[Scummvm-cvs-logs] scummvm master -> a78b2c867d2ad9ea3370c516f3dbc586542e56d9
Strangerke
Strangerke at scummvm.org
Thu Sep 18 21:56:34 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a78b2c867d CGE2: Add some comment concerning the fallback detection in CGE2
Commit: a78b2c867d2ad9ea3370c516f3dbc586542e56d9
https://github.com/scummvm/scummvm/commit/a78b2c867d2ad9ea3370c516f3dbc586542e56d9
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-09-18T21:54:35+02:00
Commit Message:
CGE2: Add some comment concerning the fallback detection in CGE2
Changed paths:
engines/cge2/detection.cpp
diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp
index d93a090..c05ce70 100644
--- a/engines/cge2/detection.cpp
+++ b/engines/cge2/detection.cpp
@@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = {
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
};
+// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
+// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADFilePropertiesMap filesProps;
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