[Scummvm-cvs-logs] scummvm master -> 61e3115b1fba3045be49d19e8fd5c321f1e6d79f

Strangerke Strangerke at scummvm.org
Sun Jun 15 21:54:52 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
61e3115b1f CGE: Remove (broken) variable length specification


Commit: 61e3115b1fba3045be49d19e8fd5c321f1e6d79f
    https://github.com/scummvm/scummvm/commit/61e3115b1fba3045be49d19e8fd5c321f1e6d79f
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-06-15T21:52:06+02:00

Commit Message:
CGE: Remove (broken) variable length specification

Changed paths:
    engines/cge/vga13h.h



diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index cc56eeb..a976d70 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -88,22 +88,22 @@ public:
 	int _ref;
 	signed char _scene;
 	struct Flags {
-		bool _hide :  true;       // general visibility switch
-		bool _near :  true;       // Near action lock
-		bool _drag :  true;       // sprite is moveable
-		bool _hold :  true;       // sprite is held with mouse
-		bool _dummy : true;       // intrrupt driven animation
-		bool _slav :  true;       // slave object
-		bool _syst :  true;       // system object
-		bool _kill :  true;       // dispose memory after remove
-		bool _xlat :  true;       // 2nd way display: xlat table
-		bool _port :  true;       // portable
-		bool _kept :  true;       // kept in pocket
-		bool _east :  true;       // talk to east (in opposite to west)
-		bool _shad :  true;       // shadow
-		bool _back :  true;       // 'send to background' request
-		bool _bDel :  true;       // delete bitmaps in ~SPRITE
-		bool _tran :  true;       // transparent (untouchable)
+		bool _hide;       // general visibility switch
+		bool _near;       // Near action lock
+		bool _drag;       // sprite is moveable
+		bool _hold;       // sprite is held with mouse
+		bool _dummy;      // interrupt driven animation
+		bool _slav;       // slave object
+		bool _syst;       // system object
+		bool _kill;       // dispose memory after remove
+		bool _xlat;       // 2nd way display: xlat table
+		bool _port;       // portable
+		bool _kept;       // kept in pocket
+		bool _east;       // talk to east (in opposite to west)
+		bool _shad;       // shadow
+		bool _back;       // 'send to background' request
+		bool _bDel;       // delete bitmaps in ~SPRITE
+		bool _tran;       // transparent (untouchable)
 	} _flags;
 	int _x;
 	int _y;






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