[Scummvm-cvs-logs] scummvm master -> 76fa1a0c6fa38339e28450581bf8562bb4840d40
m-kiewitz
m_kiewitz at users.sourceforge.net
Sun Apr 19 16:18:52 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
76fa1a0c6f SCI: workaround sig Conquests of Longbow migrated
Commit: 76fa1a0c6fa38339e28450581bf8562bb4840d40
https://github.com/scummvm/scummvm/commit/76fa1a0c6fa38339e28450581bf8562bb4840d40
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-04-19T16:18:44+02:00
Commit Message:
SCI: workaround sig Conquests of Longbow migrated
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index ebf5871..b591ea2 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -77,6 +77,18 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
+// Game: Conquests of the Longbow
+// Calling method: letter::handleEvent
+// Subroutine offset: English 0x00a8 (script 213)
+// Applies to at least: English PC floppy, English Amiga floppy
+static const uint16 sig_uninitread_longbow_1[] = {
+ 0x3f, 0x02, // link 02
+ 0x35, 0x00, // ldi 00
+ 0xa5, 0x00, // sat temp[0]
+ 0x8d, 0x00, // lst temp[0]
+ SIG_END
+};
+
// Game: Quest for Glory 1 / Hero's Quest 1
// Calling method: Encounter::init
// Subroutine offset: English Hero's Quest 0x0bd0, English Quest for Glory 1 0x0be4 (script 210)
@@ -223,7 +235,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LAURABOW2, -1, 928, 0, NULL, "startText", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher)
{ GID_LONGBOW, -1, 0, 0, "Longbow", "restart", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // When canceling a restart game - bug #5244
{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // When giving an answer using the druid hand sign code in any room
- { GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, NULL, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #5035
+ { GID_LONGBOW, -1, 213, 0, "letter", "handleEvent",-1,sig_uninitread_longbow_1, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #5035
{ GID_LSL1, 250, 250, 0, "increase", "handleEvent", -1, NULL, 2, { WORKAROUND_FAKE, 0 } }, // casino, playing game, increasing bet
{ GID_LSL1, 720, 720, 0, "rm720", "init", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // age check room
{ GID_LSL2, 38, 38, 0, "cloudScript", "changeState", -1, NULL, 1, { WORKAROUND_FAKE, 0 } }, // entering the room in the middle deck of the ship - bug #5034
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