[Scummvm-cvs-logs] scummvm master -> 4ee29ef3a84186b79e00e3f50d3fb15e4c13d213
dreammaster
dreammaster at scummvm.org
Sat Jan 17 22:48:08 CET 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
4ee29ef3a8 MADS: Add loading of SpriteInfo frame numbers for scene background sprites
Commit: 4ee29ef3a84186b79e00e3f50d3fb15e4c13d213
https://github.com/scummvm/scummvm/commit/4ee29ef3a84186b79e00e3f50d3fb15e4c13d213
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-01-17T16:46:57-05:00
Commit Message:
MADS: Add loading of SpriteInfo frame numbers for scene background sprites
Changed paths:
engines/mads/scene_data.cpp
engines/mads/scene_data.h
diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp
index b5e219e..7233e42 100644
--- a/engines/mads/scene_data.cpp
+++ b/engines/mads/scene_data.cpp
@@ -86,7 +86,8 @@ void ARTHeader::load(Common::SeekableReadStream *f, bool isV2) {
void SceneInfo::SpriteInfo::load(Common::SeekableReadStream *f) {
f->skip(3);
_spriteSetIndex = f->readByte();
- f->skip(2);
+ _frameNumber = f->readSByte();
+ f->skip(1);
_position.x = f->readSint16LE();
_position.y = f->readSint16LE();
_depth = f->readByte();
@@ -263,7 +264,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName,
SpriteAsset *asset = spriteSets[si._spriteSetIndex];
assert(asset && _depthStyle != 2);
- MSprite *spr = asset->getFrame(asset->getCount() - 1);
+ MSprite *spr = asset->getFrame(si._frameNumber);
bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface,
si._scale, spr->getTransparencyIndex());
}
diff --git a/engines/mads/scene_data.h b/engines/mads/scene_data.h
index 41e094b..41a08f7 100644
--- a/engines/mads/scene_data.h
+++ b/engines/mads/scene_data.h
@@ -144,6 +144,7 @@ class SceneInfo {
public:
int _spriteSetIndex;
Common::Point _position;
+ int _frameNumber;
int _depth;
int _scale;
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