[Scummvm-cvs-logs] scummvm master -> 9b51c60beb44a3bab6dc51dc53c10dddecc58299

urukgit urukgit at users.noreply.github.com
Sun Feb 16 15:25:03 CET 2014


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
5829615820 AVALANCHE: Implement ShootEmUp::instructions().
9b51c60beb Merge branch 'master' of https://github.com/scummvm/scummvm


Commit: 58296158200ae9dd441dbb7f77d8299649c94098
    https://github.com/scummvm/scummvm/commit/58296158200ae9dd441dbb7f77d8299649c94098
Author: uruk (koppirnyo at gmail.com)
Date: 2014-02-16T06:24:13-08:00

Commit Message:
AVALANCHE: Implement ShootEmUp::instructions().

Also implement connected functions and add fundamental parts to
ShootEmUp::run() during the process.

Changed paths:
    engines/avalanche/graphics.cpp
    engines/avalanche/graphics.h
    engines/avalanche/shootemup.cpp
    engines/avalanche/shootemup.h



diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index a108737..672a61d 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -594,15 +594,8 @@ Graphics::Surface GraphicManager::ghostLoadPicture(Common::File &file, Common::P
 	coord.y = cb._y;
 	
 	Graphics::Surface picture = loadPictureGraphic(file);
-	
-	int bytesPerRow = (picture.w / 8);
-	if ((picture.w % 8) > 0)
-		bytesPerRow += 1;
-	int loadedBytes = picture.h * bytesPerRow * 4 + 4;
-	// * 4 is for the four planes, + 4 is for the reading of the width and the height at loadPictureGraphic's beginning.
 
-	int bytesToSkip = cb._size - loadedBytes;
-	file.skip(bytesToSkip);
+	skipDifference(cb._size, picture, file);
 		
 	return picture;
 }
@@ -730,6 +723,51 @@ void GraphicManager::seuDrawTitle() {
 	file.close();
 }
 
+void GraphicManager::seuLoad() {
+	Common::File file;
+
+	if (!file.open("notts.avd"))
+		error("AVALANCHE: ShootEmUp: File not found: notts.avd");
+	
+	for (int i = 0; i < 99; i++) {
+		int size = file.readUint16LE();
+		_seuPictures[i] = loadPictureGraphic(file);
+		skipDifference(size, _seuPictures[i], file);
+	}
+
+	file.close();
+}
+
+void GraphicManager::seuFree() {
+	for (int i = 0; i < 99; i++)
+		_seuPictures[i].free();
+}
+
+/**
+ * @remarks	Originally called 'display'
+ */
+void GraphicManager::seuDrawPicture(int x, int y, byte which) {
+	drawPicture(_surface, _seuPictures[which], x, y);
+}
+
+/**
+ * This function is for skipping the difference between a stored 'size' value associated with a picture
+ * and the actual size of the pictures  when reading them from files for Ghostroom and Shoot em' up.
+ * It's needed bacuse the original code loaded the pictures to arrays first and only used the useful parts
+ * of these arrays when drawing the images, but in the ScummVM version, we only read the
+ * useful parts from the files, so we have to skip these differences between readings.
+ */
+void GraphicManager::skipDifference(int size, const Graphics::Surface &picture, Common::File &file) {
+	int bytesPerRow = (picture.w / 8);
+	if ((picture.w % 8) > 0)
+		bytesPerRow += 1;
+	int loadedBytes = picture.h * bytesPerRow * 4 + 4;
+	// * 4 is for the four planes, + 4 is for the reading of the width and the height at loadPictureGraphic's beginning.
+
+	int bytesToSkip = size - loadedBytes;
+	file.skip(bytesToSkip);
+}
+
 /**
  * This function mimics Pascal's getimage().
  */
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 536a2c2..73e2899 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -109,6 +109,9 @@ public:
 
 	// Shoot em' up's functions:
 	void seuDrawTitle();
+	void seuLoad();
+	void seuFree();
+	void seuDrawPicture(int x, int y, byte which);
 
 	void clearAlso();
 	void clearTextBar();
@@ -163,10 +166,15 @@ private:
 	Graphics::Surface _nimInitials[3];
 	Graphics::Surface _nimLogo;
 
+	// For the mini-game "Shoot em' up".
+	Graphics::Surface _seuPictures[99];
+
 	byte _egaPalette[64][3];
 
 	AvalancheEngine *_vm;
 
+	void skipDifference(int size, const Graphics::Surface &picture, Common::File &file);
+
 	// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
 	Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
 	Graphics::Surface loadPictureSign(Common::File &file, int xl, int yl); // Reads a tricky type of picture used for the "game over"/"about" scrolls and in the mini-game Nim.
diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp
index c9d089c..79720fc 100644
--- a/engines/avalanche/shootemup.cpp
+++ b/engines/avalanche/shootemup.cpp
@@ -32,6 +32,9 @@
 
 namespace Avalanche {
 
+const byte ShootEmUp::kFacingRight = 87;
+const byte ShootEmUp::kStocks = 27;
+
 ShootEmUp::ShootEmUp(AvalancheEngine *vm) {
 	_vm = vm;
 
@@ -39,7 +42,25 @@ ShootEmUp::ShootEmUp(AvalancheEngine *vm) {
 }
 
 void ShootEmUp::run() {
+	CursorMan.showMouse(false);
+	_vm->_graphics->saveScreen();
+	_vm->fadeOut();
 	_vm->_graphics->seuDrawTitle();
+	_vm->fadeIn();
+
+	_vm->_graphics->seuLoad();
+
+	// Should we show the instructions?
+	while (!_vm->shouldQuit()) {
+		Common::Event event;
+		_vm->getEvent(event);
+		if (event.type == Common::EVENT_KEYDOWN) {
+			if ((event.kbd.keycode == Common::KEYCODE_i) || (event.kbd.keycode == Common::KEYCODE_F1))
+				instructions();
+			break; // We don't show the instructions and simply go on with the minigame if not I or F1 was pressed.
+		}
+	}
+
 	setup();
 	initRunner(20, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
 	initRunner(600, 70, 48, 54, _vm->_rnd->getRandomNumber(4) + 1, _vm->_rnd->getRandomNumber(3) - 2);
@@ -60,6 +81,12 @@ void ShootEmUp::run() {
 		check321();
 		readKbd();
 	} while (_time != 0);
+
+	_vm->fadeOut();
+	_vm->_graphics->restoreScreen();
+	_vm->_graphics->removeBackup();
+	_vm->fadeIn();
+	CursorMan.showMouse(true);
 }
 
 bool ShootEmUp::overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y) {
@@ -113,11 +140,58 @@ void ShootEmUp::newEscape() {
 }
 
 void ShootEmUp::nextPage() {
-	warning("STUB: ShootEmUp::nextPage()");
+	_vm->_graphics->drawNormalText("Press a key for next page >", _vm->_font, 8, 400, 190, kColorWhite);
+	_vm->_graphics->refreshScreen();
+
+	while (!_vm->shouldQuit()) {
+		Common::Event event;
+		_vm->getEvent(event);
+		if (event.type == Common::EVENT_KEYDOWN) {
+			break;
+		}
+	}
+
+	_vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 640, 200), kColorBlack);
 }
 
 void ShootEmUp::instructions() {
-	warning("STUB: ShootEmUp::instructions()");
+	_vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 640, 200), kColorBlack); // Black out the whole screen.
+	_vm->_graphics->seuDrawPicture(25, 25, kFacingRight);
+	_vm->_graphics->drawNormalText("< Avvy, our hero, needs your help - you must move him around.", _vm->_font, 8, 60, 35, kColorWhite);
+	_vm->_graphics->drawNormalText("(He''s too terrified to move himself!)", _vm->_font, 8, 80, 45, kColorWhite);
+	_vm->_graphics->drawNormalText("Your task is to prevent the people in the stocks from escaping", _vm->_font, 8, 0, 75, kColorWhite);
+	_vm->_graphics->drawNormalText("by pelting them with rotten fruit, eggs and bread. The keys are:", _vm->_font, 8, 0, 85, kColorWhite);
+	_vm->_graphics->drawNormalText("LEFT SHIFT", _vm->_font, 8, 80, 115, kColorWhite);
+	_vm->_graphics->drawNormalText("Move left.", _vm->_font, 8, 200, 115, kColorWhite);
+	_vm->_graphics->drawNormalText("RIGHT SHIFT", _vm->_font, 8, 72, 135, kColorWhite);
+	_vm->_graphics->drawNormalText("Move right.", _vm->_font, 8, 200, 135, kColorWhite);
+	_vm->_graphics->drawNormalText("ALT", _vm->_font, 8, 136, 155, kColorWhite);
+	_vm->_graphics->drawNormalText("Throw something.", _vm->_font, 8, 200, 155, kColorWhite);
+
+	nextPage();
+
+	_vm->_graphics->seuDrawPicture(25, 35, kStocks);
+	_vm->_graphics->drawNormalText("This man is in the stocks. Your job is to stop him getting out.", _vm->_font, 8, 80, 35, kColorWhite);
+	_vm->_graphics->drawNormalText("UNFORTUNATELY... the locks on the stocks are loose, and every", _vm->_font, 8, 88, 45, kColorWhite);
+	_vm->_graphics->drawNormalText("so often, someone will discover this and try to get out.", _vm->_font, 8, 88, 55, kColorWhite);
+	_vm->_graphics->seuDrawPicture(25, 85, kStocks + 2);
+	_vm->_graphics->drawNormalText("< Someone who has found a way out!", _vm->_font, 8, 80, 85, kColorWhite);
+	_vm->_graphics->drawNormalText("You MUST IMMEDIATELY hit people smiling like this, or they", _vm->_font, 8, 88, 95, kColorWhite);
+	_vm->_graphics->drawNormalText("will disappear and lose you points.", _vm->_font, 8, 88, 105, kColorWhite);
+	_vm->_graphics->seuDrawPicture(25, 125, kStocks + 5);
+	_vm->_graphics->seuDrawPicture(25, 155, kStocks + 4);
+	_vm->_graphics->drawNormalText("< Oh dear!", _vm->_font, 8, 80, 125, kColorWhite);
+
+	nextPage();
+
+	_vm->_graphics->drawNormalText("Your task is made harder by:", _vm->_font, 8, 0, 35, kColorWhite);
+	_vm->_graphics->seuDrawPicture(25, 55, 48);
+	_vm->_graphics->drawNormalText("< Yokels. These people will run in front of you. If you hit", _vm->_font, 8, 60, 55, kColorWhite);
+	_vm->_graphics->drawNormalText("them, you will lose MORE points than you get hitting people", _vm->_font, 8, 68, 65, kColorWhite);
+	_vm->_graphics->drawNormalText("in the stocks. So BEWARE!", _vm->_font, 8, 68, 75, kColorWhite);
+	_vm->_graphics->drawNormalText("Good luck with the game!", _vm->_font, 8, 80, 125, kColorWhite);
+
+	nextPage();
 }
 
 void ShootEmUp::setup() {
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h
index db1f113..b2cf8ba 100644
--- a/engines/avalanche/shootemup.h
+++ b/engines/avalanche/shootemup.h
@@ -38,6 +38,9 @@ public:
 	void run();
 
 private:
+	static const byte kFacingRight;
+	static const byte kStocks;
+
 	AvalancheEngine *_vm;
 
 	byte _time;


Commit: 9b51c60beb44a3bab6dc51dc53c10dddecc58299
    https://github.com/scummvm/scummvm/commit/9b51c60beb44a3bab6dc51dc53c10dddecc58299
Author: uruk (koppirnyo at gmail.com)
Date: 2014-02-16T06:24:28-08:00

Commit Message:
Merge branch 'master' of https://github.com/scummvm/scummvm

Changed paths:
    backends/platform/android/org/scummvm/scummvm/ScummVM.java
    engines/queen/cutaway.cpp
    engines/queen/detection.cpp
    engines/queen/graphics.cpp
    engines/queen/talk.cpp
    ports.mk









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