[Scummvm-cvs-logs] scummvm master -> 639a2dfd2e704871d7262afb8c249c36d4027e41

eriktorbjorn eriktorbjorn at telia.com
Thu Jun 5 19:54:06 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
639a2dfd2e NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")


Commit: 639a2dfd2e704871d7262afb8c249c36d4027e41
    https://github.com/scummvm/scummvm/commit/639a2dfd2e704871d7262afb8c249c36d4027e41
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2014-06-05T19:51:28+02:00

Commit Message:
NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")

This clears the radio music variable when leaving the room. I've
discussed with johndoe123 and he says this is what the original
does. (You could also get the same effect by clearing it when
entering the room.)

Changed paths:
    engines/neverhood/modules/module2700.cpp



diff --git a/engines/neverhood/modules/module2700.cpp b/engines/neverhood/modules/module2700.cpp
index 2a11243..a510c02 100644
--- a/engines/neverhood/modules/module2700.cpp
+++ b/engines/neverhood/modules/module2700.cpp
@@ -461,6 +461,7 @@ void Module2700::updateScene() {
 			_vm->_soundMan->deleteMusic(_musicFileHash);
 			_vm->_soundMan->startMusic(0x04020210, 0, 2);
 			_vm->_soundMan->deleteSoundGroup(0x42212411);
+			_radioMusicInitialized = false;
 			createScene(20, 3);
 			break;
 		case 22:






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