[Scummvm-cvs-logs] scummvm master -> 5da1a453073f3fddd6fc7dd1d985ac665936cbe0
sev-
sev at scummvm.org
Mon Jun 23 23:49:37 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5da1a45307 SWORD25: Fix sprite flipping
Commit: 5da1a453073f3fddd6fc7dd1d985ac665936cbe0
https://github.com/scummvm/scummvm/commit/5da1a453073f3fddd6fc7dd1d985ac665936cbe0
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2014-06-24T00:48:52+03:00
Commit Message:
SWORD25: Fix sprite flipping
Changed paths:
engines/sword25/gfx/image/renderedimage.cpp
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index de79630..8c6369a 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -233,7 +233,7 @@ uint RenderedImage::getPixel(int x, int y) {
// -----------------------------------------------------------------------------
bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height, RectangleList *updateRects) {
- _surface.blit(*_backSurface, posX, posY, flipping, pPartRect, color, width, height);
+ _surface.blit(*_backSurface, posX, posY, (((flipping & 1) ? Graphics::FLIP_V : 0) | ((flipping & 2) ? Graphics::FLIP_H : 0)), pPartRect, color, width, height);
return true;
}
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