[Scummvm-cvs-logs] scummvm master -> 450189816d94e30c4c8037059aecdc95e1a2f6b8

sev- sev at scummvm.org
Tue Feb 11 19:26:46 CET 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
450189816d FULLPIPE: Initial code for scene09


Commit: 450189816d94e30c4c8037059aecdc95e1a2f6b8
    https://github.com/scummvm/scummvm/commit/450189816d94e30c4c8037059aecdc95e1a2f6b8
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2014-02-11T10:26:11-08:00

Commit Message:
FULLPIPE: Initial code for scene09

Changed paths:
  A engines/fullpipe/scenes/scene09.cpp



diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp
new file mode 100644
index 0000000..9ccb847
--- /dev/null
+++ b/engines/fullpipe/scenes/scene09.cpp
@@ -0,0 +1,202 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene09_initScene(Scene *sc) {
+	g_vars->scene09_flyingBall = 0;
+	g_vars->scene09_var05 = 0;
+	g_vars->scene09_glotatel = sc->getStaticANIObject1ById(ANI_GLOTATEL, -1);
+	g_vars->scene09_spitter = sc->getStaticANIObject1ById(ANI_PLEVATEL, -1);
+	g_vars->scene09_grit = sc->getStaticANIObject1ById(ANI_GRIT_9, -1);
+	g_vars->scene09_var08 = 1;
+	g_vars->scene09_var09 = 0;
+	g_vars->scene09_var10 = -1;
+	g_vars->scene09_var11 = -1;
+	g_vars->scene09_var12 = -1000;
+
+	while (g_vars->scene09_balls.numBalls) {
+		v3 = &g_vars->scene09_balls.pHead->p0;
+		v4 = g_vars->scene09_balls.pHead->p0;
+		g_vars->scene09_balls.pHead = g_vars->scene09_balls.pHead->p0;
+		if (g_vars->scene09_balls.pHead)
+			v4->p1 = 0;
+		else
+			g_vars->scene09_balls.field_8 = 0;
+
+		BallChain_init(&g_vars->scene09_balls, v3);
+	}
+
+	g_vars->scene09_var13 = 3;
+
+	if (g_vars->scene09_hangers) {
+		if (g_vars->scene09_var15 < 4) {
+			v5 = g_vars->scene09_var15 + 3;
+
+			if (g_vars->scene09_var15 + 3 <= 4)
+				v5 = 4;
+
+			v6 = operator new(16 * v5);
+			memcpy(v6, g_vars->scene09_hangers, 16 * g_vars->scene09_numMovingHangers);
+			Hanger_clear((Hanger *)v6 + g_vars->scene09_numMovingHangers, 4 - g_vars->scene09_numMovingHangers);
+
+			CObjectFree(g_vars->scene09_hangers);
+
+			g_vars->scene09_var15 = v5;
+			g_vars->scene09_hangers = (Hanger *)v6;
+			g_vars->scene09_numMovingHangers = 4;
+		} else {
+			if (g_vars->scene09_numMovingHangers < 4)
+				Hanger_clear(&g_vars->scene09_hangers[g_vars->scene09_numMovingHangers], 4 - g_vars->scene09_numMovingHangers);
+
+			g_vars->scene09_numMovingHangers = 4;
+		}
+	} else {
+		g_vars->scene09_hangers = (Hanger *)operator new(0x40u);
+		Hanger_clear(g_vars->scene09_hangers, 4);
+		g_vars->scene09_var15 = 4;
+		g_vars->scene09_numMovingHangers = 4;
+	}
+
+	StaticANIObject *hanger = sc->getStaticANIObject1ById(ANI_VISUNCHIK, -1);
+
+	g_vars->scene09_hangers[0]->ani = hanger;
+	g_vars->scene09_hangers[0]->phase = 0;
+	g_vars->scene09_hangers[0]->field_4 = 0;
+	g_vars->scene09_hangers[0]->field_8 = 0;
+
+	int x = 75;
+
+	for (int i = 1; x < 300; i++, x += 75)
+		StaicANIObject *ani = new StaticANIObject(hanger);
+
+		ani->show1(x + hanger->_ox, haner->_oy, MV_VSN_CYCLE2, 0);
+		sc->addStaticANIObject(hanger, 1);
+
+		g_vars->scene09_hangers[i].ani = v2;
+		g_vars->scene09_hangers[i].phase = 0;
+		g_vars->scene09_hangers[i].field_4 = 0;
+		g_vars->scene09_hangers[i].field_8 = 0;
+	}
+	v11 = 0;
+	if (g_vars->scene09_var07.numBalls) {
+		while (1) {
+			v12 = g_vars->scene09_var07.pHead;
+			v13 = g_vars->scene09_var07.pHead->p0;
+			g_vars->scene09_var07.pHead = g_vars->scene09_var07.pHead->p0;
+			if (g_vars->scene09_var07.pHead)
+				v13->p1 = 0;
+			else
+				g_vars->scene09_var07.field_8 = 0;
+			v12->p0 = g_vars->scene09_var07.pTail;
+			v14 = g_vars->scene09_var07.numBalls == 1;
+			g_vars->scene09_var07.pTail = v12;
+			--g_vars->scene09_var07.numBalls;
+			if (v14) {
+				BallChain_reset(&g_vars->scene09_var07);
+				if (!g_vars->scene09_var07.numBalls)
+					break;
+			}
+		}
+	}
+	v16 = Scene_getStaticANIObject1ById(sc, ANI_BALL9, -1);
+	StaticANIObject_setAlpha(v16, -56);
+	v17 = BallChain_sub04(&g_vars->scene09_var07, g_vars->scene09_var07.field_8, 0);
+	v17->ani = v16;
+	if (g_vars->scene09_var07.field_8) {
+		g_vars->scene09_var07.field_8->p0 = v17;
+		g_vars->scene09_var07.field_8 = v17;
+		numVis = 4;
+	} else {
+		g_vars->scene09_var07.pHead = v17;
+		g_vars->scene09_var07.field_8 = v17;
+		numVis = 4;
+	}
+	while (1) {
+		v18 = (StaticANIObject *)operator new(0xACu);
+		if (v18)
+			v11 = StaticANIObject_ctorCopy(v18, v16);
+		StaticANIObject_setAlpha(v11, -56);
+		v19 = g_vars->scene09_var07.pTail;
+		v20 = g_vars->scene09_var07.field_8;
+		if (!g_vars->scene09_var07.pTail) {
+			v21 = (Ball_p4 *)((char *)CPlex::Create((int)&g_vars->scene09_var07.cPlex, g_vars->scene09_var07.cPlexLen, 12) + 12 * g_vars->scene09_var07.cPlexLen - 8);
+			if (g_vars->scene09_var07.cPlexLen - 1 < 0) {
+				v19 = g_vars->scene09_var07.pTail;
+			} else {
+				v22 = g_vars->scene09_var07.cPlexLen;
+				v19 = g_vars->scene09_var07.pTail;
+				do {
+					v21->p1 = v19;
+					v19 = (Ball *)v21;
+					--v21;
+					--v22;
+				} while (v22);
+				g_vars->scene09_var07.pTail = v19;
+			}
+		}
+		g_vars->scene09_var07.pTail = v19->p0;
+		v19->p1 = v20;
+		v19->p0 = 0;
+		++g_vars->scene09_var07.numBalls;
+		v19->ani = 0;
+		v19->ani = v11;
+		if (g_vars->scene09_var07.field_8)
+			g_vars->scene09_var07.field_8->p0 = v19;
+		else
+			g_vars->scene09_var07.pHead = v19;
+		g_vars->scene09_var07.field_8 = v19;
+		Scene_addStaticANIObject(sc, v11, 1);
+		--numVis;
+		if (!numVis)
+			break;
+		v11 = 0;
+	}
+	v23 = getObjectEnumState("Правая лестница_9", "Закрыта");
+	setObjectState("Правая лестница_9", v23);
+	v24 = getGameLoaderGameVar();
+	v25 = GameVar_getSubVarByName(v24, "OBJSTATES");
+	v26 = GameVar_getSubVarByName(v25, "Проглоченные яйца");
+	g_vars->swallowedEgg1 = GameVar_getSubVarByName(v26, "Яйцо1");
+	g_vars->swallowedEgg2 = GameVar_getSubVarByName(v26, "Яйцо2");
+	g_vars->swallowedEgg3 = GameVar_getSubVarByName(v26, "Яйцо3");
+	scene09_setupGrit(sc);
+	initArcadeKeys("SC_9");
+	lift_setButton("Этаж 1", ST_LBN_1N);
+	setArcadeOverlay(PIC_CSR_ARCADE4);
+}
+
+} // End of namespace Fullpipe






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