[Scummvm-cvs-logs] scummvm master -> 78b25b17d1eb26841ab93192aea2ff1169ff9002

Strangerke Strangerke at scummvm.org
Wed Jan 15 17:58:43 CET 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
78b25b17d1 MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor


Commit: 78b25b17d1eb26841ab93192aea2ff1169ff9002
    https://github.com/scummvm/scummvm/commit/78b25b17d1eb26841ab93192aea2ff1169ff9002
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-01-15T08:57:28-08:00

Commit Message:
MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor

Changed paths:
    engines/mortevielle/mortevielle.cpp
    engines/mortevielle/mortevielle.h
    engines/mortevielle/utils.cpp



diff --git a/engines/mortevielle/mortevielle.cpp b/engines/mortevielle/mortevielle.cpp
index 34372ba..ab94cf1 100644
--- a/engines/mortevielle/mortevielle.cpp
+++ b/engines/mortevielle/mortevielle.cpp
@@ -101,6 +101,11 @@ MortevielleEngine::MortevielleEngine(OSystem *system, const MortevielleGameDescr
 	_curPict = nullptr;
 	_curAnim = nullptr;
 	_rightFramePict = nullptr;
+
+	resetCoreVar();
+
+	_maff = 0;
+	_crep = 0;
 }
 
 MortevielleEngine::~MortevielleEngine() {
diff --git a/engines/mortevielle/mortevielle.h b/engines/mortevielle/mortevielle.h
index 579e495..e387014 100644
--- a/engines/mortevielle/mortevielle.h
+++ b/engines/mortevielle/mortevielle.h
@@ -391,6 +391,7 @@ private:
 	void prepareNextObject();
 	void putObject();
 	void resetObjectPlace();
+	void resetCoreVar();
 	void drawDiscussionBox();
 	void displayNarrativePicture(int af, int ob);
 	void menuUp();
diff --git a/engines/mortevielle/utils.cpp b/engines/mortevielle/utils.cpp
index 6e0f266..c65818b 100644
--- a/engines/mortevielle/utils.cpp
+++ b/engines/mortevielle/utils.cpp
@@ -1888,24 +1888,18 @@ void MortevielleEngine::resetObjectPlace() {
 		_tabdon[i] = _tabdon[i + 390];
 }
 
-/**
- * Engine function - When restarting the game, reset the main variables used by the engine
- * @remarks	Originally called 'inzon'
- */
-void MortevielleEngine::resetVariables() {
-	resetObjectPlace();
-
-	_coreVar._alreadyEnteredManor = false;
-	_coreVar._selectedObjectId = 0;
-	_coreVar._cellarObjectId = 0;
-	_coreVar._atticBallHoleObjectId = 0;
-	_coreVar._atticRodHoleObjectId = 0;
-	_coreVar._wellObjectId = 0;
-	_coreVar._secretPassageObjectId = 0;
-	_coreVar._purpleRoomObjectId = 136;
-	_coreVar._cryptObjectId = 141;
-	_coreVar._faithScore = getRandomNumber(4, 10);
-	_coreVar._currPlace = MANOR_FRONT;
+void MortevielleEngine::resetCoreVar() {
+	_saveStruct._alreadyEnteredManor = _coreVar._alreadyEnteredManor = false;
+	_saveStruct._selectedObjectId = _coreVar._selectedObjectId = 0;
+	_saveStruct._cellarObjectId = _coreVar._cellarObjectId = 0;
+	_saveStruct._atticBallHoleObjectId = _coreVar._atticBallHoleObjectId = 0;
+	_saveStruct._atticRodHoleObjectId = _coreVar._atticRodHoleObjectId = 0;
+	_saveStruct._wellObjectId = _coreVar._wellObjectId = 0;
+	_saveStruct._secretPassageObjectId = _coreVar._secretPassageObjectId = 0;
+	_saveStruct._purpleRoomObjectId = _coreVar._purpleRoomObjectId = 136;
+	_saveStruct._cryptObjectId = _coreVar._cryptObjectId = 141;
+	_saveStruct._faithScore = _coreVar._faithScore = getRandomNumber(4, 10);
+	_saveStruct._currPlace = _coreVar._currPlace = MANOR_FRONT;
 
 	for (int i = 2; i <= 6; ++i)
 		_coreVar._inventory[i] = 0;
@@ -1913,7 +1907,7 @@ void MortevielleEngine::resetVariables() {
 	// Only object in inventory: a gun
 	_coreVar._inventory[1] = 113;
 
-	_coreVar._fullHour = (unsigned char)20;
+	_saveStruct._fullHour = _coreVar._fullHour = (unsigned char)20;
 
 	for (int i = 1; i <= 10; ++i)
 		_coreVar._pctHintFound[i] = ' ';
@@ -1931,6 +1925,14 @@ void MortevielleEngine::resetVariables() {
 		_coreVar._availableQuestion[i] = ' ';
 
 	_coreVar._availableQuestion[33] = '*';
+}
+/**
+ * Engine function - When restarting the game, reset the main variables used by the engine
+ * @remarks	Originally called 'inzon'
+ */
+void MortevielleEngine::resetVariables() {
+	resetObjectPlace();
+	resetCoreVar();
 
 	for (int i = 1; i <= 8; ++i)
 		_charAnswerCount[i] = 0;






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