[Scummvm-cvs-logs] scummvm master -> 7739e12e42edae68264a9675ede1bd840ae3be6b
dreammaster
dreammaster at scummvm.org
Sun Feb 15 15:51:51 CET 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7739e12e42 MADS: Stop player disappearing after cutscene of fish being eaten
Commit: 7739e12e42edae68264a9675ede1bd840ae3be6b
https://github.com/scummvm/scummvm/commit/7739e12e42edae68264a9675ede1bd840ae3be6b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-02-15T09:50:14-05:00
Commit Message:
MADS: Stop player disappearing after cutscene of fish being eaten
Changed paths:
engines/mads/player.cpp
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
index bde313a..e7993f3 100644
--- a/engines/mads/player.cpp
+++ b/engines/mads/player.cpp
@@ -509,10 +509,11 @@ void Player::idle() {
return;
}
- if ((_spritesStart + _spritesIdx) < 0 || !_spriteSetsPresent[_spritesStart + _spritesIdx])
+ int idx = _spritesStart + _spritesIdx;
+ if (idx < 0 || (idx < PLAYER_SPRITES_FILE_COUNT && !_spriteSetsPresent[idx]))
return;
- SpriteAsset &spriteSet = *scene._sprites[_spritesStart + _spritesIdx];
+ SpriteAsset &spriteSet = *scene._sprites[idx];
assert(spriteSet._charInfo);
if (spriteSet._charInfo->_numEntries == 0)
// No entries, so exit immediately
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