[Scummvm-cvs-logs] scummvm master -> fd40cb22244f68af7e4260b3133f2466607a0efb
eriktorbjorn
eriktorbjorn at telia.com
Sat Jul 12 10:48:13 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
fd40cb2224 SCUMM: Fix potential crash in o5_setClass()
Commit: fd40cb22244f68af7e4260b3133f2466607a0efb
https://github.com/scummvm/scummvm/commit/fd40cb22244f68af7e4260b3133f2466607a0efb
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2014-07-12T10:44:37+02:00
Commit Message:
SCUMM: Fix potential crash in o5_setClass()
If 'obj' was exactly equal to _numActors, derefActor() would have
complained about it being an invalid actor. I haven't seen any bug
reports about this, so presumably it never actually happened.
Changed paths:
engines/scumm/script_v5.cpp
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 2cda989..91afa85 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -544,7 +544,7 @@ void ScummEngine_v5::o5_setClass() {
} else if (cls == 0) {
// Class '0' means: clean all class data
_classData[obj] = 0;
- if ((_game.features & GF_SMALL_HEADER) && obj <= _numActors) {
+ if ((_game.features & GF_SMALL_HEADER) && objIsActor(obj)) {
Actor *a = derefActor(obj, "o5_setClass");
a->_ignoreBoxes = false;
a->_forceClip = 0;
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