[Scummvm-cvs-logs] scummvm master -> a5f0cd06e648765791828b8f2dc90880621182f2
Kirben
kirben at optusnet.com.au
Mon Feb 17 01:39:15 CET 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a5f0cd06e6 SDL: Revert add warning if "waveout" driver is being used for audio.
Commit: a5f0cd06e648765791828b8f2dc90880621182f2
https://github.com/scummvm/scummvm/commit/a5f0cd06e648765791828b8f2dc90880621182f2
Author: Kirben (kirben at optusnet.com.au)
Date: 2014-02-16T16:36:53-08:00
Commit Message:
SDL: Revert add warning if "waveout" driver is being used for audio.
This situation was only caused by a buildbot issue, and the relevant
information has been added to the FAQ on the ScummVM web site.
Changed paths:
backends/mixer/sdl/sdl-mixer.cpp
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index c5c717f..8e411f2 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -64,10 +64,6 @@ void SdlMixerManager::init() {
SDL_AudioDriverName(sdlDriverName, maxNameLen);
debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName);
- // Warning if SDL on Windows is using the fallback waveout driver, rather than the nominal DX DirectSound driver, which can cause issues with audio.
- if (strcmp(sdlDriverName, "waveout") == 0)
- warning("Using the fallback \"waveout\" SDL audio driver instead of \"dsound\" can cause audio lag. Fix your DirectX setup and/or SDL.dll to avoid this.");
-
// Get the desired audio specs
SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);
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