[Scummvm-cvs-logs] scummvm master -> 560812bd5e46240c3a9ec074a11ba9169e95ce19

digitall dgturner at iee.org
Sun Jun 8 04:08:43 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
560812bd5e TSAGE: R2R - Error out on possible out of range accesses.


Commit: 560812bd5e46240c3a9ec074a11ba9169e95ce19
    https://github.com/scummvm/scummvm/commit/560812bd5e46240c3a9ec074a11ba9169e95ce19
Author: D G Turner (digitall at scummvm.org)
Date: 2014-06-08T03:12:07+01:00

Commit Message:
TSAGE: R2R - Error out on possible out of range accesses.

This will fix the warnings reported as bug #6621.

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes1.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 110c3ff..b36b185 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -4931,6 +4931,9 @@ int Scene1337::getPreventionCardId(int cardId) {
 }
 
 bool Scene1337::isAttackPossible(int victimId, int cardId) {
+	if (victimId < 0 || victimId > ARRAYSIZE(_gameBoardSide))
+		error("Scene1337::isAttackPossible() victimId:%d out of range 0 to %d", victimId, ARRAYSIZE(_gameBoardSide));
+
 	for (int i = 0; i <= 7; i++) {
 		if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) {
 			if (getPreventionCardId(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId)
@@ -5978,11 +5981,18 @@ void Scene1337::handlePlayer1() {
 
 			for (int j = 0; j <= 3; j++) {
 				//CHECKME: tmpVal or rndVal?
+				// FIXME: This is probably meant to be rndVal, but not clear...
+				if (tmpVal < 0 || tmpVal > ARRAYSIZE(_gameBoardSide))
+					error("Scene1337::handlePlayer1() tmpVal:%d out of range 0 to %d", tmpVal, ARRAYSIZE(_gameBoardSide));
+
 				if (tmpVal != 1) {
 					if ((_gameBoardSide[tmpVal]._delayCard._cardId == 0) && isAttackPossible(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))
 						count = tmpVal;
 				}
 
+				if (count < 0 || count > ARRAYSIZE(_gameBoardSide))
+					error("Scene1337::handlePlayer1() count:%d out of range 0 to %d", count, ARRAYSIZE(_gameBoardSide));
+
 				if (count != -1) {
 					playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard);
 					return;






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