[Scummvm-cvs-logs] scummvm master -> 84c8e966bddcaa32b0602270beb68c08c0b59088

Strangerke Strangerke at scummvm.org
Mon Oct 13 08:31:09 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
84c8e966bd TSAGE: R2R - Some refactoring in Scene1337::Action12


Commit: 84c8e966bddcaa32b0602270beb68c08c0b59088
    https://github.com/scummvm/scummvm/commit/84c8e966bddcaa32b0602270beb68c08c0b59088
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-10-13T08:28:45+02:00

Commit Message:
TSAGE: R2R - Some refactoring in Scene1337::Action12

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes1.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index cf61109..8c960f4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -4293,7 +4293,8 @@ void Scene1337::Action12::signal() {
 
 					scene->_selectedCard._stationPos = event.mousePos;
 
-					if (scene->_actionPlayerIdx == 0) {
+					switch (scene->_actionPlayerIdx) {
+					case 0:
 						for (i = 0; i <= 3; i++) {
 							if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) {
 								found = true;
@@ -4301,42 +4302,44 @@ void Scene1337::Action12::signal() {
 								break;
 							}
 						}
-					}
-
-					if (scene->_actionPlayerIdx == 3) {
+						break;
+					case 1:
 						for (i = 0; i <= 3; i++) {
-							if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {
+							if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {
 								found = true;
-								scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[i];
+								scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[i];
 								break;
 							}
 						}
-					}
-
-					if (scene->_actionPlayerIdx == 1) {
+						break;
+					case 3:
 						for (i = 0; i <= 3; i++) {
-							if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {
+							if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {
 								found = true;
-								scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[i];
+								scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[i];
 								break;
 							}
 						}
+						break;
+					default:
+						break;
 					}
 				}
 				scene->subC4CEC();
-			} else if (scene->_actionPlayerIdx != 1) {
+			} else {
 				switch (scene->_actionPlayerIdx) {
 				case 0:
 					scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getRandomCardFromHand(0)];
 					break;
+				case 1:
+					scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getRandomCardFromHand(1)];
+					break;
 				case 3:
 					scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getRandomCardFromHand(3)];
 					break;
 				default:
 					break;
 				}
-			} else {
-				scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getRandomCardFromHand(1)];
 			}
 
 			scene->_actionCard1->_card.postInit();






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