[Scummvm-cvs-logs] scummvm master -> 40fe6193b168ebb4b5dfa9ebc489e791559afc13
Strangerke
Strangerke at scummvm.org
Mon May 26 20:43:43 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
40fe6193b1 MADS: Fix a bug in scene 701 (door sprite playing in weird orders)
Commit: 40fe6193b168ebb4b5dfa9ebc489e791559afc13
https://github.com/scummvm/scummvm/commit/40fe6193b168ebb4b5dfa9ebc489e791559afc13
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-05-26T20:42:16+02:00
Commit Message:
MADS: Fix a bug in scene 701 (door sprite playing in weird orders)
Changed paths:
engines/mads/nebular/nebular_scenes7.cpp
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 6054847..b31a359 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -233,7 +233,7 @@ void Scene701::step() {
case 72:
_vm->_sound->command(17);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 73);
More information about the Scummvm-git-logs
mailing list