[Scummvm-cvs-logs] scummvm master -> 952d632b9c1536d94af0681340a1e3b7c423ce3e
somaen
einarjohants at gmail.com
Mon Dec 21 19:39:28 CET 2015
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d090057f1f WINTERMUTE: Add more keyboard mappings, fix console warnings.
952d632b9c Merge pull request #635 from jammm/master
Commit: d090057f1fd0d117ff8b2799190c207132a3bde5
https://github.com/scummvm/scummvm/commit/d090057f1fd0d117ff8b2799190c207132a3bde5
Author: jammm (jem456.vasishta at gmail.com)
Date: 2015-12-21T20:20:56+05:30
Commit Message:
WINTERMUTE: Add more keyboard mappings, fix console warnings.
Add mappings for numpad keys, tab, pause and backspace.
Suppressed unnecessary warnings for keys that are text-input.
Changed paths:
engines/wintermute/base/base_keyboard_state.cpp
diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp
index f672c83..d26685a 100644
--- a/engines/wintermute/base/base_keyboard_state.cpp
+++ b/engines/wintermute/base/base_keyboard_state.cpp
@@ -200,6 +200,12 @@ const char *BaseKeyboardState::scToString() {
bool BaseKeyboardState::readKey(Common::Event *event) {
//_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
_currentCharCode = keyCodeToVKey(event);
+ // convert all lowercase keys to uppercase to make it easier for handling later on for consistency
+ if (Common::isLower(_currentCharCode) && (event->kbd.hasFlags(Common::KBD_SHIFT) || event->kbd.flags & Common::KBD_CAPS)) {
+ if (!(event->kbd.keycode >= Common::KEYCODE_F1 && event->kbd.keycode <= Common::KEYCODE_F12)) {
+ _currentCharCode = toupper(_currentCharCode);
+ }
+ }
// Verify that this is a printable ISO-8859-character (including the upper charset)
if ((_currentCharCode <= 0x7E && _currentCharCode >= 0x20) || (_currentCharCode <= 0xFF && _currentCharCode >= 0xA0)) {
_currentPrintable = true;
@@ -263,7 +269,11 @@ bool BaseKeyboardState::isCurrentPrintable() const {
//////////////////////////////////////////////////////////////////////////
enum VKeyCodes {
+ kVkBack = 8,
+ kVkTab = 9,
+
kVkReturn = 13,
+ kVkPause = 19,
kVkEscape = 27,
@@ -274,6 +284,7 @@ enum VKeyCodes {
kVkUp = 38,
kVkRight = 39,
kVkDown = 40,
+ kVkInsert = 45,
kVkF1 = 112,
kVkF2 = 113,
@@ -297,26 +308,53 @@ uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
return 0;
}
+ // return ASCII value if key pressed is an alphanumeric key
+ // number keys pressed on numpad are handled in next block
+ if (Common::isAlnum(event->kbd.keycode)) {
+ return event->kbd.ascii;
+ }
+
+ // if NumLock is active, return ASCII for numpad keys
+ // keys pressed on numpad without NumLock are considered as normal keycodes, handled in the next block
+ if (Common::isDigit(event->kbd.ascii) && ((event->kbd.flags & Common::KBD_NUM) != 0)) {
+ return event->kbd.ascii;
+ }
+
switch (event->kbd.keycode) {
+ case Common::KEYCODE_BACKSPACE:
+ return kVkBack;
+ case Common::KEYCODE_TAB:
+ return kVkTab;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
return kVkReturn;
+ case Common::KEYCODE_PAUSE:
+ return kVkPause;
case Common::KEYCODE_ESCAPE:
return kVkEscape;
case Common::KEYCODE_SPACE:
return kVkSpace;
case Common::KEYCODE_END:
+ case Common::KEYCODE_KP1:
return kVkEnd;
case Common::KEYCODE_HOME:
+ case Common::KEYCODE_KP7:
return kVkHome;
case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_KP4:
return kVkLeft;
case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_KP6:
return kVkRight;
case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
return kVkUp;
case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_KP2:
return kVkDown;
+ case Common::KEYCODE_INSERT:
+ case Common::KEYCODE_KP0:
+ return kVkInsert;
case Common::KEYCODE_F1:
return kVkF1;
case Common::KEYCODE_F2:
@@ -342,8 +380,12 @@ uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
case Common::KEYCODE_F12:
return kVkF12;
default:
- warning("Key not handled: %d '%c'", event->kbd.keycode, event->kbd.keycode);
- return event->kbd.keycode;
+ // check if any non-sticky keys were used, otherwise key is unknown to us
+ if ((event->kbd.flags & Common::KBD_NON_STICKY) == 0) {
+ warning("Key pressed is not recognized, ASCII returned (%d '%c').", event->kbd.keycode, event->kbd.keycode);
+ }
+ // return ASCII if no match, since it could be used for typing
+ return event->kbd.ascii;
break;
}
Commit: 952d632b9c1536d94af0681340a1e3b7c423ce3e
https://github.com/scummvm/scummvm/commit/952d632b9c1536d94af0681340a1e3b7c423ce3e
Author: Einar Johan Trøan Sømåen (einarjohants at gmail.com)
Date: 2015-12-21T19:38:58+01:00
Commit Message:
Merge pull request #635 from jammm/master
WINTERMUTE: Add more keyboard mappings, fix console warnings.
Changed paths:
engines/wintermute/base/base_keyboard_state.cpp
More information about the Scummvm-git-logs
mailing list