[Scummvm-cvs-logs] scummvm master -> d1a5ec96d223478973608d1af45ee25fba6a5f9f
dreammaster
dreammaster at scummvm.org
Sat Jun 7 18:11:59 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d1a5ec96d2 MADS: Fix door being open when entering scene 102
Commit: d1a5ec96d223478973608d1af45ee25fba6a5f9f
https://github.com/scummvm/scummvm/commit/d1a5ec96d223478973608d1af45ee25fba6a5f9f
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-06-07T12:11:21-04:00
Commit Message:
MADS: Fix door being open when entering scene 102
Changed paths:
engines/mads/nebular/nebular_scenes1.cpp
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 888b0f7..a81f11b 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -717,7 +717,7 @@ void Scene102::enter() {
if (_scene->_priorSceneId == 101) {
_game._player._playerPos = Common::Point(229, 109);
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 2, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
} else if (_scene->_priorSceneId == 103)
_game._player._playerPos = Common::Point(47, 152);
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