[Scummvm-cvs-logs] scummvm master -> 097b52b66180712fd9e285dd62013bc9533b2be9
dreammaster
dreammaster at scummvm.org
Mon Jul 20 02:14:02 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
097b52b661 SHERLOCK: RT: Fix loading saves where the screen is scrolled
Commit: 097b52b66180712fd9e285dd62013bc9533b2be9
https://github.com/scummvm/scummvm/commit/097b52b66180712fd9e285dd62013bc9533b2be9
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-07-19T20:12:08-04:00
Commit Message:
SHERLOCK: RT: Fix loading saves where the screen is scrolled
Changed paths:
engines/sherlock/scene.cpp
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index a335740..328bf64 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -1210,6 +1210,15 @@ void Scene::transitionToScene() {
// Standard info, so set it
people[HOLMES]._position = hSavedPos;
people[HOLMES]._sequenceNumber = hSavedFacing;
+
+ if (saves._justLoaded && IS_ROSE_TATTOO) {
+ Tattoo::TattooUserInterface &ui = *(Tattoo::TattooUserInterface *)_vm->_ui;
+
+ // For scrolling scenes, make sure the player is on-screen
+ ui._targetScroll.x = CLIP(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER -
+ SHERLOCK_SCREEN_WIDTH / 8 - 250, 0, screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH);
+ screen._currentScroll = ui._targetScroll;
+ }
} else {
// It's canimation information
cAnimNum = hSavedFacing - 101;
@@ -1283,7 +1292,7 @@ void Scene::transitionToScene() {
screen.fadeIntoScreen3DO(3);
}
} else {
- screen.blitFrom(screen._backBuffer1);
+ screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
screen.update();
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