[Scummvm-cvs-logs] scummvm master -> 55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b
somaen
einarjohants at gmail.com
Wed Sep 3 17:48:38 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
55c8b7a11a WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651)
Commit: 55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b
https://github.com/scummvm/scummvm/commit/55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b
Author: Einar Johan Trøan Sømåen (einarjohants at gmail.com)
Date: 2014-09-03T17:47:49+02:00
Commit Message:
WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651)
This way, they will be reloaded in the same order when loading a save game. Old save games will
continue to show the bug, but new savegames will be consistent. A quick fix for old save games in
the white chamber, is to launch the game with the correct language BEFORE loading the save game.
This increases the save-game-version to 1.3.1ScummVM
Changed paths:
engines/wintermute/base/base_game.cpp
engines/wintermute/base/base_game_settings.cpp
engines/wintermute/base/base_game_settings.h
engines/wintermute/base/base_string_table.cpp
engines/wintermute/base/base_string_table.h
engines/wintermute/dcgf.h
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index d37a22e..8df39c8 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -3110,6 +3110,10 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferUint32(TMEMBER(_autoSaveSlot));
persistMgr->transferBool(TMEMBER(_cursorHidden));
+ if (persistMgr->checkVersion(1, 3, 1)) {
+ _settings->persist(persistMgr);
+ }
+
if (!persistMgr->getIsSaving()) {
_quitting = false;
}
diff --git a/engines/wintermute/base/base_game_settings.cpp b/engines/wintermute/base/base_game_settings.cpp
index 3b54384..61c5894 100644
--- a/engines/wintermute/base/base_game_settings.cpp
+++ b/engines/wintermute/base/base_game_settings.cpp
@@ -219,4 +219,8 @@ char *BaseGameSettings::getKeyFromStringTable(const char *str) const {
return _stringTable->getKey(str);
}
+bool BaseGameSettings::persist(BasePersistenceManager *persistMgr) {
+ return _stringTable->persist(persistMgr);
+}
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_game_settings.h b/engines/wintermute/base/base_game_settings.h
index fe0e990..2059cb0 100644
--- a/engines/wintermute/base/base_game_settings.h
+++ b/engines/wintermute/base/base_game_settings.h
@@ -34,6 +34,7 @@
namespace Wintermute {
class BaseStringTable;
class BaseGame;
+class BasePersistenceManager;
class BaseGameSettings {
public:
const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); }
@@ -46,6 +47,8 @@ public:
bool loadStringTable(const char *filename, bool clearOld);
void expandStringByStringTable(char **str) const;
char *getKeyFromStringTable(const char *str) const;
+
+ bool persist(BasePersistenceManager *persistMgr);
private:
char *_gameFile;
int _resWidth;
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp
index 9adbbdf..7a2428b 100644
--- a/engines/wintermute/base/base_string_table.cpp
+++ b/engines/wintermute/base/base_string_table.cpp
@@ -189,8 +189,10 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
BaseEngine::LOG(0, "Loading string table...");
if (clearOld) {
+ _filenames.clear();
_strings.clear();
}
+ _filenames.push_back(Common::String(filename));
uint32 size;
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size);
@@ -253,4 +255,27 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
return STATUS_OK;
}
+bool BaseStringTable::persist(BasePersistenceManager *persistMgr) {
+ // Do nothing if the save game is too old.
+ if (!persistMgr->checkVersion(1, 3, 1)) {
+ return true;
+ }
+ uint32 numFiles = _filenames.size();
+ persistMgr->transferUint32("NumFiles", &numFiles);
+ if (persistMgr->getIsSaving()) {
+ for (int i = 0; i < numFiles; i++) {
+ persistMgr->transferString("Filename", &_filenames[i]);
+ }
+ } else {
+ _strings.clear();
+ _filenames.clear();
+ for (int i = 0; i < numFiles; i++) {
+ Common::String filename = "";
+ persistMgr->transferString("Filename", &filename);
+ loadFile(filename.c_str(), false);
+ }
+ }
+ return true;
+}
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_string_table.h b/engines/wintermute/base/base_string_table.h
index 9e915a1..cdcf119 100644
--- a/engines/wintermute/base/base_string_table.h
+++ b/engines/wintermute/base/base_string_table.h
@@ -35,6 +35,8 @@
namespace Wintermute {
+class BasePersistenceManager;
+
class BaseStringTable : public BaseClass {
public:
bool loadFile(const char *filename, bool deleteAll = true);
@@ -44,8 +46,10 @@ public:
BaseStringTable(BaseGame *inGame);
virtual ~BaseStringTable();
char *getKey(const char *str) const;
+ bool persist(BasePersistenceManager *persistMgr);
private:
Common::HashMap<Common::String, Common::String> _strings;
+ Common::Array<Common::String> _filenames;
typedef Common::HashMap<Common::String, Common::String>::const_iterator StringsIter;
};
diff --git a/engines/wintermute/dcgf.h b/engines/wintermute/dcgf.h
index 78503b8..c919180 100644
--- a/engines/wintermute/dcgf.h
+++ b/engines/wintermute/dcgf.h
@@ -32,8 +32,8 @@
//////////////////////////////////////////////////////////////////////////
#define DCGF_VER_MAJOR 1
-#define DCGF_VER_MINOR 2
-#define DCGF_VER_BUILD 2
+#define DCGF_VER_MINOR 3
+#define DCGF_VER_BUILD 1
#define DCGF_VER_SUFFIX "ScummVM"
#define DCGF_VER_BETA true
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