[Scummvm-cvs-logs] scummvm master -> da1b76be4d7fd477ba75ca8b04a961d7ab7cd0ef
urukgit
urukgit at users.noreply.github.com
Sun Sep 7 10:46:03 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
da1b76be4d Revert "CGE2: Make the intro skippable."
Commit: da1b76be4d7fd477ba75ca8b04a961d7ab7cd0ef
https://github.com/scummvm/scummvm/commit/da1b76be4d7fd477ba75ca8b04a961d7ab7cd0ef
Author: Peter Bozsó (koppirnyo at gmail.com)
Date: 2014-09-07T10:45:29+02:00
Commit Message:
Revert "CGE2: Make the intro skippable."
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7.
There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key.
See System::touch().
Changed paths:
engines/cge2/cge2.cpp
engines/cge2/cge2.h
engines/cge2/cge2_main.cpp
engines/cge2/events.cpp
diff --git a/engines/cge2/cge2.cpp b/engines/cge2/cge2.cpp
index 8e70f0e..8b51dda 100644
--- a/engines/cge2/cge2.cpp
+++ b/engines/cge2/cge2.cpp
@@ -76,7 +76,6 @@ CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
_vol[i] = nullptr;
_eventManager = nullptr;
_map = nullptr;
- _skipIntro = false;
_quitFlag = false;
_bitmapPalette = nullptr;
_startupMode = 1;
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index 79cb206..8e94683 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -280,7 +280,6 @@ public:
Common::RandomSource _randomSource;
- bool _skipIntro;
bool _quitFlag;
Dac *_bitmapPalette;
int _startupMode;
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 3a994dd..c52a354 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -396,7 +396,7 @@ void CGE2Engine::movie(const char *ext) {
sceneUp(_now);
_keyboard->setClient(_sys);
- while (!_commandHandler->idle() && !_quitFlag && !_skipIntro)
+ while (!_commandHandler->idle() && !_quitFlag)
mainLoop();
_keyboard->setClient(nullptr);
@@ -532,11 +532,11 @@ void CGE2Engine::mainLoop() {
// Handle a delay between game frames
handleFrame();
- // Check shouldQuit()
- _quitFlag = shouldQuit();
-
// Handle any pending events
_eventManager->poll();
+
+ // Check shouldQuit()
+ _quitFlag = shouldQuit();
}
void CGE2Engine::checkSounds() {
diff --git a/engines/cge2/events.cpp b/engines/cge2/events.cpp
index 13f6b4d..ed1ec66 100644
--- a/engines/cge2/events.cpp
+++ b/engines/cge2/events.cpp
@@ -219,8 +219,6 @@ void EventManager::poll() {
switch (_event.type) {
case Common::EVENT_KEYDOWN:
case Common::EVENT_KEYUP:
- if (_vm->_startupMode == 1)
- _vm->_skipIntro = true; // So the player can interrupt the intro.
// Handle keyboard events
_vm->_keyboard->newKeyboard(_event);
handleEvents();
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