[Scummvm-cvs-logs] scummvm master -> f372a1ca4c66596103b5fd758d49a89abeb0437a
dreammaster
dreammaster at scummvm.org
Mon Jun 2 05:04:46 CEST 2014
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d2bf99b941 MADS: Fix for getting fishing line
f372a1ca4c MADS: Fix for getting Id card
Commit: d2bf99b9419786008c9c808fe958c95a5dacd7c3
https://github.com/scummvm/scummvm/commit/d2bf99b9419786008c9c808fe958c95a5dacd7c3
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-06-01T23:03:48-04:00
Commit Message:
MADS: Fix for getting fishing line
Changed paths:
engines/mads/nebular/nebular_scenes5.cpp
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index fd5e244..5a67d15 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2452,7 +2452,7 @@ void Scene512::actions() {
_vm->_dialogs->show(51229);
else
_vm->_dialogs->show(51230);
- } if (_action.isAction(VERB_LOOK, NOUN_CHAIR))
+ } else if (_action.isAction(VERB_LOOK, NOUN_CHAIR))
_vm->_dialogs->show(51231);
else if (_action.isAction(VERB_LOOK, NOUN_ROPE))
_vm->_dialogs->show(51232);
Commit: f372a1ca4c66596103b5fd758d49a89abeb0437a
https://github.com/scummvm/scummvm/commit/f372a1ca4c66596103b5fd758d49a89abeb0437a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-06-01T23:04:02-04:00
Commit Message:
MADS: Fix for getting Id card
Changed paths:
engines/mads/nebular/nebular_scenes7.cpp
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 1e01ce0..f64f1a9 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -2607,7 +2607,7 @@ void Scene752::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_game._objects.addToInventory(OBJ_ID_CARD);
_scene->_dynamicHotspots.remove(_cardId);
- _vm->_dialogs->show(OBJ_ID_CARD, 830);
+ _vm->_dialogs->showItem(OBJ_ID_CARD, 830);
break;
case 2:
_game._player._visible = true;
@@ -2631,7 +2631,7 @@ void Scene752::actions() {
if (_game._objects.isInInventory(OBJ_BONE))
_game._objects.setRoom(OBJ_BONE, 1);
_game._objects.addToInventory(OBJ_BONES);
- _vm->_dialogs->show(OBJ_BONES, 75221);
+ _vm->_dialogs->showItem(OBJ_BONES, 75221);
break;
case 2:
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[12]);
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