[Scummvm-cvs-logs] scummvm master -> ea52bcd28218cf8d9e3e81c4d7993372e4644aeb
Strangerke
Strangerke at scummvm.org
Fri Jan 3 07:56:58 CET 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ea52bcd282 TSAGE: Fix CID 1004060 - Logically dead code
Commit: ea52bcd28218cf8d9e3e81c4d7993372e4644aeb
https://github.com/scummvm/scummvm/commit/ea52bcd28218cf8d9e3e81c4d7993372e4644aeb
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-01-02T22:56:18-08:00
Commit Message:
TSAGE: Fix CID 1004060 - Logically dead code
Changed paths:
engines/tsage/core.cpp
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 7f27c43..16fe450 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2964,8 +2964,9 @@ void SceneObjectList::draw() {
g_globals->_sceneManager._sceneBgOffset.y);
}
- // Set up the flag mask
- uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
+ // Set up the flag mask. Currently, paneNum is always set to 0, so the check is meaningless
+ // uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1;
+ uint32 flagMask = OBJFLAG_PANE_0;
// Initial loop to set up object list and update object position, priority, and flags
for (SynchronizedList<SceneObject *>::iterator i = g_globals->_sceneObjects->begin();
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