget();
+	}
+
+	delete dialog;
+
+	if (slot < 0)
+		return false;
+
+	if (isSave) {
+		saveGame(slot, desc);
+		return true;
+	} else {
+		Common::ErrorCode result = loadGame(slot).getCode();
+		return (result == Common::kNoError);
+	}
+}
+
+void SaveManager::saveGame(uint slot, const Common::String &saveName) {
+	Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
+	Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
+
+	writeSaveGameHeader(file, saveName);
+
+	_engine->getScriptManager()->serialize(file);
+
+	file->finalize();
+	delete file;
+}
+
+void SaveManager::saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream) {
+	Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
+	Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
+
+	writeSaveGameHeader(file, saveName);
+
+	file->write(stream->getData(), stream->size());
+
+	file->finalize();
+	delete file;
+}
+
+void SaveManager::saveGameBuffered(uint slot, const Common::String &saveName) {
+	if (_tempSave) {
+		saveGame(slot, saveName, _tempSave);
+		flushSaveBuffer();
+	}
+}
+
+void SaveManager::autoSave() {
+	Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(_engine->generateAutoSaveFileName());
+
+	writeSaveGameHeader(file, "auto");
+
+	_engine->getScriptManager()->serialize(file);
+
+	// Cleanup
+	file->finalize();
+	delete file;
+}
+
+void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) {
+	file->writeUint32BE(SAVEGAME_ID);
+
+	// Write version
+	file->writeByte(SAVE_VERSION);
+
+	// Write savegame name
+	file->writeString(saveName);
+	file->writeByte(0);
+
+	// Create a thumbnail and save it
+	Graphics::saveThumbnail(*file);
+
+	// Write out the save date/time
+	TimeDate td;
+	g_system->getTimeAndDate(td);
+	file->writeSint16LE(td.tm_year + 1900);
+	file->writeSint16LE(td.tm_mon + 1);
+	file->writeSint16LE(td.tm_mday);
+	file->writeSint16LE(td.tm_hour);
+	file->writeSint16LE(td.tm_min);
+}
+
+Common::Error SaveManager::loadGame(uint slot) {
+	Common::SeekableReadStream *saveFile = getSlotFile(slot);
+	if (saveFile == 0) {
+		return Common::kPathDoesNotExist;
+	}
+
+	// Read the header
+	SaveGameHeader header;
+	if (!readSaveGameHeader(saveFile, header)) {
+		return Common::kUnknownError;
+	}
+
+	ScriptManager *scriptManager = _engine->getScriptManager();
+	// Update the state table values
+	scriptManager->deserialize(saveFile);
+
+	delete saveFile;
+	if (header.thumbnail)
+		delete header.thumbnail;
+
+	return Common::kNoError;
+}
+
+Common::Error SaveManager::loadGame(const Common::String &saveName) {
+	Common::File *saveFile = _engine->getSearchManager()->openFile(saveName);
+	if (saveFile == NULL) {
+		saveFile = new Common::File;
+		if (!saveFile->open(saveName)) {
+			delete saveFile;
+			return Common::kPathDoesNotExist;
+		}
+	}
+
+	// Read the header
+	SaveGameHeader header;
+	if (!readSaveGameHeader(saveFile, header)) {
+		return Common::kUnknownError;
+	}
+
+	ScriptManager *scriptManager = _engine->getScriptManager();
+	// Update the state table values
+	scriptManager->deserialize(saveFile);
+
+	delete saveFile;
+	if (header.thumbnail)
+		delete header.thumbnail;
+
+	return Common::kNoError;
+}
+
+bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
+	uint32 tag = in->readUint32BE();
+	// Check if it's original savegame than fill header structure
+	if (tag == MKTAG('Z', 'N', 'S', 'G')) {
+		header.saveYear = 0;
+		header.saveMonth = 0;
+		header.saveDay = 0;
+		header.saveHour = 0;
+		header.saveMinutes = 0;
+		header.saveName = "Original Save";
+		header.thumbnail = NULL;
+		header.version = SAVE_ORIGINAL;
+		in->seek(-4, SEEK_CUR);
+		return true;
+	}
+	if (tag != SAVEGAME_ID) {
+		warning("File is not a ZVision save file. Aborting load");
+		return false;
+	}
+
+	// Read in the version
+	header.version = in->readByte();
+
+	// Check that the save version isn't newer than this binary
+	if (header.version > SAVE_VERSION) {
+		uint tempVersion = header.version;
+		GUI::MessageDialog dialog(
+			Common::String::format(
+				"This save file uses version %u, but this engine only "
+				"supports up to version %d. You will need an updated version "
+				"of the engine to use this save file.", tempVersion, SAVE_VERSION
+			),
+		"OK");
+		dialog.runModal();
+	}
+
+	// Read in the save name
+	header.saveName.clear();
+	char ch;
+	while ((ch = (char)in->readByte()) != '\0')
+		header.saveName += ch;
+
+	// Get the thumbnail
+	header.thumbnail = Graphics::loadThumbnail(*in);
+	if (!header.thumbnail)
+		return false;
+
+	// Read in save date/time
+	header.saveYear = in->readSint16LE();
+	header.saveMonth = in->readSint16LE();
+	header.saveDay = in->readSint16LE();
+	header.saveHour = in->readSint16LE();
+	header.saveMinutes = in->readSint16LE();
+
+	return true;
+}
+
+Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
+	Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
+	if (saveFile == NULL) {
+		// Try to load standard save file
+		Common::String filename;
+		if (_engine->getGameId() == GID_GRANDINQUISITOR)
+			filename = Common::String::format("inqsav%u.sav", slot);
+		else if (_engine->getGameId() == GID_NEMESIS)
+			filename = Common::String::format("nemsav%u.sav", slot);
+
+		saveFile = _engine->getSearchManager()->openFile(filename);
+		if (saveFile == NULL) {
+			Common::File *tmpFile = new Common::File;
+			if (!tmpFile->open(filename)) {
+				delete tmpFile;
+			} else {
+				saveFile = tmpFile;
+			}
+		}
+
+	}
+
+	return saveFile;
+}
+
+void SaveManager::prepareSaveBuffer() {
+	if (_tempSave)
+		delete _tempSave;
+
+	_tempSave = new Common::MemoryWriteStreamDynamic;
+
+	_engine->getScriptManager()->serialize(_tempSave);
+}
+
+void SaveManager::flushSaveBuffer() {
+	if (_tempSave)
+		delete _tempSave;
+
+	_tempSave = NULL;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/file/save_manager.h b/engines/zvision/file/save_manager.h
new file mode 100644
index 0000000..7584133
--- /dev/null
+++ b/engines/zvision/file/save_manager.h
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAVE_MANAGER_H
+#define ZVISION_SAVE_MANAGER_H
+
+#include "common/savefile.h"
+#include "common/memstream.h"
+
+namespace Common {
+class String;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+struct SaveGameHeader {
+	byte version;
+	Common::String saveName;
+	Graphics::Surface *thumbnail;
+	int saveYear, saveMonth, saveDay;
+	int saveHour, saveMinutes;
+};
+
+class SaveManager {
+public:
+	SaveManager(ZVision *engine) : _engine(engine), _tempSave(NULL) {}
+	~SaveManager() {
+		flushSaveBuffer();
+	}
+
+private:
+	ZVision *_engine;
+	static const uint32 SAVEGAME_ID;
+
+	enum {
+		SAVE_ORIGINAL = 0,
+		SAVE_VERSION = 1
+	};
+
+	Common::MemoryWriteStreamDynamic *_tempSave;
+
+public:
+	/**
+	 * Called every room change. Saves the state of the room just before
+	 * we switched rooms. Uses ZVision::generateAutoSaveFileName() to
+	 * create the save file name.
+	 */
+	void autoSave();
+	/**
+	 * Copies the data from the last auto-save into a new save file. We
+	 * can't use the current state data because the save menu *IS* a room.
+	 * The file is named using ZVision::generateSaveFileName(slot)
+	 *
+	 * @param slot        The save slot this save pertains to. Must be [1, 20]
+	 * @param saveName    The internal name for this save. This is NOT the name of the actual save file.
+	 */
+	void saveGame(uint slot, const Common::String &saveName);
+	void saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream);
+	void saveGameBuffered(uint slot, const Common::String &saveName);
+	/**
+	 * Loads the state data from the save file that slot references. Uses
+	 * ZVision::generateSaveFileName(slot) to get the save file name.
+	 *
+	 * @param slot    The save slot to load. Must be [1, 20]
+	 */
+	Common::Error loadGame(uint slot);
+	Common::Error loadGame(const Common::String &saveName);
+
+	Common::SeekableReadStream *getSlotFile(uint slot);
+	bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header);
+
+	void prepareSaveBuffer();
+	void flushSaveBuffer();
+	bool scummVMSaveLoadDialog(bool isSave);
+private:
+	void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName);
+};
+
+} // End of namespace ZVision
+
+#endif
diff --git a/engines/zvision/module.mk b/engines/zvision/module.mk
index 6955d62..8edd67b 100644
--- a/engines/zvision/module.mk
+++ b/engines/zvision/module.mk
@@ -4,9 +4,9 @@ MODULE_OBJS := \
 	core/console.o \
 	core/clock.o \
 	core/events.o \
-	core/save_manager.o \
 	detection.o \
 	file/lzss_read_stream.o \
+	file/save_manager.o \
 	file/search_manager.o \
 	file/zfs_archive.o \
 	graphics/cursors/cursor_manager.o \
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp
index be20797..ebbd09c 100644
--- a/engines/zvision/scripting/actions.cpp
+++ b/engines/zvision/scripting/actions.cpp
@@ -29,6 +29,7 @@
 #include "zvision/graphics/render_manager.h"
 #include "zvision/sound/zork_raw.h"
 #include "zvision/video/zork_avi_decoder.h"
+#include "zvision/file/save_manager.h"
 #include "zvision/scripting/sidefx/timer_node.h"
 #include "zvision/scripting/sidefx/music_node.h"
 #include "zvision/scripting/sidefx/syncsound_node.h"
@@ -42,7 +43,6 @@
 #include "zvision/graphics/effects/fog.h"
 #include "zvision/graphics/effects/light.h"
 #include "zvision/graphics/effects/wave.h"
-#include "zvision/core/save_manager.h"
 #include "zvision/graphics/cursors/cursor_manager.h"
 
 #include "common/file.h"
diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp
index b35611f..3a4dc47 100644
--- a/engines/zvision/scripting/controls/save_control.cpp
+++ b/engines/zvision/scripting/controls/save_control.cpp
@@ -29,7 +29,7 @@
 #include "zvision/scripting/script_manager.h"
 #include "zvision/text/string_manager.h"
 
-#include "zvision/core/save_manager.h"
+#include "zvision/file/save_manager.h"
 
 #include "common/str.h"
 #include "common/stream.h"
diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp
index 4c1e690..2a4aa5f 100644
--- a/engines/zvision/scripting/script_manager.cpp
+++ b/engines/zvision/scripting/script_manager.cpp
@@ -27,7 +27,7 @@
 #include "zvision/zvision.h"
 #include "zvision/graphics/render_manager.h"
 #include "zvision/graphics/cursors/cursor_manager.h"
-#include "zvision/core/save_manager.h"
+#include "zvision/file/save_manager.h"
 #include "zvision/scripting/actions.h"
 #include "zvision/scripting/sidefx/timer_node.h"
 
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index f692969..11e417d 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -27,7 +27,7 @@
 #include "zvision/scripting/script_manager.h"
 #include "zvision/graphics/render_manager.h"
 #include "zvision/graphics/cursors/cursor_manager.h"
-#include "zvision/core/save_manager.h"
+#include "zvision/file/save_manager.h"
 #include "zvision/text/string_manager.h"
 #include "zvision/detection.h"
 #include "zvision/scripting/menu.h"






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