[Scummvm-cvs-logs] scummvm master -> df80a92e0abb7ec1fc4d6fd8b304ea2ae65f3aea
dreammaster
dreammaster at scummvm.org
Sat Aug 15 16:44:36 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
df80a92e0a SHERLOCK: RT: Fix freeing character _altImages when done with
Commit: df80a92e0abb7ec1fc4d6fd8b304ea2ae65f3aea
https://github.com/scummvm/scummvm/commit/df80a92e0abb7ec1fc4d6fd8b304ea2ae65f3aea
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-08-15T10:43:40-04:00
Commit Message:
SHERLOCK: RT: Fix freeing character _altImages when done with
Changed paths:
engines/sherlock/tattoo/tattoo_people.cpp
engines/sherlock/tattoo/tattoo_talk.cpp
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index c5f21e2..9274d0a 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -921,7 +921,7 @@ void TattooPerson::checkWalkGraphics() {
// See if we're already using Alternate Graphics
if (_altSeq) {
// See if the VGS file called for is different than the alternate graphics already loaded
- if (!_walkSequences[_sequenceNumber]._vgsName.compareToIgnoreCase(_walkSequences[_altSeq - 1]._vgsName)) {
+ if (_walkSequences[_sequenceNumber]._vgsName.compareToIgnoreCase(_walkSequences[_altSeq - 1]._vgsName)) {
// Different AltGraphics, Free the old ones
freeAltGraphics();
}
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp
index 731e3a0..9d5a3db 100644
--- a/engines/sherlock/tattoo/tattoo_talk.cpp
+++ b/engines/sherlock/tattoo/tattoo_talk.cpp
@@ -579,7 +579,7 @@ OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) {
posX = -1 * (posX - 16384);
int posY = (str[2] - 1) * 256 + str[3] - 1;
- people[npcNum]._position = Point32(posX * FIXED_INT_MULTIPLIER, posY * FIXED_INT_MULTIPLIER);
+ person._position = Point32(posX * FIXED_INT_MULTIPLIER, posY * FIXED_INT_MULTIPLIER);
if (person._seqTo && person._walkLoaded) {
person._walkSequences[person._sequenceNumber]._sequences[person._frameNumber] = person._seqTo;
person._seqTo = 0;
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