[Scummvm-cvs-logs] scummvm master -> fefd46c60c94c20261d910e22de767fba3dcbcc7
dreammaster
dreammaster at scummvm.org
Sat Aug 29 03:32:45 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
fefd46c60c SHERLOCK: RT: Workaround for monkey cap cutscene ending too quickly
Commit: fefd46c60c94c20261d910e22de767fba3dcbcc7
https://github.com/scummvm/scummvm/commit/fefd46c60c94c20261d910e22de767fba3dcbcc7
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-08-28T21:27:17-04:00
Commit Message:
SHERLOCK: RT: Workaround for monkey cap cutscene ending too quickly
Somewhat unusually, the cutscene for the monkey stealing Hodgkins
cap (wilb29a.tlk) is ended immediately after they both run off-screen,
but the characters aren't properly marked as hidden until several
seconds later when another script, 30cuend, is called. If a user
saved the game really quickly before 30cuend is fired, it can leave
the game in an in-consistent state. This commit fixes that by forcing
the WAIT cursor to remain active until 30cuend has executed.
Changed paths:
engines/sherlock/tattoo/tattoo_talk.cpp
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp
index 7c57605..98bf452 100644
--- a/engines/sherlock/tattoo/tattoo_talk.cpp
+++ b/engines/sherlock/tattoo/tattoo_talk.cpp
@@ -184,7 +184,22 @@ TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm), _talkWidget(vm), _passwor
}
void TattooTalk::talkTo(const Common::String filename) {
+ Events &events = *_vm->_events;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ // WORKAROUND: Keep wait cursor active until very end of the cutscene of the monkey
+ // stealing the cap, which is finished by calling the 30cuend script
+ if (filename == "wilb29a")
+ events.incWaitCounter();
+
Talk::talkTo(filename);
+
+ if (filename == "wilb29a")
+ ui._menuMode = TALK_MODE;
+ if (filename == "30cuend") {
+ events.decWaitCounter();
+ events.setCursor(ARROW);
+ }
}
void TattooTalk::talkInterface(const byte *&str) {
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