[Scummvm-cvs-logs] scummvm master -> 61e3115b1fba3045be49d19e8fd5c321f1e6d79f
Strangerke
Strangerke at scummvm.org
Sun Jun 15 21:54:52 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
61e3115b1f CGE: Remove (broken) variable length specification
Commit: 61e3115b1fba3045be49d19e8fd5c321f1e6d79f
https://github.com/scummvm/scummvm/commit/61e3115b1fba3045be49d19e8fd5c321f1e6d79f
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-06-15T21:52:06+02:00
Commit Message:
CGE: Remove (broken) variable length specification
Changed paths:
engines/cge/vga13h.h
diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index cc56eeb..a976d70 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -88,22 +88,22 @@ public:
int _ref;
signed char _scene;
struct Flags {
- bool _hide : true; // general visibility switch
- bool _near : true; // Near action lock
- bool _drag : true; // sprite is moveable
- bool _hold : true; // sprite is held with mouse
- bool _dummy : true; // intrrupt driven animation
- bool _slav : true; // slave object
- bool _syst : true; // system object
- bool _kill : true; // dispose memory after remove
- bool _xlat : true; // 2nd way display: xlat table
- bool _port : true; // portable
- bool _kept : true; // kept in pocket
- bool _east : true; // talk to east (in opposite to west)
- bool _shad : true; // shadow
- bool _back : true; // 'send to background' request
- bool _bDel : true; // delete bitmaps in ~SPRITE
- bool _tran : true; // transparent (untouchable)
+ bool _hide; // general visibility switch
+ bool _near; // Near action lock
+ bool _drag; // sprite is moveable
+ bool _hold; // sprite is held with mouse
+ bool _dummy; // interrupt driven animation
+ bool _slav; // slave object
+ bool _syst; // system object
+ bool _kill; // dispose memory after remove
+ bool _xlat; // 2nd way display: xlat table
+ bool _port; // portable
+ bool _kept; // kept in pocket
+ bool _east; // talk to east (in opposite to west)
+ bool _shad; // shadow
+ bool _back; // 'send to background' request
+ bool _bDel; // delete bitmaps in ~SPRITE
+ bool _tran; // transparent (untouchable)
} _flags;
int _x;
int _y;
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