[Scummvm-cvs-logs] scummvm master -> a44ab1facc9c1ed8bc1f1ff38876c65f2624a406

dreammaster dreammaster at scummvm.org
Sun Apr 5 03:09:20 CEST 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a44ab1facc MADS: Fix incorrect depth handling after picking up rebreather


Commit: a44ab1facc9c1ed8bc1f1ff38876c65f2624a406
    https://github.com/scummvm/scummvm/commit/a44ab1facc9c1ed8bc1f1ff38876c65f2624a406
Author: unknown (dreammaster at scummvm.org)
Date: 2015-04-04T21:08:15-05:00

Commit Message:
MADS: Fix incorrect depth handling after picking up rebreather

Changed paths:
    engines/mads/nebular/nebular_scenes1.cpp



diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 0c5888b..047dc1f 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1462,7 +1462,6 @@ void Scene103::actions() {
 	} else if (_action.isAction(VERB_TAKE, NOUN_REBREATHER, 0) && _game._objects.isInRoom(OBJ_REBREATHER)) {
 		switch (_vm->_game->_trigger) {
 		case 0:
-			_scene->changeVariant(1);
 			_globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 3, 2);
 			_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
 			_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 6, 1);






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