[Scummvm-cvs-logs] scummvm master -> 34260a2cdd1f8a7509460df5bdf0a88b8e711840
m-kiewitz
m_kiewitz at users.sourceforge.net
Sun Apr 19 20:26:06 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
34260a2cdd SCI: workaround sig fanmade Ocean Battle migrated
Commit: 34260a2cdd1f8a7509460df5bdf0a88b8e711840
https://github.com/scummvm/scummvm/commit/34260a2cdd1f8a7509460df5bdf0a88b8e711840
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2015-04-19T20:25:12+02:00
Commit Message:
SCI: workaround sig fanmade Ocean Battle migrated
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 3621805..b6cd33d 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -91,6 +91,16 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
SCI_WORKAROUNDENTRY_TERMINATOR
};
+// Game: Fan-Made "Ocean Battle"
+// Calling method: RoomScript::doit
+// Subroutine offset: 0x1f17
+// Applies to at least: Ocean Battle
+static const uint16 sig_uninitread_fanmade_1[] = {
+ 0x3f, 0x04, // link 04
+ 0x88, SIG_UINT16(0x023b), // lsg global[23Bh]
+ SIG_END
+};
+
// Game: Hoyle 1
// Calling method: export 0
// Subroutine offset: 0x037c (script 16)
@@ -237,7 +247,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, NULL, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", -1, NULL, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos
{ GID_FANMADE, 528, 990, 0, "GDialog", "doit", -1, NULL, 4, { WORKAROUND_FAKE, 0 } }, // Happens in Cascade Quest when closing the glossary - bug #5116
- { GID_FANMADE, 488, 1, 0, "RoomScript", "doit", 0x1f17, NULL, 1, { WORKAROUND_FAKE, 0 } }, // Happens in Ocean Battle while playing - bug #5335
+ { GID_FANMADE, 488, 1, 0, "RoomScript", "doit", -1, sig_uninitread_fanmade_1, 1, { WORKAROUND_FAKE, 0 } }, // Happens in Ocean Battle while playing - bug #5335
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, NULL, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, NULL, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", -1, NULL, -1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game - bug #5232
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