[Scummvm-cvs-logs] scummvm master -> f18178fd2c0b959aa82d79feefb1c746baa9c35d
dreammaster
dreammaster at scummvm.org
Sun Sep 7 02:16:46 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f18178fd2c MADS: Fix palette for difficulty selection dialog
Commit: f18178fd2c0b959aa82d79feefb1c746baa9c35d
https://github.com/scummvm/scummvm/commit/f18178fd2c0b959aa82d79feefb1c746baa9c35d
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-09-06T20:15:54-04:00
Commit Message:
MADS: Fix palette for difficulty selection dialog
Changed paths:
engines/mads/nebular/dialogs_nebular.cpp
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 1792dab..35a7d3b 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -662,6 +662,14 @@ GameDialog::GameDialog(MADSEngine *vm) : FullScreenDialog(vm) {
void GameDialog::display() {
FullScreenDialog::display();
+ Palette &palette = *_vm->_palette;
+ palette.setEntry(10, 0, 63, 0);
+ palette.setEntry(11, 0, 45, 0);
+ palette.setEntry(12, 63, 63, 0);
+ palette.setEntry(13, 45, 45, 0);
+ palette.setEntry(14, 63, 63, 63);
+ palette.setEntry(15, 45, 45, 45);
+
Scene &scene = _vm->_game->_scene;
SpriteAsset *menuSprites = new SpriteAsset(_vm, "*MENU", 0);
_menuSpritesIndex = scene._sprites.add(menuSprites);
@@ -969,7 +977,7 @@ void GameDialog::refreshText() {
DifficultyDialog::DifficultyDialog(MADSEngine *vm) : GameDialog(vm) {
setLines();
- _vm->_palette->resetGamePalette(4, 8);
+ _vm->_palette->resetGamePalette(18, 10);
}
void DifficultyDialog::setLines() {
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