[Scummvm-cvs-logs] scummvm master -> f8b08874c4819d85d493f42081a336326bff1035

Strangerke Strangerke at scummvm.org
Wed May 28 23:24:14 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f8b08874c4 MADS: Janitorial - Trim trailing spaces and tabs


Commit: f8b08874c4819d85d493f42081a336326bff1035
    https://github.com/scummvm/scummvm/commit/f8b08874c4819d85d493f42081a336326bff1035
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-05-28T23:22:01+02:00

Commit Message:
MADS: Janitorial - Trim trailing spaces and tabs

Changed paths:
    engines/mads/events.cpp
    engines/mads/nebular/nebular_scenes4.cpp
    engines/mads/nebular/nebular_scenes5.cpp
    engines/mads/nebular/sound_nebular.cpp
    engines/mads/screen.cpp
    engines/mads/sprites.cpp
    engines/mads/user_interface.cpp



diff --git a/engines/mads/events.cpp b/engines/mads/events.cpp
index e1240da..c3e6d5c 100644
--- a/engines/mads/events.cpp
+++ b/engines/mads/events.cpp
@@ -120,7 +120,7 @@ void EventsManager::changeCursor() {
 		}
 
 		// Set the raw cursor data to use
-		CursorMan.replaceCursor(destCursor, cursor->w - 1, cursor->h - 1, 
+		CursorMan.replaceCursor(destCursor, cursor->w - 1, cursor->h - 1,
 			hotspotX, hotspotY, transIndex);
 		showCursor();
 		delete[] destCursor;
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index d369947..d114232 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -3782,8 +3782,8 @@ void Scene411::actions() {
 		return;
 	}
 
-	if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, NOUN_EXPLOSIVES) || _action.isAction(VERB_PUT, NOUN_CHARGE_CASES, NOUN_EXPLOSIVES)) 
-			&& !_game._objects[OBJ_CHARGE_CASES].getQuality(3) 
+	if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, NOUN_EXPLOSIVES) || _action.isAction(VERB_PUT, NOUN_CHARGE_CASES, NOUN_EXPLOSIVES))
+			&& !_game._objects[OBJ_CHARGE_CASES].getQuality(3)
 			&& _game._objects.isInInventory(OBJ_CHARGE_CASES)) {
 		switch (_game._trigger) {
 		case 0:
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 832c99a..fd5e244 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2352,7 +2352,7 @@ void Scene512::actions() {
 			_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
 			_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
 			break;
-		
+
 		case 1:
 			_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[2]);
 			_game._player._visible = true;
@@ -2369,12 +2369,12 @@ void Scene512::actions() {
 				_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
 			}
 			break;
-		
+
 		case 2:
 			_globals[kRegisterOpen] = false;
 			_game._player._stepEnabled = true;
 			break;
-		
+
 		default:
 			break;
 		}
@@ -2397,7 +2397,7 @@ void Scene512::actions() {
 				_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, endVal, 1);
 				_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
 				break;
-			
+
 			case 1:
 				if (_game._player._playerPos == Common::Point(218, 152)) {
 					_scene->_sequences.remove(_globals._sequenceIndexes[6]);
@@ -2412,13 +2412,13 @@ void Scene512::actions() {
 				_game._objects.addToInventory(OBJ_PADLOCK_KEY);
 				_vm->_dialogs->showItem(OBJ_PADLOCK_KEY, 51226);
 				break;
-			
+
 			case 2:
 				_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[2]);
 				_game._player._visible = true;
 				_game._player._stepEnabled = true;
 				break;
-				
+
 			default:
 				break;
 			}
@@ -2494,19 +2494,19 @@ void Scene513::enter() {
 	_globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RXCD_9");
 	_globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXMRC_9");
 
-	_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2); 
+	_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
 	_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
 
-	_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2); 
+	_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
 	_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
 
 	if ((_scene->_priorSceneId == 751) || (_scene->_priorSceneId == 701)) {
 		_game._player._playerPos = Common::Point(296, 147);
-		_game._player._facing = FACING_WEST; 
+		_game._player._facing = FACING_WEST;
 		_game._player._stepEnabled = false;
 		_scene->_sequences.addTimer(15, 80);
 	} else if (_scene->_priorSceneId != -2) {
-		_game._player._playerPos = Common::Point(63, 149); 
+		_game._player._playerPos = Common::Point(63, 149);
 		_game._player._facing = FACING_NORTHEAST;
 		_game._player._visible = false;
 		_game._player._stepEnabled = false;
@@ -2514,7 +2514,7 @@ void Scene513::enter() {
 		_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1);
 		_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
 		_scene->loadAnimation(formAnimName('R', 1), 70);
-	} 
+	}
 
 	sceneEntrySound();
 
@@ -2533,7 +2533,7 @@ void Scene513::step() {
 		_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
 		_vm->_sound->command(24);
 		_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
-		break; 
+		break;
 
 	case 81:
 		_game._player.walk(Common::Point(265, 152), FACING_WEST);
@@ -2545,10 +2545,10 @@ void Scene513::step() {
 		_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
 		_vm->_sound->command(25);
 		_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 83);
-		break; 
+		break;
 
 	case 83:
-		_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2); 
+		_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
 		_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
 		_game._player._stepEnabled = true;
 		break;
@@ -2569,13 +2569,13 @@ void Scene513::step() {
 		_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
 		_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
 		_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
-		break; 
+		break;
 
 	case 72:
-		_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2); 
+		_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
 		_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
 		_game._player._stepEnabled = true;
-		break; 
+		break;
 
 	default:
 		break;
@@ -2587,7 +2587,7 @@ void Scene513::actions() {
 		switch (_game._trigger) {
 		case 0:
 			_game._player._stepEnabled = false;
-			_scene->_sequences.remove(_globals._sequenceIndexes[1]); 
+			_scene->_sequences.remove(_globals._sequenceIndexes[1]);
 			_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
 			_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
 			_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2613,7 +2613,7 @@ void Scene513::actions() {
 			int syncIdx = _globals._sequenceIndexes[3];
 			_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
 			_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
-			_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx); 
+			_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx);
 			_scene->_nextSceneId = 504;
 			}
 			break;
@@ -2625,7 +2625,7 @@ void Scene513::actions() {
 		switch (_game._trigger) {
 		case 0:
 			_game._player._stepEnabled = false;
-			_game._player._visible = false; 
+			_game._player._visible = false;
 			_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 7, 1, 0, 0);
 			_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 2);
 			_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
@@ -2645,7 +2645,7 @@ void Scene513::actions() {
 			break;
 
 		case 2:
-			_game._player.walk(Common::Point(296, 147), FACING_WEST); 
+			_game._player.walk(Common::Point(296, 147), FACING_WEST);
 			_scene->_sequences.addTimer(120, 3);
 			break;
 
@@ -2657,7 +2657,7 @@ void Scene513::actions() {
 			break;
 
 		case 4:
-			_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2); 
+			_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
 			_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
 			_game._player._stepEnabled = true;
 			if (_globals[kCityFlooded])
@@ -2809,10 +2809,10 @@ void Scene551::step() {
 	case 90:
 		if (_globals[kSexOfRex] == REX_MALE) {
 			_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
-			_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8); 
-		} else { 
+			_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
+		} else {
 			_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
-			_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8); 
+			_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
 		}
 		_vm->_sound->command(28);
 		_scene->_sequences.addTimer(60, 91);
@@ -2820,7 +2820,7 @@ void Scene551::step() {
 
 	case 91:
 		_scene->_reloadSceneFlag = true;
-		break; 
+		break;
 
 	default:
 		break;
diff --git a/engines/mads/nebular/sound_nebular.cpp b/engines/mads/nebular/sound_nebular.cpp
index 90f7cf0..fc2755d 100644
--- a/engines/mads/nebular/sound_nebular.cpp
+++ b/engines/mads/nebular/sound_nebular.cpp
@@ -1270,7 +1270,7 @@ int ASound2::command9() {
 		command1();
 		_channels[0].load(pData1);
 		_channels[2].load(loadData(0x123E, 130));
-		
+
 		command9Randomize();
 		_channels[1].load(loadData(0x120C, 50));
 	}
@@ -1432,7 +1432,7 @@ int ASound2::command21() {
 	playSound(0x49DE, 16);
 	playSound(0x49EE, 16);
 	playSound(0x49FF, 16);
-	
+
 	return 0;
 }
 
@@ -1633,7 +1633,7 @@ int ASound3::command(int commandId, int param) {
 
 int ASound3::command9() {
 	AdlibChannel::_channelsEnabled = _commandParam != 0;
-	
+
 	return 0;
 }
 
@@ -2069,7 +2069,7 @@ int ASound4::command12() {
 
 int ASound4::command19() {
 	playSound(0x28EC, 8);
-	
+
 	return 0;
 }
 
@@ -2664,7 +2664,7 @@ const ASound7::CommandPtr ASound7::_commandList[38] = {
 	&ASound7::nullCommand, &ASound7::nullCommand, &ASound7::nullCommand, &ASound7::command15,
 	&ASound7::command16, &ASound7::command16, &ASound7::command18, &ASound7::command19,
 	&ASound7::command20, &ASound7::command21, &ASound7::command22, &ASound7::command23,
-	&ASound7::command24, &ASound7::command25, &ASound7::command26, &ASound7::command27, 
+	&ASound7::command24, &ASound7::command25, &ASound7::command26, &ASound7::command27,
 	&ASound7::command28, &ASound7::nullCommand, &ASound7::command30, &ASound7::nullCommand,
 	&ASound7::command32, &ASound7::command33, &ASound7::command34, &ASound7::command35,
 	&ASound7::command36, &ASound7::command37
@@ -3024,7 +3024,7 @@ int ASound8::command28() {
 		command1();
 		_channels[0].load(pData1);
 		_channels[2].load(loadData(0x12F8, 130));
-		
+
 		byte *pData = loadData(0x12C6, 50);
 		method1(pData);
 		_channels[1].load(pData);
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
index bcc41a1..91aa3ab 100644
--- a/engines/mads/screen.cpp
+++ b/engines/mads/screen.cpp
@@ -226,7 +226,7 @@ void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
 		// Check if this is a sane rectangle before attempting to create it
 		if (srcBounds.left >= srcBounds.right || srcBounds.top >= srcBounds.bottom)
 			continue;
-		
+
 		Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
 			srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
 
@@ -575,14 +575,14 @@ void ScreenSurface::updateScreen() {
 			offset = 0;
 
 		// Copy the screen with the left hand hide side of the screen of a given
-		// offset width shown at the very right. The offset changes to give 
+		// offset width shown at the very right. The offset changes to give
 		// an effect of shaking the screen
 		offset *= 4;
 		const byte *buf = getBasePtr(offset, 0);
 		g_system->copyRectToScreen(buf, this->pitch, 0, 0,
 			this->pitch - offset, this->h);
 		if (offset > 0)
-			g_system->copyRectToScreen(this->pixels, this->pitch, 
+			g_system->copyRectToScreen(this->pixels, this->pitch,
 				this->pitch - offset, 0, offset, this->h);
 	}
 
diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp
index 0dc83d1..a229fcc 100644
--- a/engines/mads/sprites.cpp
+++ b/engines/mads/sprites.cpp
@@ -60,7 +60,7 @@ MSprite::MSprite()
 
 MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette,
 		const Common::Rect &bounds)
-	: MSurface(bounds.width(), bounds.height()), 
+	: MSurface(bounds.width(), bounds.height()),
 	  _offset(Common::Point(bounds.left, bounds.top)) {
 	// Load the sprite data
 	loadSprite(source, palette);
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp
index 0b4ec69..e410d17 100644
--- a/engines/mads/user_interface.cpp
+++ b/engines/mads/user_interface.cpp
@@ -453,7 +453,7 @@ void UserInterface::mergeFrom(MSurface *src, const Common::Rect &srcBounds,
 	for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
 		// Process each line of the area
 		for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr) {
-			// Check for the range used for the user interface background, 
+			// Check for the range used for the user interface background,
 			// which are the only pixels that can be replaced
 			if ((destPtr[xCtr] >= 8 && destPtr[xCtr] <= 15) && (int)srcPtr[xCtr] != transparencyIndex)
 				destPtr[xCtr] = srcPtr[xCtr];
@@ -502,7 +502,7 @@ void UserInterface::updateInventoryScroller() {
 
 	_scrollbarActive = SCROLLBAR_NONE;
 
-	if ((screenObjects._category == CAT_INV_SCROLLER) || (screenObjects._category != CAT_INV_SCROLLER 
+	if ((screenObjects._category == CAT_INV_SCROLLER) || (screenObjects._category != CAT_INV_SCROLLER
 			&& _scrollbarOldActive == SCROLLBAR_ELEVATOR && _vm->_events->_mouseStatusCopy)) {
 		if (_vm->_events->_mouseStatusCopy || _vm->_easyMouse) {
 			if ((_vm->_events->_mouseClicked || (_vm->_easyMouse && !_vm->_events->_mouseStatusCopy))






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