[Scummvm-cvs-logs] scummvm master -> 348f2b5f3248247eeee7cf02fe08bdf01b9a78cf
dreammaster
dreammaster at scummvm.org
Sun Jul 12 16:31:05 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
348f2b5f32 SHERLOCK: RT: Implement walkHolmesToNPC
Commit: 348f2b5f3248247eeee7cf02fe08bdf01b9a78cf
https://github.com/scummvm/scummvm/commit/348f2b5f3248247eeee7cf02fe08bdf01b9a78cf
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-07-12T10:29:56-04:00
Commit Message:
SHERLOCK: RT: Implement walkHolmesToNPC
Changed paths:
engines/sherlock/people.h
engines/sherlock/tattoo/tattoo_people.cpp
engines/sherlock/tattoo/tattoo_people.h
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h
index 8210a54..b59522e 100644
--- a/engines/sherlock/people.h
+++ b/engines/sherlock/people.h
@@ -68,6 +68,7 @@ public:
bool _walkLoaded;
Common::String _portrait;
Common::Point _walkDest;
+ Common::String _npcName;
// Rose Tattoo fields
Common::String _walkVGSName; // Name of walk library person is using
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index d89a2e7..c166df7 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -1016,6 +1016,95 @@ void TattooPerson::synchronize(Serializer &s) {
_use[idx].synchronize(s);
}
+void TattooPerson::walkHolmesToNPC() {
+ Events &events = *_vm->_events;
+ TattooScene &scene = *(TattooScene *)_vm->_scene;
+ TattooPeople &people = *(TattooPeople *)_vm->_people;
+ Screen &screen = *_vm->_screen;
+ Talk &talk = *_vm->_talk;
+ TattooPerson &holmes = people[HOLMES];
+ int facing;
+
+ // If the NPC is moving, stop him at his current position
+ if (_walkCount) {
+ // Reset the facing so the NPC will stop facing the direction he was going,
+ // rather than the direction he was supposed to when he finished wlaking
+ _npcFacing = -1;
+ gotoStand();
+ }
+
+ int scaleVal = scene.getScaleVal(_position);
+ ImageFrame &imgFrame = (*holmes._images)[0];
+
+ // Clear the path variables
+ memset(_npcPath, 0, 100);
+
+ // Set the NPC path so he pauses for 250 while looking at Holmes
+ _npcPath[0] = 6;
+ _npcPath[1] = 1;
+ _npcPath[2] = 251;
+ _npcIndex = 0;
+ _npcPause = 250;
+ _lookHolmes = true;
+
+ // See where Holmes is with respect to the NPC (x coords)
+ if (holmes._position.x < _position.x) {
+ _walkDest.x = MAX(_position.x / FIXED_INT_MULTIPLIER - imgFrame.sDrawXSize(scaleVal), 0);
+ } else {
+ _walkDest.x = MIN(_position.x / FIXED_INT_MULTIPLIER + imgFrame.sDrawXSize(scaleVal) * 2,
+ screen._backBuffer1.w() - 1);
+ }
+
+ // See where Holmes is with respect to the NPC (y coords)
+ if (holmes._position.y < (_position.y - imgFrame.sDrawXSize(scaleVal) * 500)) {
+ _walkDest.y = MAX(_position.y / FIXED_INT_MULTIPLIER - imgFrame.sDrawXSize(scaleVal) / 2, 0);
+ } else {
+ if (holmes._position.y > (_position.y + imgFrame.sDrawXSize(scaleVal) * 500)) {
+ // Holmes is below the NPC
+ _walkDest.y = MIN(_position.y / FIXED_INT_MULTIPLIER + imgFrame.sDrawXSize(scaleVal) / 2,
+ SHERLOCK_SCREEN_HEIGHT - 1);
+ } else {
+ // Holmes is roughly on the same Y as the NPC
+ _walkDest.y = _position.y / FIXED_INT_MULTIPLIER;
+ }
+ }
+
+ events.setCursor(WAIT);
+
+ _walkDest.x += 10;
+ people._allowWalkAbort = true;
+ holmes.goAllTheWay();
+
+ // Do doBgAnim should be called over and over until walk is done
+ do {
+ events.wait(1);
+ scene.doBgAnim();
+ } while (holmes._walkCount);
+
+ if (!talk._talkToAbort) {
+ // Setup correct direction for Holmes to face
+
+ // See where Holmes is with respect to the NPC (x coords)
+ facing = (holmes._position.x < _position.x) ? STOP_RIGHT : STOP_LEFT;
+
+ // See where Holmes is with respect to the NPC (y coords)
+ if (holmes._position.y < (_position.y - (10 * FIXED_INT_MULTIPLIER))) {
+ // Holmes is above the NPC. Reset the facing to the diagonal downs
+ facing = (facing == STOP_RIGHT) ? STOP_DOWNRIGHT : STOP_DOWNLEFT;
+ } else {
+ if (holmes._position.y > (_position.y + 10 * FIXED_INT_MULTIPLIER)) {
+ // Holmes is below the NPC. Reset the facing to the diagonal ups
+ facing = (facing == STOP_RIGHT) ? STOP_UPRIGHT : STOP_UPLEFT;
+ }
+ }
+
+ holmes._sequenceNumber = facing;
+ holmes.gotoStand();
+
+ events.setCursor(ARROW);
+ }
+}
+
/*----------------------------------------------------------------*/
TattooPeople::TattooPeople(SherlockEngine *vm) : People(vm) {
diff --git a/engines/sherlock/tattoo/tattoo_people.h b/engines/sherlock/tattoo/tattoo_people.h
index 7cd73a1..fb3f6e7 100644
--- a/engines/sherlock/tattoo/tattoo_people.h
+++ b/engines/sherlock/tattoo/tattoo_people.h
@@ -117,7 +117,6 @@ public:
int _npcIndex;
int _npcPause;
byte _npcPath[MAX_NPC_PATH];
- Common::String _npcName;
bool _npcMoved;
int _npcFacing;
bool _resetNPCPath;
@@ -206,6 +205,11 @@ public:
* @remarks 1: First talk seq, 2: second talk seq, etc.
*/
virtual void setObjTalkSequence(int seq);
+
+ /**
+ * Walk Holmes to the NPC
+ */
+ void walkHolmesToNPC();
};
class TattooPeople : public People {
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