[Scummvm-cvs-logs] scummvm master -> 475d14ac939d7192cbc0fa763ca2dfe15a2aa71b

dreammaster dreammaster at scummvm.org
Wed Jun 4 01:48:54 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
475d14ac93 MADS: Fix for reverse sprite cycles


Commit: 475d14ac939d7192cbc0fa763ca2dfe15a2aa71b
    https://github.com/scummvm/scummvm/commit/475d14ac939d7192cbc0fa763ca2dfe15a2aa71b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-06-03T19:48:16-04:00

Commit Message:
MADS: Fix for reverse sprite cycles

Changed paths:
    engines/mads/sequence.cpp



diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp
index 34606bb..07b1451 100644
--- a/engines/mads/sequence.cpp
+++ b/engines/mads/sequence.cpp
@@ -473,8 +473,8 @@ int SequenceList::startReverseCycle(int srcSpriteIndex, bool flipped, int numTic
 	int depth = _vm->_game->_scene._depthSurface.getDepth(Common::Point(
 		frame->_offset.x + frame->w / 2, frame->_offset.y + frame->h / 2));
 
-	return add(srcSpriteIndex, flipped, 1, triggerCountdown, timeoutTicks, extraTicks,
-		numTicks, 0, 0, true, 100, depth - 1, 1, ANIMTYPE_REVERSIBLE, 0, 0);
+	return add(srcSpriteIndex, flipped, sprites->getCount(), triggerCountdown, timeoutTicks, 
+		extraTicks, numTicks, 0, 0, true, 100, depth - 1, -1, ANIMTYPE_REVERSIBLE, 0, 0);
 }
 
 void SequenceList::updateTimeout(int spriteIdx, int seqIndex) {






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