[Scummvm-cvs-logs] scummvm master -> 86a33cf4280aec06a160716ead325342d17a9839
dreammaster
dreammaster at scummvm.org
Sun Jul 26 18:24:26 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
86a33cf428 SHERLOCK: RT: Correct order of precedence of shapes in findBgShape
Commit: 86a33cf4280aec06a160716ead325342d17a9839
https://github.com/scummvm/scummvm/commit/86a33cf4280aec06a160716ead325342d17a9839
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-07-26T12:23:26-04:00
Commit Message:
SHERLOCK: RT: Correct order of precedence of shapes in findBgShape
Changed paths:
engines/sherlock/scalpel/scalpel_scene.cpp
engines/sherlock/scalpel/scalpel_scene.h
engines/sherlock/scene.cpp
engines/sherlock/scene.h
engines/sherlock/tattoo/tattoo_scene.cpp
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index 9c36e84..2f60ceb 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -727,6 +727,27 @@ int ScalpelScene::closestZone(const Common::Point &pt) {
return zone;
}
+int ScalpelScene::findBgShape(const Common::Point &pt) {
+ if (!_doBgAnimDone)
+ // New frame hasn't been drawn yet
+ return -1;
+
+ for (int idx = (int)_bgShapes.size() - 1; idx >= 0; --idx) {
+ Object &o = _bgShapes[idx];
+ if (o._type != INVALID && o._type != NO_SHAPE && o._type != HIDDEN
+ && o._aType <= PERSON) {
+ if (o.getNewBounds().contains(pt))
+ return idx;
+ }
+ else if (o._type == NO_SHAPE) {
+ if (o.getNoShapeBounds().contains(pt))
+ return idx;
+ }
+ }
+
+ return -1;
+}
+
} // End of namespace Scalpel
} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h
index 62dd1c7..8fe3b66 100644
--- a/engines/sherlock/scalpel/scalpel_scene.h
+++ b/engines/sherlock/scalpel/scalpel_scene.h
@@ -89,6 +89,12 @@ public:
* A negative playRate can also be specified to play the animation in reverse
*/
virtual int startCAnim(int cAnimNum, int playRate = 1);
+
+ /**
+ * Attempts to find a background shape within the passed bounds. If found,
+ * it will return the shape number, or -1 on failure.
+ */
+ virtual int findBgShape(const Common::Point &pt);
};
} // End of namespace Scalpel
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 8669d4c..592c96f 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -1340,26 +1340,6 @@ Exit *Scene::checkForExit(const Common::Rect &r) {
return nullptr;
}
-int Scene::findBgShape(const Common::Point &pt) {
- if (!_doBgAnimDone)
- // New frame hasn't been drawn yet
- return -1;
-
- for (int idx = (int)_bgShapes.size() - 1; idx >= 0; --idx) {
- Object &o = _bgShapes[idx];
- if (o._type != INVALID && o._type != NO_SHAPE && o._type != HIDDEN
- && o._aType <= PERSON) {
- if (o.getNewBounds().contains(pt))
- return idx;
- } else if (o._type == NO_SHAPE) {
- if (o.getNoShapeBounds().contains(pt))
- return idx;
- }
- }
-
- return -1;
-}
-
int Scene::checkForZones(const Common::Point &pt, int zoneType) {
int matches = 0;
diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h
index 0fbda38..cba4f11 100644
--- a/engines/sherlock/scene.h
+++ b/engines/sherlock/scene.h
@@ -289,7 +289,7 @@ public:
* Attempts to find a background shape within the passed bounds. If found,
* it will return the shape number, or -1 on failure.
*/
- virtual int findBgShape(const Common::Point &pt);
+ virtual int findBgShape(const Common::Point &pt) = 0;
/**
* Synchronize the data for a savegame
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index e40b4d6..2a90a51 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -724,46 +724,47 @@ void TattooScene::setNPCPath(int npc) {
int TattooScene::findBgShape(const Common::Point &pt) {
People &people = *_vm->_people;
+ UserInterface &ui = *_vm->_ui;
if (!_doBgAnimDone)
// New frame hasn't been drawn yet
return -1;
- int result = Scene::findBgShape(pt);
- if (result == -1) {
- if (_labTableScene) {
- // Check for SOLID objects in the lab scene
- for (int idx = (int)_bgShapes.size() - 1; idx >= 0; --idx) {
- Object &o = _bgShapes[idx];
- if (o._type != INVALID && o._type != NO_SHAPE && o._type != HIDDEN && o._aType == SOLID) {
- if (o.getNewBounds().contains(pt))
- return idx;
- }
- }
+
+ for (int idx = (int)_bgShapes.size() - 1; idx >= 0; --idx) {
+ Object &o = _bgShapes[idx];
+
+ if (o._type != INVALID && o._type != NO_SHAPE && o._type != HIDDEN &&
+ (o._aType <= PERSON || (ui._menuMode == LAB_MODE && o._aType == SOLID))) {
+ if (o.getNewBounds().contains(pt))
+ return idx;
+ } else if (o._type == NO_SHAPE) {
+ if (o.getNoShapeBounds().contains(pt))
+ return idx;
}
+ }
- // No shape found, so check whether a character is highlighted
- for (int idx = 1; idx < MAX_CHARACTERS && result == -1; ++idx) {
- Person &person = people[idx];
+ // If no shape found, so check whether a character is highlighted
+ for (int idx = 1; idx < MAX_CHARACTERS; ++idx) {
+ Person &person = people[idx];
- if (person._type == CHARACTER) {
- int scaleVal = getScaleVal(person._position);
- Common::Rect charRect;
+ if (person._type == CHARACTER) {
+ int scaleVal = getScaleVal(person._position);
+ Common::Rect charRect;
- if (scaleVal == SCALE_THRESHOLD)
- charRect = Common::Rect(person.frameWidth(), person.frameHeight());
- else
- charRect = Common::Rect(person._imageFrame->sDrawXSize(scaleVal), person._imageFrame->sDrawYSize(scaleVal));
- charRect.moveTo(person._position.x / FIXED_INT_MULTIPLIER, person._position.y / FIXED_INT_MULTIPLIER
- - charRect.height());
+ if (scaleVal == SCALE_THRESHOLD)
+ charRect = Common::Rect(person.frameWidth(), person.frameHeight());
+ else
+ charRect = Common::Rect(person._imageFrame->sDrawXSize(scaleVal), person._imageFrame->sDrawYSize(scaleVal));
+ charRect.moveTo(person._position.x / FIXED_INT_MULTIPLIER, person._position.y / FIXED_INT_MULTIPLIER
+ - charRect.height());
- if (charRect.contains(pt))
- result = 1000 + idx;
- }
+ if (charRect.contains(pt))
+ return 1000 + idx;
}
}
- return result;
+ return -1;
}
void TattooScene::synchronize(Serializer &s) {
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