[Scummvm-cvs-logs] scummvm master -> 4df0a42eead1b2f644db1f10272d5153ebcc68a1

Strangerke Strangerke at scummvm.org
Thu Feb 6 08:11:58 CET 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4df0a42eea TSAGE: R2R - Get rid of some magic values


Commit: 4df0a42eead1b2f644db1f10272d5153ebcc68a1
    https://github.com/scummvm/scummvm/commit/4df0a42eead1b2f644db1f10272d5153ebcc68a1
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-02-05T23:10:11-08:00

Commit Message:
TSAGE: R2R - Get rid of some magic values

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes0.cpp
    engines/tsage/ringworld2/ringworld2_scenes3.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 99948b6..f82204b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -5768,7 +5768,7 @@ bool Scene600::Smoke::startAction(CursorType action, Event &event) {
 GfxSurface Scene600::Smoke::getFrame() {
 	GfxSurface frame = SceneActor::getFrame();
 
-	if (_effect) {
+	if (_effect != EFFECT_NONE) {
 		// Translate the frame using the scene's pixel map
 		byte *pixelMap = static_cast<Scene600 *>(R2_GLOBALS._sceneManager._scene)->_pixelMap;
 		Graphics::Surface surface = frame.lockSurface();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index e55ae8f..f2bb684 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -1275,7 +1275,7 @@ void Scene3250::signal() {
 }
 
 void Scene3250::dispatch() {
-	if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) {
+	if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == EFFECT_NONE)) {
 		R2_GLOBALS._player._effect = EFFECT_SHADED2;
 		R2_GLOBALS._player._shade = 6;
 	}
@@ -2221,24 +2221,24 @@ void Scene3375::signal() {
 }
 
 void Scene3375::dispatch() {
-	if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1))
+	if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == EFFECT_SHADED))
 		R2_GLOBALS._player._effect = EFFECT_SHADED2;
-	else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6))
+	else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == EFFECT_SHADED2))
 		R2_GLOBALS._player._effect = EFFECT_SHADED;
 
-	if ((_companion1._position.y >= 168) && (_companion1._effect == 1))
+	if ((_companion1._position.y >= 168) && (_companion1._effect == EFFECT_SHADED))
 		_companion1._effect = EFFECT_SHADED2;
-	else if ((_companion1._position.y < 168) && (_companion1._effect == 6))
+	else if ((_companion1._position.y < 168) && (_companion1._effect == EFFECT_SHADED2))
 		_companion1._effect = EFFECT_SHADED;
 
-	if ((_companion2._position.y >= 168) && (_companion2._effect == 1))
+	if ((_companion2._position.y >= 168) && (_companion2._effect == EFFECT_SHADED))
 		_companion2._effect = EFFECT_SHADED2;
-	else if ((_companion2._position.y < 168) && (_companion2._effect == 6))
+	else if ((_companion2._position.y < 168) && (_companion2._effect == EFFECT_SHADED2))
 		_companion2._effect = EFFECT_SHADED;
 
-	if ((_webbster._position.y >= 168) && (_webbster._effect == 1))
+	if ((_webbster._position.y >= 168) && (_webbster._effect == EFFECT_SHADED))
 		_webbster._effect = EFFECT_SHADED2;
-	else if ((_webbster._position.y < 168) && (_webbster._effect == 6))
+	else if ((_webbster._position.y < 168) && (_webbster._effect == EFFECT_SHADED2))
 		_webbster._effect = EFFECT_SHADED;
 
 	Scene::dispatch();






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