[Scummvm-cvs-logs] scummvm master -> ec37a542edbe3d4a7d1301abd34532afe5d383b2

Strangerke Strangerke at scummvm.org
Sun Jun 8 19:14:14 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ec37a542ed TSAGE: R2R - Fix Nej position in scene position. Fix for bug #6619


Commit: ec37a542edbe3d4a7d1301abd34532afe5d383b2
    https://github.com/scummvm/scummvm/commit/ec37a542edbe3d4a7d1301abd34532afe5d383b2
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-06-08T19:12:32+02:00

Commit Message:
TSAGE: R2R - Fix Nej position in scene position. Fix for bug #6619

Changed paths:
    engines/tsage/ringworld2/ringworld2_speakers.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index 6d4ef4a..016242e 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -1057,7 +1057,7 @@ void SpeakerNej2800::animateSpeaker() {
 
 		_object1.setup(4023, 3, 1);
 		if (_object2->_visage == 2801)
-			_object1.setPosition(Common::Point(R2_GLOBALS._player._position.x - 12, R2_GLOBALS._player._position.y));
+			_object1.setPosition(Common::Point(_object2->_position.x - 12, _object2->_position.y));
 		_object1.animate(ANIM_MODE_5, this);
 	}
 }






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