[Scummvm-cvs-logs] scummvm master -> c57991ddfa3532fe02d212f20aa583f9a6c60d62

Strangerke Strangerke at scummvm.org
Sun Jun 15 19:49:02 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c57991ddfa CGE: Use booleans instead of uint16 in flag structure


Commit: c57991ddfa3532fe02d212f20aa583f9a6c60d62
    https://github.com/scummvm/scummvm/commit/c57991ddfa3532fe02d212f20aa583f9a6c60d62
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-06-15T19:47:37+02:00

Commit Message:
CGE: Use booleans instead of uint16 in flag structure

Changed paths:
    engines/cge/vga13h.cpp
    engines/cge/vga13h.h



diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index d7dccd2..babcb7e 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -482,39 +482,39 @@ void Sprite::sync(Common::Serializer &s) {
 	uint16 flags = 0;
 	if (s.isLoading()) {
 		s.syncAsUint16LE(flags);
-		_flags._hide = flags & 0x0001 ? true : false;
-		_flags._near = flags & 0x0002 ? true : false;
-		_flags._drag = flags & 0x0004 ? true : false;
-		_flags._hold = flags & 0x0008 ? true : false;
-		_flags._dummy = flags & 0x0010 ? true : false;
-		_flags._slav = flags & 0x0020 ? true : false;
-		_flags._syst = flags & 0x0040 ? true : false;
-		_flags._kill = flags & 0x0080 ? true : false;
-		_flags._xlat = flags & 0x0100 ? true : false;
-		_flags._port = flags & 0x0200 ? true : false;
-		_flags._kept = flags & 0x0400 ? true : false;
-		_flags._east = flags & 0x0800 ? true : false;
-		_flags._shad = flags & 0x1000 ? true : false;
-		_flags._back = flags & 0x2000 ? true : false;
-		_flags._bDel = flags & 0x4000 ? true : false;
-		_flags._tran = flags & 0x8000 ? true : false;
+		_flags._hide = flags & 0x0001;
+		_flags._near = flags & 0x0002;
+		_flags._drag = flags & 0x0004;
+		_flags._hold = flags & 0x0008;
+		_flags._dummy = flags & 0x0010;
+		_flags._slav = flags & 0x0020;
+		_flags._syst = flags & 0x0040;
+		_flags._kill = flags & 0x0080;
+		_flags._xlat = flags & 0x0100;
+		_flags._port = flags & 0x0200;
+		_flags._kept = flags & 0x0400;
+		_flags._east = flags & 0x0800;
+		_flags._shad = flags & 0x1000;
+		_flags._back = flags & 0x2000;
+		_flags._bDel = flags & 0x4000;
+		_flags._tran = flags & 0x8000;
 	} else {
-		flags = (flags << 1) | _flags._tran;
-		flags = (flags << 1) | _flags._bDel;
-		flags = (flags << 1) | _flags._back;
-		flags = (flags << 1) | _flags._shad;
-		flags = (flags << 1) | _flags._east;
-		flags = (flags << 1) | _flags._kept;
-		flags = (flags << 1) | _flags._port;
-		flags = (flags << 1) | _flags._xlat;
-		flags = (flags << 1) | _flags._kill;
-		flags = (flags << 1) | _flags._syst;
-		flags = (flags << 1) | _flags._slav;
-		flags = (flags << 1) | _flags._dummy;
-		flags = (flags << 1) | _flags._hold;
-		flags = (flags << 1) | _flags._drag;
-		flags = (flags << 1) | _flags._near;
-		flags = (flags << 1) | _flags._hide;
+		flags = (flags << 1) | (_flags._tran ? 1 : 0);
+		flags = (flags << 1) | (_flags._bDel ? 1 : 0);
+		flags = (flags << 1) | (_flags._back ? 1 : 0);
+		flags = (flags << 1) | (_flags._shad ? 1 : 0);
+		flags = (flags << 1) | (_flags._east ? 1 : 0);
+		flags = (flags << 1) | (_flags._kept ? 1 : 0);
+		flags = (flags << 1) | (_flags._port ? 1 : 0);
+		flags = (flags << 1) | (_flags._xlat ? 1 : 0);
+		flags = (flags << 1) | (_flags._kill ? 1 : 0);
+		flags = (flags << 1) | (_flags._syst ? 1 : 0);
+		flags = (flags << 1) | (_flags._slav ? 1 : 0);
+		flags = (flags << 1) | (_flags._dummy ? 1 : 0);
+		flags = (flags << 1) | (_flags._hold ? 1 : 0);
+		flags = (flags << 1) | (_flags._drag ? 1 : 0);
+		flags = (flags << 1) | (_flags._near ? 1 : 0);
+		flags = (flags << 1) | (_flags._hide ? 1 : 0);
 		s.syncAsUint16LE(flags);
 	}
 
diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index 9511559..cc56eeb 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -88,22 +88,22 @@ public:
 	int _ref;
 	signed char _scene;
 	struct Flags {
-		uint16 _hide : 1;       // general visibility switch
-		uint16 _near : 1;       // Near action lock
-		uint16 _drag : 1;       // sprite is moveable
-		uint16 _hold : 1;       // sprite is held with mouse
-		uint16 _dummy : 1;       // intrrupt driven animation
-		uint16 _slav : 1;       // slave object
-		uint16 _syst : 1;       // system object
-		uint16 _kill : 1;       // dispose memory after remove
-		uint16 _xlat : 1;       // 2nd way display: xlat table
-		uint16 _port : 1;       // portable
-		uint16 _kept : 1;       // kept in pocket
-		uint16 _east : 1;       // talk to east (in opposite to west)
-		uint16 _shad : 1;       // shadow
-		uint16 _back : 1;       // 'send to background' request
-		uint16 _bDel : 1;       // delete bitmaps in ~SPRITE
-		uint16 _tran : 1;       // transparent (untouchable)
+		bool _hide :  true;       // general visibility switch
+		bool _near :  true;       // Near action lock
+		bool _drag :  true;       // sprite is moveable
+		bool _hold :  true;       // sprite is held with mouse
+		bool _dummy : true;       // intrrupt driven animation
+		bool _slav :  true;       // slave object
+		bool _syst :  true;       // system object
+		bool _kill :  true;       // dispose memory after remove
+		bool _xlat :  true;       // 2nd way display: xlat table
+		bool _port :  true;       // portable
+		bool _kept :  true;       // kept in pocket
+		bool _east :  true;       // talk to east (in opposite to west)
+		bool _shad :  true;       // shadow
+		bool _back :  true;       // 'send to background' request
+		bool _bDel :  true;       // delete bitmaps in ~SPRITE
+		bool _tran :  true;       // transparent (untouchable)
 	} _flags;
 	int _x;
 	int _y;






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